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[Event "rated variant:antichess game"] [Site "https://lichess.org/3w1eWEJk"] [Date "2025.09.03"] [Round "-"] [White "Njze"] [Black "AntichessEpico"] [Result "1-0"] [GameId "3w1eWEJk"] [UTCDate "2025.09.03"] [UTCTime "13:52:30"] [WhiteElo "2145"] [BlackElo "2443"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5?! { (-0.79 → -0.10) Inaccuracy. c5 was best. } { [%eval -0.1] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. f4 { [%eval -0.11] } 2... gxf4 { [%eval -0.56] } 3. e3?? { (-0.56 → Mate in 15) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-15] } (3. Kf2 f3 4. Kxf3 e6 5. g5 Qxg5 6. b4 Bxb4 7. Bh3 Bxd2) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... b5 { [%eval #-15] } 5. Bxb5 { [%eval #-13] } 5... Bg7 { [%eval #-13] } 6. Bxd7 { [%eval #-13] } 6... Bxb2?? { (Mate in 13 → -3.00) Lost forced checkmate sequence. Bxd7 was best. } { [%eval -3.0] } (6... Bxd7 7. Qxd7 Bxb2 8. Qxc7 Qxc7 9. Bxb2 Qxc2 10. Bxh8 Qxh2 11. Rxh2 Kd7 12. Rxh7) 7. Bxe8?? { (-3.00 → Mate in 12) Checkmate is now unavoidable. Bxc8 was best. } { [%eval #-12] } (7. Bxc8 Qxd1) 7... Qxd1 { [%eval #-12] } 8. Bxf7 { [%eval #-10] } 8... Qxc2 { [%eval #-11] } 9. Bxg8 { [%eval #-9] } 9... Qxc1?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Bxa1 was best. } { [%eval #10] } (9... Bxa1 10. Bxh7 Bxg4 11. Bxc2 Rxh2 12. Rxh2 Bh8 13. Rxh8 Na6 14. Rxa8 Nc5 15. Rxa7) 10. Bxh7 { [%eval #10] } 10... Qxb1 { [%eval #9] } 11. Rxb1 { [%eval #9] } 11... Rxh7 { [%eval #8] } 12. Rxb2 { [%eval #8] } 12... Bxg4 { [%eval #7] } 13. Rxb8 { [%eval #7] } 13... Rxb8 { [%eval #6] } 14. Nh3 { [%eval #6] } 14... Bxh3 { [%eval #5] } 15. Rf1 { [%eval #5] } 15... Bxf1 { [%eval #4] } 16. Kxf1 { [%eval #4] } 16... Rxh2 { [%eval #3] } 17. Ke1 { [%eval #3] } 17... Rxa2 { [%eval #2] } 18. Ke2 { [%eval #2] } 18... Rxe2 { [%eval #1] } 19. e4 { [%eval #1] } 19... Rxe4# { Game ends by variant rule. } 1-0