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[Event "casual variant:antichess game"] [Site "https://lichess.org/0ot4tR1s"] [Date "2020.04.18"] [Round "-"] [White "Arndti"] [Black "Faulitemporary"] [Result "1-0"] [GameId "0ot4tR1s"] [UTCDate "2020.04.18"] [UTCTime "23:22:02"] [WhiteElo "1628"] [BlackElo "1811"] [BlackTitle "CM"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.75] } 1... a6?? { (0.75 → 2.95) Blunder. b5 was best. } { [%eval 2.95] } (1... b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. Na3 Nb8 5. Qh5 c5 6. Qxf7 Kxf7 7. b4 cxb4 8. Bb2) 2. Bxa6 { [%eval 3.48] } 2... Nxa6?? { (3.48 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6) 3. Qh5?? { (Mate in 15 → 4.38) Lost forced checkmate sequence. b4 was best. } { [%eval 4.38] } (3. b4 Nxb4 4. c4 Nxa2 5. Rxa2 Rxa2 6. Qb3 Rxd2 7. Qxb7 Rxf2 8. Kxf2 Bxb7 9. g4 Bxh1) 3... h6?? { (4.38 → Mate in 15) Checkmate is now unavoidable. Nb8 was best. } { [%eval #15] } (3... Nb8 4. Qxh7) 4. Qxh6 { [%eval #15] } 4... gxh6 { [%eval #13] } 5. b4 { [%eval #13] } 5... Nxb4 { [%eval #12] } 6. c3?? { (Mate in 12 → 4.64) Lost forced checkmate sequence. a4 was best. } { [%eval 4.64] } (6. a4 Nxc2 7. e4 Nxe1 8. Nh3 Nxg2 9. Re1 Nxe1 10. Na3 Rxa4 11. Nc4 Rxc4 12. Ra3 Rxe4) 6... Nxa2 { [%eval 5.02] } 7. Rxa2 { [%eval 5.15] } 7... Rxa2 { [%eval 6.42] } 8. Bb2 { [%eval 5.9] } 8... Rxb2 { [%eval 4.18] } 9. Nf3?? { (4.18 → -2.37) Blunder. Nh3 was best. } { [%eval -2.37] } (9. Nh3) 9... Rxd2 { [%eval -2.59] } 10. Kxd2?! { (-2.59 → -3.99) Inaccuracy. Nfxd2 was best. } { [%eval -3.99] } (10. Nfxd2 e5) 10... Bg7?? { (-3.99 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (10... e5 11. Nxe5) 11. Ne5?? { (Mate in 8 → 3.22) Lost forced checkmate sequence. Ng5 was best. } { [%eval 3.22] } (11. Ng5 hxg5 12. Rc1 Rxh2 13. g4 Rxf2 14. Na3 Rxd2 15. Ra1 Bxc3 16. e4 Bxa1 17. e5 Bxe5) 11... Bxe5 { [%eval 3.59] } 12. h4?? { (3.59 → -0.47) Blunder. Rf1 was best. } { [%eval -0.47] } (12. Rf1 Bxc3) 12... Bxc3 { [%eval -0.13] } 13. Nxc3?? { (-0.13 → Mate in 10) Checkmate is now unavoidable. Kxc3 was best. } { [%eval #-10] } (13. Kxc3 c5) 13... e5?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. b5 was best. } { [%eval #6] } (13... b5 14. Nxb5 e5 15. Nxc7 Qxh4 16. Rxh4 Rh7 17. Rxh6 Rxh6 18. Nxe8 Rd6 19. Nxd6 f5 20. Nxc8) 14. Nd5?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-10] } (14. Ra1 Qxh4 15. g4 Qxf2 16. e4 Qxd2 17. g5 Qxc3 18. gxh6 Nxh6 19. Ra6 bxa6#) 14... Qxh4 { [%eval #-10] } 15. Nxc7 { [%eval #-9] } 15... Qxh1?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #4] } (15... Qxf2 16. Rxh6 Qxd2 17. Rxh8 Qxe3 18. Nxe8 d5 19. Rxg8 f6 20. Nxf6 Bf5 21. Nxd5 Qf3 22. gxf3) 16. Nxe8 { [%eval #4] } 16... Qxg2 { [%eval #3] } 17. e4 { [%eval #4] } 17... Qxf2 { [%eval #2] } 18. Ke3 { [%eval #3] } 18... Qxe3 { [%eval #2] } 19. Ng7 { [%eval #2] } 19... Qxe4 { [%eval #1] } 20. Nf5 { [%eval #1] } 20... Qxf5# { Game ends by variant rule. } 1-0