FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/1jqISNxo"]
[Date "2020.08.19"]
[Round "-"]
[White "MIRANDALLANES2000"]
[Black "Tristantsai"]
[Result "0-1"]
[GameId "1jqISNxo"]
[UTCDate "2020.08.19"]
[UTCTime "17:56:35"]
[WhiteElo "1195"]
[BlackElo "971"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+57"]
[Variant "Antichess"]
[TimeControl "180+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 8.56) Blunder. Nh6 was best. } { [%eval 8.56] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (8.56 → 1.20) Blunder. e4 was best. } { [%eval 1.2] } (2. e4 fxe4) 2... fxg4 { [%eval 1.18] } 3. Nh3?! { (1.18 → 0.48) Inaccuracy. h3 was best. } { [%eval 0.48] } (3. h3 gxh3) 3... gxh3 { [%eval 0.74] } 4. Bxh3 { [%eval 0.87] } 4... d5?? { (0.87 → Mate in 14) Checkmate is now unavoidable. d6 was best. } { [%eval #14] } (4... d6 5. Bxc8 Qxc8 6. b3 Qd7 7. a4 Qxa4 8. Rxa4 Nd7 9. Rxa7 Rxa7 10. Na3 Rxa3 11. Bxa3) 5. Bxc8 { [%eval #14] } 5... Qxc8 { [%eval #13] } 6. e4 { [%eval #13] } 6... dxe4 { [%eval #12] } 7. h3?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-14] } (7. Qg4 Qxg4 8. f3 exf3 9. Ke2 fxe2 10. Rf1 exf1=Q 11. b3 Qxc1 12. Nc3 Qxd2 13. h4 Qxc2) 7... Qxh3 { [%eval #-14] } 8. Rxh3 { [%eval #-13] } 8... Nh6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. e3 was best. } { [%eval #12] } (8... e3 9. Rxe3 e6 10. Rxe6 a5 11. Rxe8 Ra6 12. Rxf8 h5 13. Rxb8 a4 14. Rxb7 h4 15. Rxc7) 9. Rxh6 { [%eval #12] } 9... gxh6 { [%eval #11] } 10. f3?? { (Mate in 11 → -1.16) Lost forced checkmate sequence. Qf3 was best. } { [%eval -1.16] } (10. Qf3 exf3 11. d3 h5 12. Bh6 Bxh6 13. Ke2 fxe2 14. Nd2 Bxd2 15. f4 Bxf4 16. Rc1 Bxc1) 10... exf3 { [%eval -1.44] } 11. Qxf3 { [%eval -0.28] } 11... Nc6?? { (-0.28 → Mate in 10) Checkmate is now unavoidable. b6 was best. } { [%eval #10] } (11... b6) 12. Qxf8?? { (Mate in 10 → 0.03) Lost forced checkmate sequence. Qxc6 was best. } { [%eval 0.03] } (12. Qxc6 bxc6 13. Na3 Rg8 14. Nb5 cxb5 15. c4 bxc4 16. d3 cxd3 17. Bxh6 Bxh6 18. Rc1 Bxc1) 12... Kxf8 { [%eval 0.99] } 13. d4?? { (0.99 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (13. b4 Nxb4 14. a4 Nxc2 15. Kd1 Nxa1 16. Nc3 Nc2 17. Kxc2 a5 18. Na2 b5 19. axb5 Ra6) 13... Nxd4 { [%eval #-10] } 14. Bxh6 { [%eval #-9] } 14... Nxc2 { [%eval #-9] } 15. Bxf8 { [%eval #-8] } 15... Nxa1 { [%eval #-8] } 16. Bxe7 { [%eval #-7] } 16... Nb3 { [%eval #-7] } 17. axb3 { [%eval #-6] } 17... c5 { [%eval #-6] } 18. Bxc5 { [%eval #-5] } 18... b6?? { (Mate in 5 → 0.10) Lost forced checkmate sequence. Rac8 was best. } { [%eval 0.1] } (18... Rac8 19. Bxa7 b6 20. Bxb6 Rc5 21. Bxc5 Rf8 22. Bxf8 h6 23. Bxh6#) 19. Bxb6 { [%eval 0.19] } 19... axb6 { [%eval 0.49] } 20. Na3?! { (0.49 → -0.12) Inaccuracy. b4 was best. } { [%eval -0.12] } (20. b4) 20... Rxa3 { [%eval -0.07] } 21. bxa3 { [%eval -0.17] } 21... Rc8?! { (-0.17 → 0.57) Inaccuracy. h5 was best. } { [%eval 0.57] } (21... h5 22. b4 h4 23. b5 h3 24. a4 h2 25. Kd2 h1=R 26. a5 bxa5 27. b6 R1h5 28. b7) 22. Kf2? { (0.57 → -0.69) Mistake. Kd2 was best. } { [%eval -0.69] } (22. Kd2 Rh8 23. a4 b5 24. axb5 h5 25. b6 h4 26. b7 Rh6 27. b8=K h3 28. Kc7 Rb6) 22... Rc4?? { (-0.69 → Mate in 31) Checkmate is now unavoidable. h5 was best. } { [%eval #31] } (22... h5 23. Ke2) 23. bxc4 { [%eval #31] } 23... b5 { [%eval #31] } 24. cxb5 { [%eval 0.91] } 24... h6?? { (0.91 → Mate in 28) Checkmate is now unavoidable. h5 was best. } { [%eval #28] } (24... h5 25. b6) 25. b6 { [%eval #28] } 25... h5 { [%eval #27] } 26. b7 { [%eval #27] } 26... h4 { [%eval 49.31] } 27. Kg3?? { (49.31 → Mate in 7) Checkmate is now unavoidable. b8=Q was best. } { [%eval #-7] } (27. b8=Q h3 28. Qc8 h2 29. a4 h1=K 30. Kg2 Kxg2 31. Qh3 Kxh3 32. a5 Kg4 33. a6 Kf3) 27... hxg3 { [%eval #-7] } 28. b8=R { [%eval #-5] } 28... g2 { [%eval #-5] } 29. Rf8 { [%eval #-4] } 29... g1=R { [%eval #-4] } 30. Rf1 { [%eval #-3] } 30... Rxf1 { [%eval #-3] } 31. a4 { [%eval #-2] } 31... Rb1 { [%eval #-2] } 32. a5 { [%eval #-1] } 32... Rb6 { [%eval #-1] } 33. axb6# { Game ends by variant rule. } 0-1