lichess.org
Donate
FEN
[Event "casual variant:antichess game"] [Site "https://lichess.org/21v0RTMN"] [Date "2019.12.10"] [Round "-"] [White "lichess AI level 1"] [Black "ShootingStar34"] [Result "0-1"] [GameId "21v0RTMN"] [UTCDate "2019.12.10"] [UTCTime "21:42:10"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -2.64) Blunder. e3 was best. } { [%eval -2.64] } (1. e3 b5) 1... Nc6?? { (-2.64 → 2.49) Blunder. e6 was best. } { [%eval 2.49] } (1... e6) 2. g3?? { (2.49 → Mate in 16) Checkmate is now unavoidable. d4 was best. } { [%eval #-16] } (2. d4 Nxd4) 2... Nd4 { [%eval #-16] } 3. cxd4 { [%eval #-15] } 3... Nf6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. e5 was best. } { [%eval #15] } (3... e5 4. dxe5 Qh4 5. gxh4 g5 6. hxg5 Nf6 7. exf6 Bg7 8. fxg7 d5 9. gxh8=Q a5 10. Qxe8) 4. a3?? { (Mate in 15 → -0.68) Lost forced checkmate sequence. d5 was best. } { [%eval -0.68] } (4. d5 Nxd5 5. b4 Nxb4 6. Qa4 Nxa2 7. Qxa7 Rxa7 8. Rxa2 Rxa2 9. Bg2 Rxd2 10. Bxb7 Rxe2) 4... Ne4?? { (-0.68 → 2.38) Blunder. Nd5 was best. } { [%eval 2.38] } (4... Nd5 5. b4) 5. d5? { (2.38 → 1.09) Mistake. Bg2 was best. } { [%eval 1.09] } (5. Bg2 Nxf2 6. Bxb7 Nxh1 7. Bxc8 Nxg3 8. hxg3 Qxc8 9. d5 Rb8 10. Qc2 Rxb2 11. Bxb2 Qb7) 5... Nxg3 { [%eval 1.14] } 6. fxg3 { [%eval 0.34] } 6... c6?? { (0.34 → 3.29) Blunder. g6 was best. } { [%eval 3.29] } (6... g6) 7. dxc6 { [%eval 2.88] } 7... dxc6?? { (2.88 → 7.38) Blunder. bxc6 was best. } { [%eval 7.38] } (7... bxc6 8. Nc3) 8. g4 { [%eval 7.37] } 8... Bxg4 { [%eval 5.29] } 9. b4?! { (5.29 → 3.96) Inaccuracy. Qa4 was best. } { [%eval 3.96] } (9. Qa4 Qxd2) 9... Bxe2 { [%eval 4.97] } 10. Qxe2? { (4.97 → 2.54) Mistake. Kxe2 was best. } { [%eval 2.54] } (10. Kxe2 Qxd2 11. Kxd2 a6 12. Bxa6 bxa6 13. Nc3 c5 14. bxc5 a5 15. Na2 a4 16. Qxa4 Rxa4) 10... Qxd2 { [%eval 3.08] } 11. Qxd2?? { (3.08 → Mate in 11) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-11] } (11. Nxd2 b6) 11... c5?? { (Mate in 11 → 4.49) Lost forced checkmate sequence. a5 was best. } { [%eval 4.49] } (11... a5 12. bxa5 Rxa5 13. Qxa5 b6 14. Qxb6 e5 15. Qxc6 Bxa3 16. Bxa3 Ke7 17. Bxe7 e4 18. Qxe4) 12. bxc5 { [%eval 4.23] } 12... Rd8? { (4.23 → 8.78) Mistake. g6 was best. } { [%eval 8.78] } (12... g6) 13. Qxd8 { [%eval 10.16] } 13... Kxd8 { [%eval 8.91] } 14. Ne2? { (8.91 → 4.34) Mistake. Bh6 was best. } { [%eval 4.34] } (14. Bh6) 14... b6?! { (4.34 → 7.05) Inaccuracy. h5 was best. } { [%eval 7.05] } (14... h5 15. Kf2) 15. cxb6 { [%eval 6.71] } 15... axb6 { [%eval 6.51] } 16. Nd2 { [%eval 5.22] } 16... b5 { [%eval 5.41] } 17. Bg2 { [%eval 5.23] } 17... b4 { [%eval 6.6] } 18. axb4 { [%eval 6.1] } 18... f5?? { (6.10 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (18... h6 19. Nc3) 19. Ra6?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Be4 was best. } { [%eval #-7] } (19. Be4 fxe4 20. Nxe4 h5 21. N2c3 g5 22. Bxg5 Rh6 23. Bxh6 Bxh6 24. Nf6 exf6 25. Kd2 Bxd2) 19... f4 { [%eval #-7] } 20. Nxf4 { [%eval #-6] } 20... e6?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. g6 was best. } { [%eval #9] } (20... g6 21. Rxg6 hxg6 22. Nxg6 Rxh2 23. Rxh2 Bh6 24. Rxh6 e5 25. Nxe5 Kd7 26. Nxd7#) 21. Rxe6 { [%eval #9] } 21... Bxb4 { [%eval #8] } 22. Rf6 { [%eval #8] } 22... Bxd2 { [%eval #7] } 23. Bxd2 { [%eval #7] } 23... gxf6 { [%eval #6] } 24. Ng6 { [%eval #6] } 24... hxg6 { [%eval #5] } 25. Rg1 { [%eval #5] } 25... Rxh2 { [%eval #4] } 26. Rh1 { [%eval #11] } 26... Rxh1 { [%eval #10] } 27. Bxh1 { [%eval #10] } 27... g5 { [%eval #8] } 28. Bxg5 { [%eval #8] } 28... fxg5 { [%eval #7] } 29. Bc6?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Bd5 was best. } { [%eval #-2] } (29. Bd5 Kd7 30. Bc6 Kxc6 31. Ke2 Kd5 32. Ke3 Kd4 33. Kxd4 g4 34. Ke3 g3 35. Kf2 gxf2#) 29... g4?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Kd7 was best. } { [%eval #2] } (29... Kd7 30. Bxd7 g4 31. Bxg4#) 30. Be4 { [%eval #8] } 30... g3 { [%eval #7] } 31. Bc2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kf2 was best. } { [%eval 0.0] } (31. Kf2 gxf2 32. Bd5 f1=N 33. Be6 Kc8 34. Bxc8 Nd2 35. Bd7 Nb3 36. Be6 Na1 37. Bb3 Nxb3#) 31... g2 { [%eval 0.0] } 32. Bg6 { [%eval 0.0] } 32... g1=K?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke8 was best. } { [%eval #2] } (32... Ke8 33. Bxe8 g1=K 34. Kd1 Kf2 35. Ke2 Kxe2 36. Bf7 Kf3 37. Bg8 Ke2 38. Ba2 Kf2 39. Bb3) 33. Kd2?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kf2 was best. } { [%eval 0.0] } (33. Kf2 Kxf2 34. Be8 Kxe8#) 33... Ke8 { [%eval 0.0] } 34. Bxe8 { [%eval 0.0] } 34... Kf2 { [%eval 0.0] } 35. Kd3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-1] } (35. Kc3 Ke3 36. Kb4 Kd2 37. Kc5 Ke3 38. Kb5 Kd2 39. Bd7 Ke3 40. Kb4 Kf3 41. Be8 Kf4) 35... Ke3 { [%eval #-1] } 36. Kxe3# { Game ends by variant rule. } 0-1