FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3Q73ZzVE"]
[Date "2022.11.10"]
[Round "-"]
[White "Jimmy29"]
[Black "Forgeron-de-Pion"]
[Result "0-1"]
[GameId "3Q73ZzVE"]
[UTCDate "2022.11.10"]
[UTCTime "06:39:22"]
[WhiteElo "1691"]
[BlackElo "1276"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.97] } 2... e6?? { (0.97 → 30.27) Blunder. Nc6 was best. } { [%eval 30.27] } (2... Nc6 3. d4 Nxd4 4. Qxd4 g5 5. Bxg5 Bh6 6. Qxd7 Kxd7 7. Bxh6) 3. b4 { [%eval #16] } 3... Bxb4 { [%eval #15] } 4. h4?? { (Mate in 15 → -2.24) Lost forced checkmate sequence. Bg2 was best. } { [%eval -2.24] } (4. Bg2 Bxd2 5. Bxa8 Bxe1 6. Qxd7 Bxf2 7. Qxf7 Kxf7 8. Bb7 Bxb7) 4... Bxd2 { [%eval -2.02] } 5. Nxd2 { [%eval -1.77] } 5... Qxh4 { [%eval -2.25] } 6. Rxh4?! { (-2.25 → -3.47) Inaccuracy. gxh4 was best. } { [%eval -3.47] } (6. gxh4) 6... Bb7?? { (-3.47 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #12] } (6... e5 7. Rxh7) 7. Rxh7 { [%eval #12] } 7... Rxh7 { [%eval #11] } 8. Bg2 { [%eval #11] } 8... Bxg2 { [%eval #10] } 9. Nh3?? { (Mate in 10 → -3.50) Lost forced checkmate sequence. Ne4 was best. } { [%eval -3.5] } (9. Ne4 Bxe4 10. Qxd7 Bxc2 11. Qxf7 Kxf7 12. Rb1 Bxb1 13. Kf1 Bxa2 14. Nh3 Rxh3 15. f3 Rxg3) 9... Rxh3?? { (-3.50 → Mate in 9) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #9] } (9... Bxh3 10. g4 Bxg4 11. Bb2 Bxe2 12. Bxg7 Rxg7 13. Qxe2 Ne7 14. Qxe6 dxe6 15. Nf1 Kd7 16. Kd2) 10. f3 { [%eval #9] } 10... Bxf3 { [%eval #8] } 11. Nxf3?? { (Mate in 8 → -5.22) Lost forced checkmate sequence. exf3 was best. } { [%eval -5.22] } (11. exf3 Rxg3 12. Ne4 Rxf3 13. Qxd7 Nxd7 14. Kf1 Rxf1 15. Bd2 Rxa1 16. a3 Rxa3 17. Be3 Rxe3) 11... Rxg3 { [%eval -5.49] } 12. Qxd7 { [%eval -5.74] } 12... Rxf3 { [%eval -5.25] } 13. exf3 { [%eval -4.64] } 13... Nxd7 { [%eval -5.24] } 14. Bh6 { [%eval -6.47] } 14... Nxh6 { [%eval -6.23] } 15. f4?! { (-6.23 → -9.24) Inaccuracy. Ke2 was best. } { [%eval -9.24] } (15. Ke2 Ke7) 15... Ne5?! { (-9.24 → -5.19) Inaccuracy. f5 was best. } { [%eval -5.19] } (15... f5 16. Kd1) 16. fxe5 { [%eval -5.43] } 16... g5 { [%eval -4.63] } 17. Ke2 { [%eval -5.02] } 17... f6?? { (-5.02 → -1.85) Blunder. Kd7 was best. } { [%eval -1.85] } (17... Kd7) 18. exf6 { [%eval -1.53] } 18... Ke7?? { (-1.53 → 1.00) Blunder. Nf7 was best. } { [%eval 1.0] } (18... Nf7 19. c4 g4 20. c5 bxc5 21. a4 g3 22. a5 g2 23. Kf1 gxf1=K 24. Rxf1 Rb8 25. Rf5) 19. fxe7 { [%eval 1.05] } 19... Rd8 { [%eval 1.15] } 20. exd8=N?? { (1.15 → Mate in 6) Checkmate is now unavoidable. exd8=B was best. } { [%eval #-6] } (20. exd8=B) 