FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/1ItuQDNa"]
[Date "2025.10.03"]
[Round "-"]
[White "Aditi5959"]
[Black "D_R_A_G_0_N"]
[Result "1-0"]
[GameId "1ItuQDNa"]
[UTCDate "2025.10.03"]
[UTCTime "17:11:16"]
[WhiteElo "1670"]
[BlackElo "1309"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-22"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. b4?? { (2.89 → 0.14) Blunder. Qh5 was best. } { [%eval 0.14] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Bxb4 { [%eval 0.66] } 4. Qh5 { [%eval 0.72] } 4... Bxd2 { [%eval 0.39] } 5. Qxf7? { (0.39 → -0.98) Mistake. Qxe5 was best. } { [%eval -0.98] } (5. Qxe5 Bxe3 6. Qxg7 Bxf2 7. Kxf2 Qh4 8. Qxg8 Qxh2 9. Qxh7 Qxh7) 5... Kxf7 { [%eval -0.67] } 6. Kxd2 { [%eval -0.75] } 6... Qh4?? { (-0.75 → 1.51) Blunder. a5 was best. } { [%eval 1.51] } (6... a5 7. Ne2 Qh4 8. Bb2 Qxf2 9. Bxe5 Qxe2 10. Bxc7 Qxg2 11. Bxa5) 7. Kc3?? { (1.51 → -1.91) Blunder. g3 was best. } { [%eval -1.91] } (7. g3) 7... Qxf2 { [%eval -1.16] } 8. Na3?? { (-1.16 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (8. g3 Qxg1) 8... Qxc2?? { (Mate in 13 → 1.14) Lost forced checkmate sequence. Qxe3 was best. } { [%eval 1.14] } (8... Qxe3 9. Bxe3 Bb7 10. Bxa7 Bxg2 11. Bxb8 Bxh1 12. Bxc7 Rf8 13. Bxe5 Ke6 14. Bxg7) 9. Nxc2 { [%eval 0.51] } 9... Bb7?? { (0.51 → Mate in 8) Checkmate is now unavoidable. Ne7 was best. } { [%eval #8] } (9... Ne7 10. Ne2) 10. e4 { [%eval #8] } 10... Bxe4 { [%eval #7] } 11. Kc4 { [%eval #8] } 11... Bxc2 { [%eval #7] } 12. Rb1 { [%eval #7] } 12... Bxb1 { [%eval #6] } 13. Kc3 { [%eval #7] } 13... Bxa2 { [%eval #6] } 14. Kc4 { [%eval #6] } 14... Bxc4 { [%eval #5] } 15. Ne2 { [%eval #5] } 15... Bxe2 { [%eval #4] } 16. Rd1 { [%eval #4] } 16... Bxd1 { [%eval #3] } 17. g4 { [%eval #3] } 17... Bxg4 { [%eval #2] } 18. h3 { [%eval #2] } 18... Bxh3 { [%eval #1] } 19. Bh6 { [%eval #1] } 19... gxh6# { Game ends by variant rule. } 1-0