FEN
[Event "Daily Antichess Arena"]
[Site "https://lichess.org/1Td7t9o0"]
[Date "2023.09.08"]
[Round "-"]
[White "Garry_Kasparob"]
[Black "imfamouslyfamous"]
[Result "1-0"]
[GameId "1Td7t9o0"]
[UTCDate "2023.09.08"]
[UTCTime "00:21:10"]
[WhiteElo "1593"]
[BlackElo "2051"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-24"]
[WhiteTitle "FM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval 0.0] } 1... c5 { [%eval -0.13] } 2. b4 { [%eval -0.26] } 2... cxb4 { [%eval 0.44] } 3. Na3? { (0.44 → -0.76) Mistake. g3 was best. } { [%eval -0.76] } (3. g3 e6 4. Ba3 bxa3 5. Nxa3 Bxa3 6. Nh3 Bc1 7. Qxc1 Ne7) 3... bxa3 { [%eval -1.02] } 4. Bxa3 { [%eval -0.93] } 4... Qc7 { [%eval -1.57] } 5. Bxe7 { [%eval -0.64] } 5... Bxe7?! { (-0.64 → 0.37) Inaccuracy. Qxh2 was best. } { [%eval 0.37] } (5... Qxh2 6. Rxh2 Bxe7 7. Rxh7 Rxh7 8. Nh3 Rxh3 9. gxh3 Bb4 10. Rb1) 6. c4?? { (0.37 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (6. h3 Qxc2) 6... Qxc4?? { (Mate in 14 → 1.28) Lost forced checkmate sequence. Qxh2 was best. } { [%eval 1.28] } (6... Qxh2 7. Rxh2 Bh4 8. Rxh4 d5 9. Rxh7 dxc4 10. Rxg7 c3 11. dxc3 Rh1 12. Rxf7 Rxg1 13. Rxb7) 7. Qc2?? { (1.28 → -1.06) Blunder. a3 was best. } { [%eval -1.06] } (7. a3 Bxa3 8. Rxa3 Qxe2 9. Kxe2 a6 10. Rxa6 bxa6 11. d4 a5 12. d5 Ra6 13. Kd3 Re6) 7... Qxc2 { [%eval -1.1] } 8. a3?! { (-1.10 → -2.20) Inaccuracy. Rd1 was best. } { [%eval -2.2] } (8. Rd1 Qxd2) 8... Qxd2 { [%eval -2.17] } 9. Kxd2 { [%eval -1.93] } 9... Bxa3 { [%eval -2.34] } 10. Rxa3 { [%eval -1.44] } 10... Ne7 { [%eval -1.84] } 11. Rxa7 { [%eval -1.76] } 11... Rxa7 { [%eval -2.35] } 12. g3 { [%eval -2.64] } 12... Ng6? { (-2.64 → -1.05) Mistake. Nbc6 was best. } { [%eval -1.05] } (12... Nbc6) 13. h4?? { (-1.05 → Mate in 11) Checkmate is now unavoidable. f4 was best. } { [%eval #-11] } (13. f4 Nxf4 14. gxf4 g5 15. fxg5 Nc6 16. h3 f5 17. gxf6 Ne5 18. Kd3 Nxd3 19. exd3 b5) 13... Nxh4 { [%eval #-11] } 14. gxh4 { [%eval #-10] } 14... g5 { [%eval #-10] } 15. hxg5 { [%eval #-9] } 15... f6 { [%eval #-11] } 16. gxf6 { [%eval #-8] } 16... Ke7?? { (Mate in 8 → -0.89) Lost forced checkmate sequence. Ra1 was best. } { [%eval -0.89] } (16... Ra1 17. Rxh7 Rxf1 18. Rxh8 Rxg1 19. Rxe8 Rg2 20. Rxc8 Rxf2 21. Rxb8 Rxf6 22. Rxb7 Rb6 23. Rxd7) 17. Rxh7 { [%eval -1.24] } 17... Kxf6 { [%eval -1.12] } 18. Rxd7 { [%eval -1.18] } 18... Nxd7?! { (-1.18 → -0.42) Inaccuracy. Bxd7 was best. } { [%eval -0.42] } (18... Bxd7 19. Ke3) 19. Kd3?! { (-0.42 → -1.18) Inaccuracy. Bh3 was best. } { [%eval -1.18] } (19. Bh3 Rxh3 20. Nxh3 Ke7 21. e4 Nb8 22. f4 Bxh3 23. e5 Kf6 24. exf6 Be6 25. f5 Bxf5) 19... Rh3?? { (-1.18 → 2.17) Blunder. Ra3 was best. } { [%eval 2.17] } (19... Ra3 20. Kc3) 20. Nxh3 { [%eval 1.93] } 20... Kg5 { [%eval 2.06] } 21. Nxg5 { [%eval 1.59] } 21... b5?? { (1.59 → Mate in 6) Checkmate is now unavoidable. Ne5 was best. } { [%eval #6] } (21... Ne5 22. Ke3 b6 23. Nh7 Rxh7 24. f3 Nxf3 25. Kxf3 Bg4 26. Kxg4 Ra7 27. Kg5 b5 28. Kf6) 22. Kc4?? { (Mate in 6 → -4.20) Lost forced checkmate sequence. e4 was best. } { [%eval -4.2] } (22. e4 Rb7 23. e5 Nxe5 24. Kc4 bxc4 25. Bxc4 Nxc4 26. Nf7 Rxf7 27. f4 Rxf4#) 22... bxc4 { [%eval -4.63] } 23. f3 { [%eval -5.49] } 23... c3?? { (-5.49 → 0.00) Blunder. Ra8 was best. } { [%eval 0.0] } (23... Ra8 24. Bg2) 24. Bg2?? { (0.00 → -4.42) Blunder. e4 was best. } { [%eval -4.42] } (24. e4 Bb7 25. Bc4 Bxe4 26. fxe4 Nb8 27. e5 Ra3 28. Be2 Ra1 29. Bh5 Ra7 30. Ne6 Ra1) 24... c2 { [%eval -2.62] } 25. e3?? { (-2.62 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (25. e4 Ra5 26. Nh3 Rh5 27. Ng1 Ba6 28. Bh3 Rxh3 29. Nxh3 Bf1 30. Ng5 Ne5 31. Ne6 Nxf3) 25... Ba6 { [%eval #-13] } 26. Bf1 { [%eval #-11] } 26... Bxf1 { [%eval #-11] } 27. Nh3 { [%eval #-7] } 27... Bxh3 { [%eval #-7] } 28. f4 { [%eval #-6] } 28... Ne5 { [%eval #-6] } 29. fxe5 { [%eval #-5] } 29... Bf1 { [%eval #-9] } 30. e4 { [%eval #-5] } 30... Bc4?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rd7 was best. } { [%eval #3] } (30... Rd7 31. e6 Bc4 32. exd7 Bd5 33. exd5 c1=Q 34. d8=R Qc6 35. dxc6#) 31. e6 { [%eval #3] } 31... Bxe6 { [%eval #2] } 32. e5 { [%eval #2] } 32... Bd7 { [%eval #1] } 33. e6 { [%eval #1] } 33... Bxe6# { Game ends by variant rule. } 1-0