FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/1MJb7Pw2"]
[Date "2022.06.23"]
[Round "-"]
[White "brendune"]
[Black "DavidFo"]
[Result "1-0"]
[GameId "1MJb7Pw2"]
[UTCDate "2022.06.23"]
[UTCTime "19:33:20"]
[WhiteElo "1566"]
[BlackElo "1370"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-88"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e5?? { (1.30 → 5.41) Blunder. e6 was best. } { [%eval 5.41] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 4.99] } 2... bxa6 { [%eval 5.76] } 3. Qg4?? { (5.76 → 0.84) Blunder. Qh5 was best. } { [%eval 0.84] } (3. Qh5 Qg5 4. Qxg5 Be7 5. Qxg7 Bd8 6. Qxf7 Kxf7 7. Ne2 Be7) 3... f5?? { (0.84 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (3... Ba3 4. Nxa3 Qe7 5. Qxg7 Qxa3 6. Qxe5 Qxe3 7. dxe3 Nc6 8. Qxc7 Rb8 9. Qxb8 Nxb8 10. Nf3) 4. Qxg7 { [%eval #14] } 4... Bxg7 { [%eval #13] } 5. e4?? { (Mate in 13 → 2.55) Lost forced checkmate sequence. g4 was best. } { [%eval 2.55] } (5. g4 fxg4 6. Nf3 gxf3 7. Ke2 fxe2 8. d4 exd4 9. exd4 Bxd4 10. b4 Bxf2 11. Bh6 Nxh6) 5... fxe4 { [%eval 2.53] } 6. b3? { (2.53 → 1.09) Mistake. Ne2 was best. } { [%eval 1.09] } (6. Ne2 e3) 6... Qg5?? { (1.09 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #16] } (6... Bh6 7. d4) 7. Nf3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. g3 was best. } { [%eval #-14] } (7. g3 Qxg3 8. hxg3 e3 9. Rxh7 Rxh7 10. dxe3 Rh4 11. gxh4 Bh8 12. f4 exf4 13. exf4 Bxa1) 7... Qxd2?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (7... Qxg2 8. Nxe5 Qxh1 9. Nxd7 Qxe1 10. Nxb8 Qxf2 11. Nxa6 Qxh2 12. Nxc7 Qxd2 13. Bxd2 Bxa1 14. Nxe8) 8. Nxe5?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-13] } (8. Kxd2 exf3 9. gxf3 Nf6 10. f4 exf4 11. Ke3 fxe3 12. fxe3 d5 13. e4 dxe4 14. Bh6 Bxh6) 8... Qxf2?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #9] } (8... Qxc2 9. Nxd7 Bxa1 10. Nxb8 Qxb1 11. Nxa6 Qxa2 12. Nxc7 Qxf2 13. Nxe8 Qxe1 14. Rxe1 a6 15. Rxe4) 9. Kxf2 { [%eval #9] } 9... Bxe5 { [%eval #8] } 10. h3 { [%eval #10] } 10... Bxa1 { [%eval #9] } 11. Bb2 { [%eval #9] } 11... Bxb2 { [%eval #8] } 12. Na3 { [%eval #8] } 12... Bxa3 { [%eval #7] } 13. b4?? { (Mate in 7 → -4.53) Lost forced checkmate sequence. Rc1 was best. } { [%eval -4.53] } (13. Rc1 Bxc1 14. a3 Bxa3 15. b4 Bxb4 16. c3 Bxc3 17. Ke1 Bxe1 18. g3 Bxg3 19. h4 Bxh4#) 13... Bxb4 { [%eval -4.69] } 14. c3?! { (-4.69 → -6.84) Inaccuracy. a3 was best. } { [%eval -6.84] } (14. a3 Bxa3) 14... Bxc3 { [%eval -6.23] } 15. Re1 { [%eval -7.32] } 15... Bxe1 { [%eval -7.0] } 16. Kxe1 { [%eval -6.76] } 16... Nf6? { (-6.76 → -3.47) Mistake. Nc6 was best. } { [%eval -3.47] } (16... Nc6 17. Kd2 a5 18. g4 Kf7 19. h4 Rb8 20. Kc1 Rb2 21. Kxb2 Ba6 22. Kc1 e3 23. Kd1) 17. h4? { (-3.47 → -6.53) Mistake. g4 was best. } { [%eval -6.53] } (17. g4 Nxg4) 17... Ng4?! { (-6.53 → -4.76) Inaccuracy. Nd5 was best. } { [%eval -4.76] } (17... Nd5 18. g4) 18. Kf2 { [%eval -4.27] } 18... Nxf2 { [%eval -3.31] } 19. g4 { [%eval -13.68] } 19... Nxg4 { [%eval -14.75] } 20. a4 { [%eval #-21] } 20... Ne3?! { (Mate in 21 → -11.56) Lost forced checkmate sequence. Nh2 was best. } { [%eval -11.56] } (20... Nh2 21. h5 Rg8 22. a5 c5 23. h6 Rg7 24. hxg7 d6 25. g8=K Nd7 26. Kxh7 Nf3 27. Kh8) 21. h5?! { (-11.56 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #-15] } (21. a5 Rg8 22. h5 Nf1 23. h6 Rg7 24. hxg7 d5 25. g8=K Nd7 26. Kxh7 e3 27. Kh6 Nd2) 21... Nd1?! { (Mate in 15 → -11.97) Lost forced checkmate sequence. Rg8 was best. } { [%eval -11.97] } (21... Rg8 22. h6 d5 23. a5 Rg7 24. hxg7 Ng2 25. g8=Q h6 26. Qxe8 d4 27. Qxc8 Nd7 28. Qxa8) 22. a5 { [%eval -12.1] } 22... Nc3?? { (-12.10 → Mate in 1) Checkmate is now unavoidable. Rg8 was best. } { [%eval #1] } (22... Rg8 23. h6 Rg7 24. hxg7 d6 25. g8=K e3 26. Kxh7 Nd7 27. Kh6 Rb8 28. Kh5 e2 29. Kg4) 23. h6 { [%eval #1] } 23... Nd5# { Game ends by variant rule. } 1-0
