FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3QzPr6HM"]
[Date "2025.01.31"]
[Round "-"]
[White "Yaroslav-2017"]
[Black "Danilo2009"]
[Result "0-1"]
[GameId "3QzPr6HM"]
[UTCDate "2025.01.31"]
[UTCTime "13:49:24"]
[WhiteElo "1157"]
[BlackElo "1079"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+40"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval 0.0] } 2... Nf6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #14] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. Bc4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (3. Ba6 bxa6 4. Qh5 Nxh5 5. f4 Nxf4 6. h4 Nxg2 7. h5 Nxe1) 3... e6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Kf7 was best. } { [%eval #16] } (3... Kf7 4. Bxf7 Nd5 5. Bxd5 b5 6. Bxa8 Bb7 7. Bxb7 Qc8 8. Bxc8 Nc6 9. Bxd7) 4. Bxe6 { [%eval #16] } 4... dxe6 { [%eval #15] } 5. fxe6 { [%eval #15] } 5... Bxe6 { [%eval #14] } 6. Qg4?? { (Mate in 14 → -2.81) Lost forced checkmate sequence. c4 was best. } { [%eval -2.81] } (6. c4 Bxc4 7. b4 Bxa2 8. Rxa2 Bxb4 9. Rxa7 Bxd2 10. Bxd2 Rxa7 11. Qh5 Nxh5) 6... Qxd2?? { (-2.81 → Mate in 13) Checkmate is now unavoidable. Nxg4 was best. } { [%eval #13] } (6... Nxg4) 7. Qxe6?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-14] } (7. Nxd2 Bxa2 8. Rxa2 Nxg4 9. Rxa7 Rxa7 10. b4 Bxb4 11. Ne4 Bxe1 12. h4 Nxf2) 7... Qxc1?? { (Mate in 14 → -1.17) Lost forced checkmate sequence. Qxf2 was best. } { [%eval -1.17] } (7... Qxf2 8. Qxf6 Qxc2 9. Qxg7 Bxg7 10. Na3 Qxg2 11. Kf2 Bxb2 12. Kxg2 Bxc1 13. Rxc1) 8. Qxe8 { [%eval -1.31] } 8... Qxe1? { (-1.31 → -0.17) Mistake. Qxb2 was best. } { [%eval -0.17] } (8... Qxb2 9. Qxf8) 9. Qxf8 { [%eval -0.99] } 9... Qxf2 { [%eval -0.31] } 10. Qxg7?? { (-0.31 → Mate in 9) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #-9] } (10. Qxf6) 10... Qxg2?? { (Mate in 9 → -4.18) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -4.18] } (10... Qxg1 11. Qxc7 Qxh2 12. Qxb7 Qxg2 13. Qxa8 Qxc2 14. Qxb8 Qxb2 15. Qxa7 Qxb1 16. Qxh7) 11. Qxh7 { [%eval -3.69] } 11... Qxc2?? { (-3.69 → Mate in 14) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #14] } (11... Qxh1 12. Qxh8 Qxg1 13. Qxf6 Qxb1 14. Rxb1 c6 15. Qxc6 Nxc6 16. h4 Ne7 17. h5) 12. Qxc7?? { (Mate in 14 → Mate in 19) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-19] } (12. Qxc2 Rxh2 13. Qxc7 Rxb2 14. Qxb8 Rxb8 15. Rh6 Rxb1 16. Rxf6 Rxg1 17. Rxg1 b6) 12... Qxb2 { [%eval #-19] } 13. Qxb7 { [%eval -2.67] } 13... Qxa2?? { (-2.67 → Mate in 6) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #6] } (13... Rxh2) 14. Qxa7 { [%eval #6] } 14... Qxh2 { [%eval #5] } 15. Qxb8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-4] } (15. Rxh2 Rxa7 16. Rxa7 Rxh2 17. Nd2 Rxd2 18. Ra2 Rxa2 19. Ne2 Rxe2#) 15... Qxg1 { [%eval #-4] } 16. Qxh8 { [%eval #-3] } 16... Qxb1?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #3] } (16... Rxh8 17. Rxg1 Rh1 18. Rxh1 Nh5 19. Rxh5#) 17. Qxf6?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-2] } (17. Rxa8 Qxh1 18. Qxf6 Qxa8 19. Qa1 Qxa1#) 17... Qxa1 { [%eval #-2] } 18. Qxa1 { [%eval #-1] } 18... Rxa1 { [%eval #-1] } 19. Rxa1# { Game ends by variant rule. } 0-1

