FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/2n0nPEWx"]
[Date "2022.02.05"]
[Round "-"]
[White "Amisam"]
[Black "MMOG"]
[Result "1-0"]
[GameId "2n0nPEWx"]
[UTCDate "2022.02.05"]
[UTCTime "19:49:52"]
[WhiteElo "997"]
[BlackElo "1244"]
[WhiteRatingDiff "+193"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6) 1... d5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Bh6?! { (Mate in 16 → 11.35) Lost forced checkmate sequence. e4 was best. } { [%eval 11.35] } (2. e4 dxe4 3. Ba6 Nxa6 4. Qh5 Qxd4 5. Qxf7 Kxf7 6. g4 Qxb2) 2... gxh6 { [%eval 4.89] } 3. e4 { [%eval 5.23] } 3... dxe4 { [%eval 5.29] } 4. Qf3?? { (5.29 → -3.46) Blunder. Ba6 was best. } { [%eval -3.46] } (4. Ba6 bxa6) 4... exf3 { [%eval -3.87] } 5. gxf3 { [%eval -3.73] } 5... Qxd4 { [%eval -3.29] } 6. Ba6?? { (-3.29 → Mate in 14) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-14] } (6. Nh3 Qxb2) 6... Qxf2?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #10] } (6... Qxb2 7. Bxb7 Qxc2 8. Bxc8 Qxb1 9. Rxb1 Na6 10. Bxa6 Rb8 11. Rxb8 h5 12. Rxe8 e5 13. Rxf8) 7. Kxf2 { [%eval #10] } 7... bxa6 { [%eval #9] } 8. Nh3 { [%eval #9] } 8... Bxh3 { [%eval #8] } 9. Kg2 { [%eval #8] } 9... Bxg2 { [%eval #7] } 10. Rf1?? { (Mate in 7 → -3.40) Lost forced checkmate sequence. Rd1 was best. } { [%eval -3.4] } (10. Rd1 Bxf3 11. a3 Bxd1 12. Ra2 Bxc2 13. h4 Bxb1 14. b3 Bxa2 15. h5 Bxb3 16. a4 Bxa4#) 10... Bxf3 { [%eval -2.77] } 11. Rxf3 { [%eval -3.25] } 11... f6 { [%eval -2.92] } 12. Rxf6 { [%eval -3.35] } 12... exf6?? { (-3.35 → Mate in 8) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #8] } (12... Nxf6 13. c4) 13. b4 { [%eval #8] } 13... Bxb4 { [%eval #7] } 14. Nc3 { [%eval #7] } 14... Bxc3 { [%eval #6] } 15. a4 { [%eval #6] } 15... Bxa1 { [%eval #5] } 16. c3 { [%eval #5] } 16... Bxc3 { [%eval #4] } 17. a5 { [%eval #4] } 17... Bxa5 { [%eval #3] } 18. h4 { [%eval #3] } 18... Ne7 { [%eval #2] } 19. h5 { [%eval #2] } 19... Ng6 { [%eval #1] } 20. hxg6 { [%eval #1] } 20... hxg6# { Game ends by variant rule. } 1-0
