FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/59ziDtb9"]
[Date "2023.09.05"]
[Round "-"]
[White "Jozato"]
[Black "TheCoolWise"]
[Result "0-1"]
[GameId "59ziDtb9"]
[UTCDate "2023.09.05"]
[UTCTime "12:16:56"]
[WhiteElo "1422"]
[BlackElo "1400"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+51"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Nxd7) 2... Qh4 { [%eval #-16] } 3. Bxe6 { [%eval #-15] } 3... Qxg3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. dxe6 was best. } { [%eval #15] } (3... dxe6 4. gxh4 g5 5. hxg5 Nf6 6. gxf6 Bg7 7. fxg7 Nc6 8. gxh8=Q) 4. fxg3?? { (Mate in 15 → 0.48) Lost forced checkmate sequence. hxg3 was best. } { [%eval 0.48] } (4. hxg3 dxe6 5. Rxh7 Rxh7 6. Nh3 Rxh3 7. f4 Rxg3 8. f5 exf5 9. e4 fxe4 10. Qg4 Rxg4) 4... fxe6? { (0.48 → 2.21) Mistake. dxe6 was best. } { [%eval 2.21] } (4... dxe6 5. b4) 5. Nf3?? { (2.21 → -5.59) Blunder. b4 was best. } { [%eval -5.59] } (5. b4 Bxb4 6. Nh3 Bxd2 7. Qxd2 Ne7 8. Qxd7 Nxd7 9. Bh6 gxh6 10. Rf1 Rf8 11. Rxf8 Kxf8) 5... e5 { [%eval -5.55] } 6. Nxe5 { [%eval -5.95] } 6... Ba3 { [%eval -6.07] } 7. Nxd7?? { (-6.07 → Mate in 11) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-11] } (7. bxa3 Ne7) 7... Bxb2 { [%eval #-11] } 8. Bxb2 { [%eval #-10] } 8... Nxd7 { [%eval #-10] } 9. Bxg7 { [%eval #-9] } 9... Nc5 { [%eval #-10] } 10. Bxh8 { [%eval #-9] } 10... Nf6 { [%eval #-9] } 11. Bxf6 { [%eval #-8] } 11... Ke7 { [%eval #-8] } 12. Bxe7 { [%eval #-7] } 12... Nd3 { [%eval #-7] } 13. exd3 { [%eval #-6] } 13... Bg4 { [%eval #-6] } 14. Qxg4 { [%eval #-5] } 14... Rg8 { [%eval #-5] } 15. Qxg8 { [%eval #-4] } 15... c5 { [%eval #-4] } 16. Qxh7 { [%eval #-3] } 16... a5 { [%eval #-3] } 17. Bxc5 { [%eval #-2] } 17... b6 { [%eval #-3] } 18. Bxb6 { [%eval #-2] } 18... a4 { [%eval #-2] } 19. Ba5 { [%eval #-1] } 19... a3 { [%eval #-1] } 20. Nxa3# { Game ends by variant rule. } 0-1
