FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/06YdSfPY"]
[Date "2023.02.10"]
[Round "-"]
[White "sermar33"]
[Black "Don_cheque"]
[Result "1-0"]
[GameId "06YdSfPY"]
[UTCDate "2023.02.10"]
[UTCTime "15:44:17"]
[WhiteElo "1327"]
[BlackElo "1536"]
[WhiteRatingDiff "+23"]
[BlackRatingDiff "-62"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... a6?? { (1.30 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval 7.43] } 2... Rxa6? { (7.43 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxg6 fxg6 5. a4 c6 6. Ne2 Ra7 7. b3) 3. Qe2?? { (Mate in 16 → 1.89) Lost forced checkmate sequence. Qf3 was best. } { [%eval 1.89] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. c4 bxc4 7. b4 cxb3) 3... Rxa2 { [%eval 2.58] } 4. Rxa2 { [%eval 2.58] } 4... Na6?? { (2.58 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (4... b5 5. Qxb5) 5. Qxa6 { [%eval #12] } 5... bxa6 { [%eval #11] } 6. Rxa6 { [%eval #11] } 6... Bxa6 { [%eval #11] } 7. c4 { [%eval #11] } 7... Bxc4 { [%eval #10] } 8. d3 { [%eval #10] } 8... Bxd3 { [%eval #9] } 9. e4 { [%eval #9] } 9... Bxb1 { [%eval #8] } 10. b3 { [%eval #8] } 10... Bxe4 { [%eval #7] } 11. g3 { [%eval #8] } 11... Bxh1 { [%eval #7] } 12. Nf3 { [%eval #7] } 12... Bxf3 { [%eval #6] } 13. Ke2?? { (Mate in 6 → -0.95) Lost forced checkmate sequence. g4 was best. } { [%eval -0.95] } (13. g4 Bxg4 14. Kd1 Bxd1 15. Bf4 Bxb3 16. Bxc7 Qxc7 17. f4 Qxf4 18. h4 Qxh4#) 13... Bxe2 { [%eval -2.08] } 14. g4? { (-2.08 → -4.18) Mistake. f3 was best. } { [%eval -4.18] } (14. f3 Bxf3) 14... Bxg4 { [%eval -3.07] } 15. h3? { (-3.07 → -4.85) Mistake. f3 was best. } { [%eval -4.85] } (15. f3 Bxf3 16. Bh6 Nxh6 17. b4 Qc8 18. b5 Qa6 19. bxa6 e5 20. h4 Be4 21. a7 Bb1) 15... Bxh3 { [%eval -3.94] } 16. Bh6 { [%eval -4.63] } 16... Nxh6 { [%eval -4.47] } 17. b4 { [%eval -4.15] } 17... d5 { [%eval -4.32] } 18. f4 { [%eval -4.15] } 18... g5 { [%eval #-14] } 19. fxg5 { [%eval #-13] } 19... Bg7?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Bc8 was best. } { [%eval #6] } (19... Bc8 20. gxh6 Bxh6 21. b5 Ba6 22. bxa6 Rg8 23. a7 Qb8 24. axb8=K Rg6 25. Kxc7 Rc6 26. Kxc6) 20. gxh6 { [%eval #6] } 20... Bxh6 { [%eval #5] } 21. b5 { [%eval #5] } 21... Qa8 { [%eval #1] } 22. b6 { [%eval #1] } 22... cxb6# { Game ends by variant rule. } 1-0
