FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3CQMtdW3"]
[Date "2025.04.27"]
[Round "-"]
[White "Tried_Tired"]
[Black "DenizTurkerBas"]
[Result "1-0"]
[GameId "3CQMtdW3"]
[UTCDate "2025.04.27"]
[UTCTime "14:34:46"]
[WhiteElo "1029"]
[BlackElo "1127"]
[WhiteRatingDiff "+38"]
[BlackRatingDiff "-14"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?! { (-1.29 → -0.38) Inaccuracy. Nh6 was best. } { [%eval -0.38] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. d4 { [%eval -0.08] } 2... Bxh3 { [%eval -0.12] } 3. gxh3?! { (-0.12 → -0.68) Inaccuracy. Nxh3 was best. } { [%eval -0.68] } (3. Nxh3 g5 4. Bxg5 Qc8 5. Bxe7 Qxh3 6. gxh3 Kxe7 7. f4 Nd7) 3... e5?? { (-0.68 → Mate in 13) Checkmate is now unavoidable. g6 was best. } { [%eval #13] } (3... g6 4. Na3 Nd7 5. Bh6 Nxh6 6. Qd2 b5 7. Qxh6 Bxh6 8. Nxb5) 4. dxe5 { [%eval #13] } 4... dxe5 { [%eval #12] } 5. Qxd8 { [%eval #12] } 5... Kxd8 { [%eval #11] } 6. Bh6 { [%eval #11] } 6... gxh6 { [%eval #10] } 7. f4 { [%eval #11] } 7... exf4 { [%eval #10] } 8. e3 { [%eval #10] } 8... fxe3 { [%eval #9] } 9. Kf2 { [%eval #10] } 9... exf2 { [%eval #9] } 10. Ba6 { [%eval #11] } 10... fxg1=Q { [%eval #10] } 11. Bxb7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-10] } (11. Rxg1 Nxa6 12. Rxg8 Rxg8 13. b4 Nxb4 14. a4 Nxc2 15. a5 Nxa1 16. a6 bxa6) 11... Qxb1 { [%eval #-10] } 12. Bxa8 { [%eval #-9] } 12... Qxa2 { [%eval #-9] } 13. Rxa2 { [%eval #-8] } 13... Ba3 { [%eval #-9] } 14. bxa3 { [%eval #-8] } 14... Nc6 { [%eval #-8] } 15. Bxc6 { [%eval #-7] } 15... Kd7?? { (Mate in 7 → -1.55) Lost forced checkmate sequence. Ke8 was best. } { [%eval -1.55] } (15... Ke8 16. Bxe8 Nf6 17. Bxf7 Ng4 18. hxg4 Rc8 19. Rxh6 a5 20. Rxh7 Rg8 21. Bxg8) 16. Bxd7 { [%eval -1.21] } 16... f5 { [%eval -1.14] } 17. Bxf5 { [%eval -1.35] } 17... Nf6?! { (-1.35 → -0.55) Inaccuracy. Ne7 was best. } { [%eval -0.55] } (17... Ne7) 18. Bxh7 { [%eval -1.33] } 18... Rxh7 { [%eval -1.28] } 19. h4 { [%eval -0.76] } 19... c6?! { (-0.76 → 0.00) Inaccuracy. c5 was best. } { [%eval 0.0] } (19... c5 20. Rh3) 20. Rc1?? { (0.00 → -1.84) Blunder. a4 was best. } { [%eval -1.84] } (20. a4 Nd7 21. h5 c5 22. c4 Nf8 23. Rd1 Rh8 24. Rb1 Rh7 25. Rd1) 20... Ng4 { [%eval -1.23] } 21. a4?! { (-1.23 → -1.86) Inaccuracy. Rh1 was best. } { [%eval -1.86] } (21. Rh1 c5 22. Rh2 Nxh2 23. c4 Ng4 24. h5 Rd7 25. Rb2 Rd6 26. Rd2 Rxd2) 21... a5?? { (-1.86 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (21... c5 22. Rca1) 22. Raa1?? { (Mate in 12 → Mate in 5) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-5] } (22. Rd1 Rg7 23. h5 Rg6 24. hxg6 Nh2 25. Ra3 Nf1 26. Rxf1 h5 27. Rd1 h4) 22... Rg7?