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[Event "rated variant:antichess game"] [Site "https://lichess.org/47mLVP3S"] [Date "2021.02.27"] [Round "-"] [White "ashwin14"] [Black "ShoulderEscape"] [Result "0-1"] [GameId "47mLVP3S"] [UTCDate "2021.02.27"] [UTCTime "16:32:30"] [WhiteElo "1462"] [BlackElo "1431"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+53"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -12.20) Blunder. e3 was best. } { [%eval -12.2] } (1. e3 b5) 1... g5?? { (-12.20 → -0.50) Blunder. e5 was best. } { [%eval -0.5] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Nxd8 Kxd8 5. Rxh2 Ke7 6. Rxh7) 2. Nxg5 { [%eval 0.0] } 2... Bh6?! { (0.00 → 0.94) Inaccuracy. Bg7 was best. } { [%eval 0.94] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval 1.24] } 3... Bxd2 { [%eval 4.93] } 4. Qxd2?? { (4.93 → -0.83) Blunder. Bxd2 was best. } { [%eval -0.83] } (4. Bxd2 Rxh7 5. Rg1 Rxh2 6. Be3 Rxg2 7. Bxa7 Rxf2 8. Bxf2 Rxa2) 4... Rxh7 { [%eval -0.94] } 5. Qxd7 { [%eval -0.83] } 5... Kxd7 { [%eval -0.91] } 6. Bh6?? { (-0.91 → -3.36) Blunder. Rg1 was best. } { [%eval -3.36] } (6. Rg1 Rxh2 7. Be3 Rxg2 8. Bxa7 Rxa7 9. Rxg2 Rxa2 10. Rxg8 Rxa1) 6... Rxh6 { [%eval -3.7] } 7. Rg1?! { (-3.70 → -4.99) Inaccuracy. h3 was best. } { [%eval -4.99] } (7. h3 Rxh3 8. gxh3 Nh6 9. h4 Kc6 10. Bh3 Bxh3 11. Rxh3 Qd1) 7... Rxh2 { [%eval -4.9] } 8. g3?! { (-4.90 → -7.01) Inaccuracy. Nd2 was best. } { [%eval -7.01] } (8. Nd2 Rxg2) 8... Rxf2 { [%eval -6.68] } 9. Kxf2 { [%eval -6.86] } 9... Ke6?? { (-6.86 → -2.34) Blunder. e5 was best. } { [%eval -2.34] } (9... e5) 10. Nd2 { [%eval -2.41] } 10... Qxd2 { [%eval -2.52] } 11. c3?? { (-2.52 → Mate in 11) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-11] } (11. Rh1 Qxe2) 11... Qxe2 { [%eval #-11] } 12. Kxe2 { [%eval #-10] } 12... Kf6?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. f5 was best. } { [%eval #8] } (12... f5 13. Rb1 f4 14. gxf4 Nc6 15. Rxg8 Bd7 16. Rxa8 Kf5 17. Rxa7 Kxf4 18. Rxb7 e5 19. Rxc7) 13. g4?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Bh3 was best. } { [%eval #-9] } (13. Bh3 Bxh3 14. Rg2 Bxg2 15. Kf3 Bxf3 16. g4 Bxg4 17. Rd1 Bxd1 18. a4 Bxa4 19. b3 Bxb3) 13... Bxg4 { [%eval #-9] } 14. Rxg4 { [%eval #-8] } 14... Kg5 { [%eval #-8] } 15. Rxg5 { [%eval #-7] } 15... a6 { [%eval #-7] } 16. Rxg8 { [%eval #-6] } 16... Ra7 { [%eval #-7] } 17. Rxb8 { [%eval #-6] } 17... b6?? { (Mate in 6 → 6.91) Lost forced checkmate sequence. Ra8 was best. } { [%eval 6.91] } (17... Ra8 18. Rxa8 a5 19. Rxa5 f5 20. Rxf5 c5 21. Rxc5 e5 22. Rxe5 b5 23. Rxb5#) 18. Rxb6 { [%eval 6.4] } 18... cxb6 { [%eval 5.84] } 19. Re1 { [%eval 5.36] } 19... Rd7?? { (5.36 → Mate in 7) Checkmate is now unavoidable. e5 was best. } { [%eval #7] } (19... e5 20. c4) 20. Kd3?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-5] } (20. Kd2 Rxd2 21. Rxe7 Rxb2 22. Bxa6 Rxa2 23. Rxf7 Rxa6 24. Rf4 Ra4 25. Rxa4 b5 26. Rc4 bxc4#) 20... Rxd3 { [%eval #-5] } 21. Rxe7 { [%eval #-4] } 21... Rxc3 { [%eval #-4] } 22. Bxa6 { [%eval #-2] } 22... f6?? { (Mate in 2 → 2.25) Lost forced checkmate sequence. Rc5 was best. } { [%eval 2.25] } (22... Rc5 23. Rxf7 Rb5 24. Bxb5#) 23. bxc3 { [%eval 2.75] } 23... b5 { [%eval 2.18] } 24. Bxb5 { [%eval 1.99] } 24... f5 { [%eval 2.32] } 25. Re4?? { (2.32 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (25. a4 f4 26. a5 f3 27. a6 f2 28. Bc6 f1=K 29. Bg2 Kxg2 30. Rd7 Kg1 31. a7 Kg2) 25... fxe4 { [%eval #-13] } 26. Bd3 { [%eval #-4] } 26... exd3 { [%eval #-4] } 27. a4 { [%eval #-3] } 27... d2 { [%eval #-3] } 28. a5 { [%eval #-2] } 28... d1=R { [%eval #-2] } 29. a6 { [%eval #-1] } 29... Rd4 { [%eval #-1] } 30. cxd4# { Game ends by variant rule. } 0-1