20... c6?? { (Mate in 6 → 6.45) Lost forced checkmate sequence. g4 was best. } { [%eval 6.45] } (20... g4 21. Nxe6 b5 22. Nxc7 g3 23. Nxb5 g2 24. Nxa7 g1=R 25. Rxg1 Ng4 26. Rxg4#) 21. Nxc6?? { (6.45 → 1.90) Blunder. Nxe6 was best. } { [%eval 1.9] } (21. Nxe6) 21... e5?? { (1.90 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (21... b5 22. Nxa7) 22. Nxa7?? { (Mate in 12 → 2.30) Lost forced checkmate sequence. Nxe5 was best. } { [%eval 2.3] } (22. Nxe5 Ng8 23. Rd1 g4 24. Nxg4 Nf6 25. Nxf6 a6 26. Rd3 a5 27. Ne4 b5 28. c4 bxc4) 22... b5 { [%eval 2.5] } 23. Nxb5 { [%eval 3.38] } 23... e4? { (3.38 → 6.08) Mistake. g4 was best. } { [%eval 6.08] } (23... g4 24. a4 e4 25. a5 g3 26. a6 e3 27. Kxe3 g2 28. Ra5 g1=K 29. a7 Kg2 30. Kd4) 24. Kf3?? { (6.08 → 0.28) Blunder. Rf1 was best. } { [%eval 0.28] } (24. Rf1 Nf5) 24... exf3 { [%eval 0.08] } 25. a4?! { (0.08 → -0.65) Inaccuracy. Rh1 was best. } { [%eval -0.65] } (25. Rh1) 25... Ng4? { (-0.65 → 0.74) Mistake. g4 was best. } { [%eval 0.74] } (25... g4) 26. a5 { [%eval 1.29] } 26... Ne3?? { (1.29 → Mate in 4) Checkmate is now unavoidable. Nh2 was best. } { [%eval #4] } (26... Nh2 27. a6 g4 28. a7 f2 29. Nc3 f1=N 30. Rxf1 Nxf1 31. Nd5 Nh2 32. c4 g3 33. c5) 27. a6 { [%eval #9] } 27... Nxc2 { [%eval #8] } 28. a7 { [%eval #9] } 28... Nxa1 { [%eval #8] } 29. Nd6 { [%eval #20] } 29... f2 { [%eval #10] } 30. Nf5 { [%eval #10] } 30... g4 { [%eval #9] } 31. Ng3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. a8=B was best. } { [%eval #-8] } (31. a8=B f1=B 32. Nh4 g3 33. Ng2 Bxg2 34. Bxg2 Nb3 35. Bd5 g2 36. Bxg2 Nc1 37. Bc6 Nb3) 31... f1=Q?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Nb3 was best. } { [%eval 0.0] } (31... Nb3 32. a8=B f1=Q 33. Nxf1 g3 34. Nxg3 Nc5 35. Bb7 Nxb7 36. Ne2 Nc5 37. Ng1 Ne6 38. Ne2) 32. Nxf1 { [%eval 0.0] } 32... g3 { [%eval 0.0] } 33. Nxg3 { [%eval 0.0] } 33... Nc2?? { (0.00 → Mate in 18) Checkmate is now unavoidable. Nb3 was best. } { [%eval #18] } (33... Nb3 34. a8=N Na5 35. Nc7 Nc4 36. Ne6 Ne5 37. Nc7) 34. Nh5?? { (Mate in 18 → Mate in 8) Lost forced checkmate sequence. a8=K was best. } { [%eval #-8] } (34. a8=K Nb4 35. Kb8 Nd3 36. Kb7 Ne5 37. Ka7 Nf7 38. Ne2 Ne5 39. Nc3 Nf7 40. Nd5 Ne5) 34... Nb4 { [%eval #-8] } 35. Ng3 { [%eval #-6] } 35... Na6 { [%eval #-6] } 36. a8=B { [%eval #-5] } 36... Nb8 { [%eval #-7] } 37. Bc6 { [%eval #-6] } 37... Nxc6 { [%eval #-6] } 38. Nf1 { [%eval #-2] } 38... Ne5 { [%eval #-4] } 39. Nh2 { [%eval #-1] } 39... Nf3 { [%eval #-1] } 40. Nxf3# { Game ends by variant rule. } 0-1