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[Event "rated variant:antichess game"] [Site "https://lichess.org/26PuNsun"] [Date "2019.10.16"] [Round "-"] [White "HUNIL159"] [Black "ibraARG93"] [Result "1-0"] [GameId "26PuNsun"] [UTCDate "2019.10.16"] [UTCTime "16:01:04"] [WhiteElo "1370"] [BlackElo "1833"] [WhiteRatingDiff "+285"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... b5 { [%eval #-16] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. exd5 { [%eval #-14] } 3... Qxd5 { [%eval #-14] } 4. Bxe8 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Bxf7 { [%eval #-12] } 5... Qxc2?? { (Mate in 12 → 7.21) Lost forced checkmate sequence. Qxf2 was best. } { [%eval 7.21] } (5... Qxf2 6. Kxf2 h5 7. Qxh5 Rxh5 8. Bxg8 Rxh2 9. Rxh2 Be6 10. Bxe6 Nd7 11. Bxd7 g5 12. Bxg5) 6. Bxg8 { [%eval 6.65] } 6... Rxg8 { [%eval 6.41] } 7. Qxc2 { [%eval 6.68] } 7... a5?? { (6.68 → Mate in 14) Checkmate is now unavoidable. Nc6 was best. } { [%eval #14] } (7... Nc6 8. Qxh7 Be6 9. Qxg7 Bxa2 10. Qxg8 Bxb1 11. Qxf8 Rxf8 12. Rxb1 Rxf2 13. Kxf2 a5 14. h4) 8. Qxh7?? { (Mate in 14 → 6.54) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 6.54] } (8. Qxc7 Bh3 9. Nxh3 g5 10. Qxe7 Bxe7 11. Nxg5 Rxg5 12. Bxg5 Bxg5 13. b4 axb4 14. Nc3 Rxa2) 8... Bh3?? { (6.54 → Mate in 11) Checkmate is now unavoidable. Be6 was best. } { [%eval #11] } (8... Be6 9. Qxg7) 9. gxh3 { [%eval #13] } 9... Rh8 { [%eval #11] } 10. Qxg7 { [%eval #11] } 10... Rxh3 { [%eval #9] } 11. Nxh3 { [%eval #9] } 11... Bxg7 { [%eval #8] } 12. b3 { [%eval #9] } 12... Bxa1 { [%eval #8] } 13. Bb2 { [%eval #8] } 13... Bxb2 { [%eval #7] } 14. Nc3 { [%eval #7] } 14... Bxc3 { [%eval #6] } 15. Kd2 { [%eval #6] } 15... Bxd2 { [%eval #5] } 16. Rc1 { [%eval #6] } 16... Bxc1 { [%eval #5] } 17. Ng5 { [%eval #5] } 17... Bxg5 { [%eval #4] } 18. f4 { [%eval #4] } 18... Bxf4 { [%eval #3] } 19. b4?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. a4 was best. } { [%eval #-15] } (19. a4 Bxh2 20. b4 axb4 21. a5 Rxa5#) 19... axb4 { [%eval #-15] } 20. a4 { [%eval #-10] } 20... Rxa4 { [%eval #-11] } 21. h4 { [%eval #-9] } 21... Bg5 { [%eval #-9] } 22. hxg5 { [%eval #-8] } 22... Nd7 { [%eval #-8] } 23. g6 { [%eval #-7] } 23... b3 { [%eval #-7] } 24. g7 { [%eval #-6] } 24... Ra6?? { (Mate in 6 → -4.97) Lost forced checkmate sequence. Rf4 was best. } { [%eval -4.97] } (24... Rf4 25. g8=N Nb6 26. Nxe7 c6 27. Nxc6 Rd4 28. Nxd4 Nd7 29. Nxb3 Nc5 30. Nxc5#) 25. g8=K { [%eval -4.97] } 25... Nf8 { [%eval -4.97] } 26. Kxf8 { [%eval -4.97] } 26... Ra8?? { (-4.97 → 0.00) Blunder. Ra3 was best. } { [%eval 0.0] } (26... Ra3 27. Kxe7 c5 28. Kf6 c4 29. Kf5 c3 30. Kf4 c2 31. Ke4 Ra7 32. Kd4 b2 33. Kc5) 27. Kxe7 { [%eval 0.0] } 27... Rd8 { [%eval 0.0] } 28. Kxd8 { [%eval 0.0] } 28... b2 { [%eval 0.0] } 29. Kxc7 { [%eval 0.0] } 29... b1=N?? { (0.00 → Mate in 5) Checkmate is now unavoidable. b1=B was best. } { [%eval #5] } (29... b1=B 30. Kc6 Bh7 31. Kd6 Bc2 32. Kc6 Bg6 33. Kd6 Bd3 34. Kd7 Be2 35. Kd6 Bh5 36. Kc6) 30. Kd6 { [%eval #6] } 30... Na3 { [%eval #3] } 31. Ke6 { [%eval #5] } 31... Nc2 { [%eval #4] } 32. Kd6 { [%eval #4] } 32... Ne1 { [%eval #2] } 33. Ke5 { [%eval #2] } 33... Nd3 { [%eval #1] } 34. Kf4 { [%eval #1] } 34... Nxf4# { Game ends by variant rule. } 1-0