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[Event "rated variant:antichess game"] [Site "https://lichess.org/3OOgbHzd"] [Date "2026.02.05"] [Round "-"] [White "Sarpsar"] [Black "jadelaughinglaugh"] [Result "1-0"] [GameId "3OOgbHzd"] [UTCDate "2026.02.05"] [UTCTime "18:21:41"] [WhiteElo "1259"] [BlackElo "1398"] [WhiteRatingDiff "+80"] [BlackRatingDiff "-30"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. Qh5 { [%eval -0.16] } 3... Qg5 { [%eval -0.1] } 4. Qxh7 { [%eval -0.5] } 4... Qxe3?? { (-0.50 → 1.23) Blunder. Rxh7 was best. } { [%eval 1.23] } (4... Rxh7 5. h3 Rxh3 6. Rxh3 Qxg2 7. Ne2 Qxf2 8. Kxf2 Ba3 9. bxa3) 5. Qxg7?? { (1.23 → Mate in 13) Checkmate is now unavoidable. dxe3 was best. } { [%eval #-13] } (5. dxe3 Rxh7) 5... Qxf2?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #12] } (5... Bxg7 6. fxe3 Bxb2 7. Bxb2 Rxh2 8. Rxh2 e5 9. Bxe5 Nc5 10. Bxc7 d6 11. Bxd6) 6. Qxf7?? { (Mate in 12 → -9.62) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -9.62] } (6. Kxf2 Bxg7 7. b3 Bxa1 8. d4 Bxd4 9. Ke2 Bxg1 10. Rxg1 Rxh2 11. Re1 Rxg2) 6... Qxg2?? { (-9.62 → 0.38) Blunder. Kxf7 was best. } { [%eval 0.38] } (6... Kxf7) 7. Qxe8 { [%eval -0.07] } 7... Qxh2?? { (-0.07 → Mate in 11) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #11] } (7... Qxh1 8. Qxf8) 8. Qxd7?? { (Mate in 11 → -4.46) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -4.46] } (8. Rxh2 Rxh2 9. Qxe6 Rxd2 10. Bxd2 dxe6 11. Bb4 Nxb4 12. a4 Nxc2 13. a5 Nxa1) 8... Qxd2?? { (-4.46 → Mate in 9) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #9] } (8... Qxh1 9. Qxc8 Qxg1 10. Qxf8 Qxe1 11. Qxg8 Qxc1 12. Qxe6 Qxb2 13. Qxa6 Qxb1 14. Rxb1) 9. Qxc7?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #-10] } (9. Qxd2 Rxh1 10. Nc3 Rxg1 11. Qh2 Rxe1 12. Qxc7 Nxc7 13. Bd2 Rxa1 14. a3 Bxa3) 9... Qxc2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #9] } (9... Qxc1 10. Rxh8 Nxc7 11. Rxg8 Qxb2 12. Rxf8 Qxa2 13. Rxc8 Rxc8 14. Rxa2 e5 15. Rxa7) 10. Qxb7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-8] } (10. Qxc2 Rxh1 11. Qxc8 Rxg1 12. Qxa8 Rxe1 13. Qxb7 Rxc1 14. Qxa6 Rxb1 15. Qxe6 Rxa1) 10... Qxb2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #7] } (10... Bxb7 11. Rxh8 Qxb1 12. Rxg8 Qxa2 13. Rxa2 Bd6 14. Rxa8 Bxa8 15. Rxa6 Bg2 16. Rxd6) 11. Qxa7 { [%eval #8] } 11... Qxa2 { [%eval #7] } 12. Qxa6 { [%eval #15] } 12... Qxb1 { [%eval #6] } 13. Qxe6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-6] } (13. Qxc8 Rxh1 14. Rxb1 Rxg1 15. Qxf8 Rxe1 16. Qxg8 Rxg8 17. Bb2 Rxb1 18. Ba1 Rxa1#) 13... Qxc1 { [%eval #-6] } 14. Qxg8 { [%eval #-5] } 14... Qxe1?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #4] } (14... Rxg8 15. Rxa8 Rxg1 16. Rxg1 Qxe1 17. Rxe1 Bc5 18. Rxc8 Bg1 19. Rxg1#) 15. Qxf8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #-4] } (15. Qxh8 Qxa1 16. Qxa1 Rxa1 17. Ne2 Rxh1 18. Nc1 Rxc1#) 15... Qxg1 { [%eval #-4] } 16. Qxc8 { [%eval #-3] } 16... Qxh1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rhxc8 was best. } { [%eval #2] } (16... Rhxc8 17. Rxa8 Qxh1 18. Rxc8 Qc1 19. Rxc1#) 17. Qxh8 { [%eval #2] } 17... Rxa1 { [%eval #1] } 18. Qxa1 { [%eval #1] } 18... Qxa1# { Game ends by variant rule. } 1-0