FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/4PotTjNf"]
[Date "2025.03.15"]
[Round "-"]
[White "LinhChi9115"]
[Black "GrinDaOlga"]
[Result "1-0"]
[GameId "4PotTjNf"]
[UTCDate "2025.03.15"]
[UTCTime "14:43:17"]
[WhiteElo "805"]
[BlackElo "1050"]
[WhiteRatingDiff "+120"]
[BlackRatingDiff "-39"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 1.55) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.55] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... Nh6?? { (1.55 → 4.32) Blunder. Rb8 was best. } { [%eval 4.32] } (3... Rb8 4. Qxf7 Kxf7 5. b4 Rxb4 6. Bb2 Rxb2 7. Nc3 Rxa2 8. Nxa2) 4. Qxf7? { (4.32 → 2.28) Mistake. Qxh6 was best. } { [%eval 2.28] } (4. Qxh6 gxh6) 4... Kxf7 { [%eval 2.56] } 5. g4 { [%eval 2.15] } 5... Nxg4 { [%eval 1.99] } 6. h3? { (1.99 → 0.66) Mistake. a4 was best. } { [%eval 0.66] } (6. a4 Nxh2) 6... Nxe3 { [%eval 0.0] } 7. fxe3 { [%eval -0.42] } 7... c5?? { (-0.42 → 1.30) Blunder. g5 was best. } { [%eval 1.3] } (7... g5 8. Ke2) 8. b4?! { (1.30 → 0.38) Inaccuracy. Kf2 was best. } { [%eval 0.38] } (8. Kf2 g5) 8... cxb4 { [%eval 0.25] } 9. Na3?? { (0.25 → -5.15) Blunder. Kf2 was best. } { [%eval -5.15] } (9. Kf2 g5) 9... bxa3 { [%eval #-15] } 10. Bxa3 { [%eval #-14] } 10... Qa5 { [%eval #-14] } 11. Bxe7 { [%eval #-13] } 11... Qxd2?? { (Mate in 13 → 0.62) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 0.62] } (11... Bxe7 12. Rd1 Qxd2 13. Kxd2 d6 14. c4 Bxh3 15. Nxh3 g5 16. Nxg5 Bxg5 17. Rxh7) 12. Bxf8?? { (0.62 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (12. Kxd2) 12... Qxe1 { [%eval #-13] } 13. Bxg7 { [%eval #-12] } 13... Qxg1?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Kxg7 was best. } { [%eval #9] } (13... Kxg7 14. Rxe1 Kg6 15. Rh2 a5 16. Rhe2 Kf5 17. c4 Kf4 18. exf4 Re8 19. Rxe8) 14. Bxh8?? { (Mate in 9 → -2.69) Lost forced checkmate sequence. Rhxg1 was best. } { [%eval -2.69] } (14. Rhxg1 Kxg7 15. Rxg7 Rd8 16. Rxd7 Rxd7 17. e4 Rd5 18. exd5 Bxh3 19. Rf1 Bxf1) 14... Qxa1?! { (-2.69 → -1.79) Inaccuracy. Qxh1 was best. } { [%eval -1.79] } (14... Qxh1) 15. Rxa1?? { (-1.79 → -5.08) Blunder. Bxa1 was best. } { [%eval -5.08] } (15. Bxa1 h6) 15... a5?? { (-5.08 → -2.19) Blunder. h6 was best. } { [%eval -2.19] } (15... h6 16. Bf6) 16. Rg1?? { (-2.19 → Mate in 6) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-6] } (16. Bb2 h6) 16... Kg8 { [%eval #-6] } 17. Rxg8 { [%eval #-5] } 17... d6?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Ba6 was best. } { [%eval #6] } (17... Ba6 18. Rxa8 d5 19. Rxa7 h6 20. Rxa6 h5 21. Rxa5 h4 22. Rxd5#) 18. Rxc8 { [%eval #6] } 18... Rxc8 { [%eval #5] } 19. c4?? { (Mate in 5 → -4.67) Lost forced checkmate sequence. Be5 was best. } { [%eval -4.67] } (19. Be5 Rxc2 20. Bxd6 Rxa2 21. Bh2 Rxh2 22. h4 Rxh4 23. e4 Rxe4#) 19... Rxc4?? { (-4.67 → Mate in 4) Checkmate is now unavoidable. Rxh8 was best. } { [%eval #4] } (19... Rxh8 20. e4 a4 21. h4 Rb8 22. c5 dxc5 23. e5 c4 24. e6 c3 25. e7) 20. Bc3 { [%eval #4] } 20... Rxc3 { [%eval #3] } 21. a3 { [%eval #3] } 21... Rxe3 { [%eval #1] } 22. h4 { [%eval #6] } 22... Rxa3 { [%eval #5] } 23. h5 { [%eval #5] } 23... Rg3 { [%eval #4] } 24. h6 { [%eval #4] } 24... Rg7 { [%eval #3] } 25. hxg7 { [%eval #3] } 25... d5 { [%eval #2] } 26. g8=Q?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. g8=R was best. } { [%eval #-4] } (26. g8=R h5 27. Rg4 hxg4#) 26... d4?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. h5 was best. } { [%eval #5] } (26... h5 27. Qxd5 a4 28. Qxh5 a5 29. Qxa5 a3 30. Qxa3#) 27. Qxh7 { [%eval #5] } 27... a4 { [%eval #4] } 28. Qxa7 { [%eval #4] } 28... d3 { [%eval #3] } 29. Qxa4 { [%eval #3] } 29... d2 { [%eval #2] } 30. Qc4 { [%eval #2] } 30... d1=N { [%eval #1] } 31. Qc3 { [%eval #1] } 31... Nxc3# { Game ends by variant rule. } 1-0