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. Re7 was best. } { [%eval #11] } (22... Re7 23. Rd1 Re1 24. Rxe1 Ne5 25. Rxe5 h5 26. Rxa5 c5 27. Rxc5#) 23. Ra2?? { (Mate in 11 → 1.41) Lost forced checkmate sequence. Ra3 was best. } { [%eval 1.41] } (23. Ra3 Ne3 24. Rxe3 Rb7 25. Rd1 Rd7 26. Rxd7 c5 27. h5 c4 28. Re1 c3) 23... Rg5?? { (1.41 → Mate in 6) Checkmate is now unavoidable. Ne3 was best. } { [%eval #6] } (23... Ne3) 24. hxg5 { [%eval #6] } 24... hxg5 { [%eval #5] } 25. Rb2 { [%eval #7] } 25... Ne3 { [%eval #6] } 26. Rb4?? { (Mate in 6 → 4.57) Lost forced checkmate sequence. Rb6 was best. } { [%eval 4.57] } (26. Rb6 Nxc2 27. Rxc6 Na1 28. Rxa1 g4 29. Rc2 g3 30. Rh2 gxh2 31. Rg1 hxg1=K#) 26... Nxc2?? { (4.57 → Mate in 11) Checkmate is now unavoidable. axb4 was best. } { [%eval #11] } (26... axb4 27. Rh1) 27. Rxc2 { [%eval #11] } 27... axb4 { [%eval #10] } 28. Rxc6 { [%eval #10] } 28... b3 { [%eval #9] } 29. Rc2?? { (Mate in 9 → -1.70) Lost forced checkmate sequence. a5 was best. } { [%eval -1.7] } (29. a5 b2 30. a6 b1=B 31. Rg6 Bxg6 32. a7 Bh5 33. a8=R Bf3 34. Rh8 Ba8) 29... bxc2 { [%eval #-26] } 30. a5 { [%eval #-25] } 30... c1=Q?! { (Mate in 25 → -139.94) Lost forced checkmate sequence. g4 was best. } { [%eval -139.94] } (30... g4 31. a6 c1=Q 32. a7 Qb2 33. a8=K Qb8 34. Kxb8 g3 35. Kc7 g2 36. Kd6) 31. a6 { [%eval #-32] } 31... Qb1? { (Mate in 32 → -7.35) Lost forced checkmate sequence. Qb2 was best. } { [%eval -7.35] } (31... Qb2 32. a7 g4 33. a8=K Qb8 34. Kxb8 g3 35. Kc7 g2 36. Kd6 g1=R 37. Ke5) 32. a7 { [%eval #-23] } 32... Qb8?? { (Mate in 23 → Mate in 3) Lost forced checkmate sequence. Qd1 was best. } { [%eval #3] } (32... Qd1 33. a8=K g4 34. Kb7 g3 35. Kb6 g2 36. Kc5 Qd5 37. Kxd5 g1=R 38. Ke4) 33. axb8=K?? { (Mate in 3 → Mate in 21) Lost forced checkmate sequence. axb8=Q was best. } { [%eval #-21] } (33. axb8=Q g4 34. Qb2 g3 35. Qf2 gxf2#) 33... g4 { [%eval #-21] } 34. Kc7 { [%eval #-23] } 34... g3 { [%eval #-20] } 35. Kd6 { [%eval #-19] } 35... g2 { [%eval #-22] } 36. Ke5 { [%eval -5.77] } 36... g1=N?? { (-5.77 → Mate in 2) Checkmate is now unavoidable. g1=R was best. } { [%eval #2] } (36... g1=R) 37. Kd5 { [%eval #7] } 37... Nh3 { [%eval #6] } 38. Kd6 { [%eval #6] } 38... Nf2 { [%eval #5] } 39. Ke6 { [%eval #23] } 39... Nd1 { [%eval #2] } 40. Kd5 { [%eval #2] } 40... Ne3 { [%eval #1] } 41. Kc4 { [%eval #1] } 41... Nxc4# { Game ends by variant rule. } 1-0
