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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/3zmXvqo7"] [Date "2025.08.19"] [Round "-"] [White "OISMLD_ADVIK"] [Black "Threemax"] [Result "1-0"] [GameId "3zmXvqo7"] [UTCDate "2025.08.19"] [UTCTime "13:03:43"] [WhiteElo "1049"] [BlackElo "1122"] [WhiteRatingDiff "+121"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { White offers draw } { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Ba6 { [%eval #16] } 4... Rxh2 { [%eval #14] } 5. Rxh2 { [%eval #13] } 5... bxa6 { [%eval #12] } 6. Qh5?? { (Mate in 12 → -10.57) Lost forced checkmate sequence. Rh6 was best. } { [%eval -10.57] } (6. Rh6 Bxh6 7. Qf3 Bxd2 8. Qxa8 Bxe1 9. Qxb8 Bxf2 10. Qxa7 Bxg1) 6... gxh5 { [%eval -4.44] } 7. Rxh5 { [%eval 0.0] } 7... Nh6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (7... e5 8. Rxe5 Qf6 9. Rxe8 Qxb2 10. Rxc8 Qxa2 11. Rxa2 Ne7 12. Rxf8 a5 13. Rxb8) 8. Rxh6 { [%eval #10] } 8... Bxh6 { [%eval #9] } 9. f4 { [%eval #10] } 9... Bxf4 { [%eval #9] } 10. g3?? { (Mate in 9 → 2.20) Lost forced checkmate sequence. d3 was best. } { [%eval 2.2] } (10. d3 Bxc1 11. Na3 Bxb2 12. Nc4 Bxa1 13. Ne5 Bxe5 14. g3 Bxg3 15. a4 Bxe1) 10... Bxd2 { [%eval 2.67] } 11. Kxd2 { [%eval 2.48] } 11... e6 { [%eval 2.46] } 12. Ke1?? { (2.46 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (12. a4 Kf7 13. g4 Qf8 14. Ra3 Qxa3 15. Nxa3 Nc6 16. b4 Nxb4 17. g5 Nxc2) 12... Qh4?? { (Mate in 10 → 2.81) Lost forced checkmate sequence. Qg5 was best. } { [%eval 2.81] } (12... Qg5 13. Bxg5 Kd8 14. Bxd8 a5 15. Bxc7 Na6 16. Bxa5 Nc7 17. Bxc7 Rb8 18. Bxb8) 13. gxh4 { [%eval 3.3] } 13... Kf7 { [%eval 2.84] } 14. Nf3?? { (2.84 → Mate in 8) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-8] } (14. Kf2 d6 15. a4 Nd7 16. Na3 d5 17. Nh3 e5 18. Nc4 dxc4 19. c3 e4) 14... Kg7?? { (Mate in 8 → 3.05) Lost forced checkmate sequence. e5 was best. } { [%eval 3.05] } (14... e5 15. Nxe5 d6 16. Nxf7 c5 17. Nxd6 Bb7 18. Nxb7 Nc6 19. Nxc5 Rf8 20. Nxa6) 15. Bh6 { [%eval 3.21] } 15... Kxh6 { [%eval 3.04] } 16. Ng5 { [%eval 2.59] } 16... Kxg5 { [%eval 2.72] } 17. hxg5 { [%eval 3.0] } 17... d6 { [%eval 3.53] } 18. g6 { [%eval 3.07] } 18... Bd7 { [%eval 3.45] } 19. g7?! { (3.45 → 2.16) Inaccuracy. Kf1 was best. } { [%eval 2.16] } (19. Kf1 c5) 19... a5?? { (2.16 → Mate in 7) Checkmate is now unavoidable. Be8 was best. } { [%eval #7] } (19... Be8 20. Nc3) 20. Nc3?? { (Mate in 7 → 3.49) Lost forced checkmate sequence. b4 was best. } { [%eval 3.49] } (20. b4 axb4 21. Nc3 bxc3 22. Kd2 cxd2 23. Re1 dxe1=N 24. a4 Bxa4 25. g8=Q Bxc2) 20... a4?? { (3.49 → Mate in 7) Checkmate is now unavoidable. Bb5 was best. } { [%eval #7] } (20... Bb5) 21. Nxa4 { [%eval #7] } 21... Bxa4 { [%eval #6] } 22. b3?? { (Mate in 6 → -0.14) Lost forced checkmate sequence. Rb1 was best. } { [%eval -0.14] } (22. Rb1 Bxc2 23. Kd2 Bxb1 24. g8=B Bxa2 25. Bxe6 Bxe6 26. b3 Bxb3 27. Kd1 Bxd1#) 22... Bxb3 { [%eval -1.07] } 23. cxb3 { [%eval -0.58] } 23... a6?? { (-0.58 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (23... Nd7) 24. Kd2?? { (Mate in 11 → 4.45) Lost forced checkmate sequence. Kf2 was best. } { [%eval 4.45] } (24. Kf2 Ra7 25. Kg2 Nd7 26. b4 c5 27. bxc5 dxc5 28. Rf1 Nf6 29. Rxf6 Rxg7) 24... Nc6?? { (4.45 → Mate in 5) Checkmate is now unavoidable. Nd7 was best. } { [%eval #5] } (24... Nd7 25. b4) 25. Rb1?? { (Mate in 5 → Mate in 15) Lost forced checkmate sequence. g8=K was best. } { [%eval #-15] } (25. g8=K Rxg8 26. b4 Nxb4 27. Rb1 Nxa2 28. Rb5 axb5 29. Kc3 Nxc3#) 25... Ra7?? { (Mate in 15 → Mate in 11) Lost forced checkmate sequence. Rf8 was best. } { [%eval #11] } (25... Rf8 26. gxf8=B Nb4 27. Bxd6 Nxa2 28. Bxc7 Nc3 29. Kxc3 e5 30. Bxe5 a5 31. Kb4) 26. Rh1?? { (Mate in 11 → 5.45) Lost forced checkmate sequence. b4 was best. } { [%eval 5.45] } (26. b4 Nxb4 27. Rxb4 Rb7 28. Rxb7 d5 29. Rxc7 d4 30. Kc3 dxc3 31. Rxc3 e5) 26... d5?? { (5.45 → Mate in 5) Checkmate is now unavoidable. Nd8 was best. } { [%eval #5] } (26... Nd8 27. b4) 27. b4 { [%eval #5] } 27... Nxb4 { [%eval #4] } 28. Kc2?? { (Mate in 4 → 0.64) Lost forced checkmate sequence. Rh8 was best. } { [%eval 0.64] } (28. Rh8 Nxa2 29. Kc3 Nxc3 30. Ra8 Rxa8 31. g8=Q Rxg8#) 28... Nxa2?? { (0.64 → 7.23) Blunder. Nxc2 was best. } { [%eval 7.23] } (28... Nxc2 29. a3) 29. Kc1?? { (7.23 → Mate in 6) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-6] } (29. Rb1) 29... Nxc1 { [%eval #-6] } 30. Rxc1 { [%eval #-5] } 30... c5?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. c6 was best. } { [%eval #2] } (30... c6 31. Rxc6 Rxg7 32. Rxe6 Rg4 33. Rxa6 Ra4 34. Rxa4 d4 35. Rxd4#) 31. Rxc5 { [%eval #2] } 31... Rxg7 { [%eval #1] } 32. Rxd5 { [%eval #1] } 32... exd5# { Game ends by variant rule. } 1-0