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[Event "rated variant:antichess game"] [Site "https://lichess.org/1wLrWriv"] [Date "2026.03.09"] [Round "-"] [White "chess_harry"] [Black "Lily_Gulenkova"] [Result "0-1"] [GameId "1wLrWriv"] [UTCDate "2026.03.09"] [UTCTime "15:53:19"] [WhiteElo "1234"] [BlackElo "1092"] [WhiteRatingDiff "-30"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "420+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qe2?? { (Mate in 13 → 0.06) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.06] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2) 4... Bh3 { [%eval -0.9] } 5. gxh3 { [%eval -1.21] } 5... Nc6?? { (-1.21 → 2.71) Blunder. Qa4 was best. } { [%eval 2.71] } (5... Qa4 6. Qb5 Qxb5 7. b4 Qxb4 8. Ne2 Qxd2 9. Bxd2 g6 10. Na3 Nd7 11. Rb1) 6. Qa6?? { (2.71 → -1.92) Blunder. b4 was best. } { [%eval -1.92] } (6. b4 Nxb4 7. a3 Nxc2 8. Qf3 Nxa3 9. Qxa8 Qxa8 10. Nxa3 Qxh1 11. Kd1 Qxh2) 6... Nd4 { [%eval -2.05] } 7. exd4 { [%eval -1.67] } 7... c6?? { (-1.67 → Mate in 14) Checkmate is now unavoidable. Rb8 was best. } { [%eval #14] } (7... Rb8 8. Qxd6 Rxb2 9. Bxb2 cxd6 10. a3 Nh6 11. Bc1 e5 12. dxe5 dxe5 13. d4) 8. Qxa7 { [%eval #15] } 8... Rxa7 { [%eval #14] } 9. d3?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. d5 was best. } { [%eval #-10] } (9. d5 cxd5 10. c4 dxc4 11. a4 Rxa4 12. Rxa4 Qxa4 13. d3 cxd3 14. b3 Qxb3) 9... Rxa2 { [%eval #-10] } 10. Rxa2 { [%eval #-9] } 10... Qa8 { [%eval #-9] } 11. Rxa8 { [%eval #-8] } 11... h5 { [%eval #-8] } 12. Rxf8 { [%eval #-7] } 12... Rh6?? { (Mate in 7 → 5.23) Lost forced checkmate sequence. Nf6 was best. } { [%eval 5.23] } (12... Nf6 13. Rxh8 h4 14. Rxh4 g5 15. Bxg5 Nd7 16. Bxe7 f5 17. Bxd6 Nc5 18. dxc5) 13. Rxf7?? { (5.23 → Mate in 8) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-8] } (13. Bxh6 Nxh6 14. Rxf7 Nxf7 15. d5 cxd5 16. Nd2 d4 17. b4 h4 18. f3 e5) 13... Rg6?? { (Mate in 8 → 8.38) Lost forced checkmate sequence. g5 was best. } { [%eval 8.38] } (13... g5 14. Bxg5 Rh8 15. Bxe7 Nxe7 16. Rxe7 Rh7 17. Rxh7 d5 18. Rxh5 c5 19. dxc5) 14. Rxg7 { [%eval 7.84] } 14... Rxg7 { [%eval 8.29] } 15. Bg5?! { (8.29 → 5.89) Inaccuracy. h4 was best. } { [%eval 5.89] } (15. h4 Rxg1 16. Rxg1 d5 17. Rxg8 e5 18. dxe5 c5 19. b4 cxb4 20. Nc3 bxc3) 15... Rxg5 { [%eval 6.78] } 16. Ne2?? { (6.78 → 2.00) Blunder. Na3 was best. } { [%eval 2.0] } (16. Na3 Rxg1) 16... Rg3?? { (2.00 → 4.51) Blunder. Rg1 was best. } { [%eval 4.51] } (16... Rg1 17. Nxg1) 17. hxg3 { [%eval 3.73] } 17... Nf6?? { (3.73 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (17... d5 18. Nc1) 18. g4 { [%eval #13] } 18... Nxg4 { [%eval #12] } 19. hxg4 { [%eval #12] } 19... hxg4 { [%eval #11] } 20. f4 { [%eval #11] } 20... gxf3 { [%eval #10] } 21. Kd1 { [%eval #15] } 21... fxe2 { [%eval #14] } 22. Kxe2 { [%eval #14] } 22... e5 { [%eval #8] } 23. dxe5 { [%eval #8] } 23... dxe5 { [%eval #7] } 24. Rf1 { [%eval #10] } 24... e4 { [%eval #9] } 25. dxe4 { [%eval #9] } 25... c5 { [%eval #8] } 26. b4 { [%eval #8] } 26... cxb4 { [%eval #7] } 27. Nc3?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Na3 was best. } { [%eval #-8] } (27. Na3 bxa3 28. Rb1 a2 29. Rb2 a1=K 30. Ke3 Kxb2 31. c3 Kxc3 32. Kd4 Kxd4) 27... bxc3 { [%eval #-8] } 28. Kd2 { [%eval #-7] } 28... cxd2 { [%eval #-7] } 29. Re1 { [%eval #-6] } 29... dxe1=R?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. dxe1=N was best. } { [%eval #2] } (29... dxe1=N 30. e5 Nxc2 31. e6 Nd4 32. e7 Nf5 33. e8=B Ne3 34. Bc6 Ng2 35. Bxg2#) 30. e5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. c3 was best. } { [%eval #-3] } (30. c3 Rxe4 31. c4 Rxc4#) 30... Rxe5 { [%eval #-3] } 31. c3 { [%eval #-2] } 31... Rd5 { [%eval #-2] } 32. c4 { [%eval #-1] } 32... Rd6 { [%eval #-2] } 33. c5 { [%eval #-1] } 33... Rd7 { [%eval #-2] } 34. c6 { [%eval #-1] } 34... Rd8 { [%eval #-2] } 35. c7 { [%eval #-1] } 35... Rd7 { [%eval #-2] } 36. c8=N { [%eval #-1] } 36... Rd6 { [%eval #-1] } 37. Nxd6# { Game ends by variant rule. } 0-1