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[Event "rated variant:antichess game"] [Site "https://lichess.org/2tfgAuWQ"] [Date "2024.08.03"] [Round "-"] [White "V-007"] [Black "artist776"] [Result "1-0"] [GameId "2tfgAuWQ"] [UTCDate "2024.08.03"] [UTCTime "10:21:24"] [WhiteElo "1013"] [BlackElo "882"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-52"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Ba6 { [%eval 0.71] } 3. Bxd7 { [%eval 0.39] } 3... Qxd7?! { (0.39 → 1.51) Inaccuracy. Nxd7 was best. } { [%eval 1.51] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. Qe2 { [%eval 1.25] } 4... Bxe2? { (1.25 → 2.60) Mistake. Qxd2 was best. } { [%eval 2.6] } (4... Qxd2 5. Bxd2 Bxe2 6. Nxe2 Kd7 7. Na3 a5 8. Bxa5 Rxa5 9. Nb5) 5. Kxe2 { [%eval 2.69] } 5... Qxd2 { [%eval 0.88] } 6. Bxd2 { [%eval 0.9] } 6... Nd7? { (0.90 → 2.61) Mistake. Kd7 was best. } { [%eval 2.61] } (6... Kd7 7. Nc3 Kc8 8. Re1 Nd7 9. a4 g5 10. Rd1 Kb8 11. f4) 7. c4 { [%eval 2.65] } 7... Ndf6?? { (2.65 → Mate in 12) Checkmate is now unavoidable. Nb8 was best. } { [%eval #12] } (7... Nb8 8. Kd3) 8. e4 { [%eval #12] } 8... Nxe4 { [%eval #11] } 9. Kf3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-12] } (9. Bf4 Nxf2 10. Bxc7 Nxh1 11. Kf2 Nxf2 12. Bd6 exd6 13. c5 dxc5 14. b4 cxb4) 9... Nxf2 { [%eval #-12] } 10. Kxf2 { [%eval #-11] } 10... Kd7?? { (Mate in 11 → 3.50) Lost forced checkmate sequence. g5 was best. } { [%eval 3.5] } (10... g5 11. Bxg5 Rb8 12. Bxe7 Rxb2 13. Bxf8 Rxa2 14. Rxa2 Kxf8 15. Rxa7 Nf6 16. Rxc7) 11. c5?? { (3.50 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-10] } (11. Bh6 Nxh6) 11... Kd6?? { (Mate in 10 → 3.91) Lost forced checkmate sequence. g5 was best. } { [%eval 3.91] } (11... g5 12. Bxg5 Rb8 13. Bxe7 Rxb2 14. Bxf8 Rxa2 15. Rxa2 a5 16. Rxa5 Nh6 17. Bxh6) 12. cxd6 { [%eval 3.51] } 12... exd6?! { (3.51 → 5.45) Inaccuracy. cxd6 was best. } { [%eval 5.45] } (12... cxd6) 13. Bh6 { [%eval 6.02] } 13... gxh6 { [%eval 4.9] } 14. h4 { [%eval 5.19] } 14... d5?? { (5.19 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #9] } (14... c5 15. Nf3) 15. Rh3?? { (Mate in 9 → 4.54) Lost forced checkmate sequence. b4 was best. } { [%eval 4.54] } (15. b4 Bxb4 16. Ke1 Bxe1 17. Nh3 Bxh4 18. Re1 Bxe1 19. g3 Bxg3 20. Nf4 Bxf4) 15... d4?? { (4.54 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #9] } (15... c5 16. a4) 16. Re3? { (Mate in 9 → 8.20) Lost forced checkmate sequence. b4 was best. } { [%eval 8.2] } (16. b4 Bxb4 17. Ke1 Bxe1 18. Rg3 Bxg3 19. Nh3 Bxh4 20. g3 Bxg3 21. Nc3 dxc3) 16... dxe3 { [%eval 8.67] } 17. Kxe3 { [%eval 6.23] } 17... Ba3?! { (6.23 → 9.47) Inaccuracy. Bb4 was best. } { [%eval 9.47] } (17... Bb4) 18. bxa3?? { (9.47 → 3.77) Blunder. Nxa3 was best. } { [%eval 3.77] } (18. Nxa3) 18... Nf6?? { (3.77 → Mate in 7) Checkmate is now unavoidable. Ne7 was best. } { [%eval #7] } (18... Ne7 19. Nf3) 19. Ke4 { [%eval #18] } 19... Nxe4 { [%eval 8.44] } 20. g3?? { (8.44 → 3.62) Blunder. Nc3 was best. } { [%eval 3.62] } (20. Nc3) 20... Nxg3 { [%eval 3.61] } 21. h5?? { (3.61 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (21. a4 Nh5) 21... Nxh5 { [%eval 0.61] } 22. Nc3?? { (0.61 → -1.85) Blunder. a4 was best. } { [%eval -1.85] } (22. a4 Nf6) 22... f5 { [%eval -1.38] } 23. Ne4?? { (-1.38 → -4.65) Blunder. Nf3 was best. } { [%eval -4.65] } (23. Nf3 Nf6) 23... fxe4 { [%eval -4.56] } 24. Nf3 { [%eval -5.55] } 24... exf3 { [%eval -5.4] } 25. Re1? { (-5.40 → -12.10) Mistake. a4 was best. } { [%eval -12.1] } (25. a4 Rhb8 26. a5 Nf4 27. Rb1 Rxb1 28. a4 Ng6 29. a6 f2 30. a5 Rb7) 25... Rae8?? { (-12.10 → -3.10) Blunder. Rhg8 was best. } { [%eval -3.1] } (25... Rhg8 26. Re8) 26. Rxe8 { [%eval -3.14] } 26... Rxe8 { [%eval -3.77] } 27. a4 { [%eval -4.1] } 27... Re6?? { (-4.10 → -1.68) Blunder. Nf6 was best. } { [%eval -1.68] } (27... Nf6 28. a5) 28. a5 { [%eval -1.61] } 28... Rb6? { (-1.61 → 0.00) Mistake. Re7 was best. } { [%eval 0.0] } (28... Re7 29. a6) 29. axb6 { [%eval 0.0] } 29... axb6?? { (0.00 → Mate in 18) Checkmate is now unavoidable. cxb6 was best. } { [%eval #18] } (29... cxb6 30. a4 b5 31. axb5 a6 32. bxa6 Ng3 33. a7 h5 34. a8=K f2 35. Kb7) 30. a4 { [%eval #18] } 30... b5 { [%eval #17] } 31. axb5 { [%eval #17] } 31... f2 { [%eval #1] } 32. b6 { [%eval #1] } 32... cxb6# { Game ends by variant rule. } 1-0