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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/5GCSQ9bj"] [Date "2026.03.02"] [Round "-"] [White "EugWing"] [Black "mercurye"] [Result "1-0"] [GameId "5GCSQ9bj"] [UTCDate "2026.03.02"] [UTCTime "20:08:53"] [WhiteElo "1219"] [BlackElo "1501"] [WhiteRatingDiff "+183"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Qh5?? { (2.54 → -0.18) Blunder. Ba6 was best. } { [%eval -0.18] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... g6?? { (-0.18 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (2... Ba3 3. Nxa3 b5 4. Qxf7 Kxf7 5. Bxb5 Qh4 6. Bxd7 Bxd7 7. Nb1) 3. Qxg6 { [%eval #15] } 3... hxg6 { [%eval #14] } 4. g4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (4. b4 Bxb4 5. d3 Bxe1 6. e4 Bxf2 7. a3 Bxg1 8. Rxg1 Rxh2 9. g3 Rxc2) 4... Rxh2 { [%eval #-13] } 5. Rxh2 { [%eval #-13] } 5... Nh6?? { (Mate in 13 → 2.46) Lost forced checkmate sequence. Qh4 was best. } { [%eval 2.46] } (5... Qh4 6. Rxh4 b5 7. Bxb5 d6 8. Bxe8 Ba6 9. Bxf7 e5 10. Bxg6 e4 11. Bxe4) 6. Rxh6 { [%eval 2.3] } 6... Bxh6 { [%eval 2.12] } 7. e4?? { (2.12 → -1.40) Blunder. Ba6 was best. } { [%eval -1.4] } (7. Ba6 bxa6) 7... Bxd2 { [%eval -1.12] } 8. Bxd2?? { (-1.12 → Mate in 11) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-11] } (8. Nxd2 Qf6) 8... f5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qg5 was best. } { [%eval #10] } (8... Qg5 9. Bxg5 Kd8 10. Bxd8 Nc6 11. Bxc7 Ne5 12. Bxe5 f6 13. Bxf6 e5 14. Bxe5) 9. gxf5 { [%eval #10] } 9... gxf5 { [%eval #9] } 10. exf5 { [%eval #9] } 10... exf5 { [%eval #8] } 11. Bg5 { [%eval #9] } 11... Qxg5 { [%eval #8] } 12. f4 { [%eval #8] } 12... Qxf4 { [%eval #7] } 13. Nf3 { [%eval #7] } 13... Qxf3 { [%eval #6] } 14. Kd2 { [%eval #7] } 14... Qxf1 { [%eval #6] } 15. Nc3 { [%eval #6] } 15... Qxa1 { [%eval #5] } 16. Nb1 { [%eval #5] } 16... Qxb2 { [%eval #4] } 17. Kc1?? { (Mate in 4 → -4.08) Lost forced checkmate sequence. Ke3 was best. } { [%eval -4.08] } (17. Ke3 Qxc2 18. Kd4 Qxb1 19. Kd5 Qxa2 20. Kd6 cxd6#) 17... Qxc2? { (-4.08 → -2.15) Mistake. Qxb1 was best. } { [%eval -2.15] } (17... Qxb1 18. Kxb1) 18. Kxc2 { [%eval -2.48] } 18... Nc6 { [%eval -2.24] } 19. Nd2 { [%eval -2.43] } 19... f4 { [%eval -2.61] } 20. Ne4 { [%eval -3.08] } 20... d6 { [%eval -2.0] } 21. Nxd6 { [%eval -2.38] } 21... cxd6 { [%eval -2.54] } 22. a4 { [%eval -2.65] } 22... b5?? { (-2.65 → -0.81) Blunder. a5 was best. } { [%eval -0.81] } (22... a5 23. Kd2) 23. axb5 { [%eval -0.51] } 23... f3 { [%eval -0.07] } 24. bxc6 { [%eval -0.04] } 24... Bb7?! { (-0.04 → 0.53) Inaccuracy. Rb8 was best. } { [%eval 0.53] } (24... Rb8 25. Kb3) 25. cxb7 { [%eval 0.18] } 25... Kd7?? { (0.18 → Mate in 8) Checkmate is now unavoidable. d5 was best. } { [%eval #8] } (25... d5) 26. bxa8=Q?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. bxa8=N was best. } { [%eval #-4] } (26. bxa8=N Kc7 27. Nxc7 a6 28. Nxa6 d5 29. Nc5 d4 30. Kc3 dxc3 31. Ne4 c2) 26... d5 { [%eval #-4] } 27. Qxa7 { [%eval #-3] } 27... d4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. f2 was best. } { [%eval 0.0] } (27... f2 28. Qxd7 f1=Q 29. Qxd5 Qd3 30. Qxd3#) 28. Qxd4 { [%eval 0.0] } 28... f2 { [%eval 0.0] } 29. Qxd7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #-2] } (29. Qxf2 Kd6 30. Qf1 Ke5 31. Qf5 Kxf5 32. Kc3 Kf4 33. Kc4 Kf3 34. Kc3 Kf4) 29... f1=K?? { (Mate in 2 → 1.65) Lost forced checkmate sequence. f1=N was best. } { [%eval 1.65] } (29... f1=N 30. Qf7 Nd2 31. Kxd2#) 30. Qa4 { [%eval 1.0] } 30... Kf2 { [%eval 1.53] } 31. Qa2? { (1.53 → 0.00) Mistake. Kc3 was best. } { [%eval 0.0] } (31. Kc3) 31... Kf3 { [%eval 0.0] } 32. Qa5 { [%eval 0.0] } 32... Kf2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kf4 was best. } { [%eval #2] } (32... Kf4 33. Qa2 Ke5 34. Qe6 Kxe6 35. Kd3 Kf7 36. Ke4 Ke7 37. Kf4 Kf7 38. Kg4) 33. Qe1 { [%eval #2] } 33... Kxe1 { [%eval #1] } 34. Kd1 { [%eval #1] } 34... Kxd1# { Game ends by variant rule. } 1-0