lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/5lD5BYpt"] [Date "2026.04.02"] [Round "-"] [White "NakshPrabhu05"] [Black "N_R_16"] [Result "1-0"] [GameId "5lD5BYpt"] [UTCDate "2026.04.02"] [UTCTime "09:49:16"] [WhiteElo "1336"] [BlackElo "1928"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.98] } 4. d4?? { (0.98 → -3.59) Blunder. a4 was best. } { [%eval -3.59] } (4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Nc6 7. Rxa7 Nxa7 8. Qf3 c5) 4... Ba3 { [%eval -6.44] } 5. bxa3 { [%eval #-16] } 5... c5 { [%eval #-19] } 6. dxc5 { [%eval #-18] } 6... Ba4?? { (Mate in 18 → Mate in 15) Lost forced checkmate sequence. Qh4 was best. } { [%eval #15] } (6... Qh4 7. Qxd7 Kxd7 8. c6 Nxc6 9. Ne2 Qxh2 10. Rxh2 Kc7 11. Rxh7) 7. Qxd8 { [%eval #15] } 7... Bxc2 { [%eval #14] } 8. Qxe8 { [%eval #14] } 8... Bxb1 { [%eval #13] } 9. Qxg8?? { (Mate in 13 → Mate in 26) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-26] } (9. Qxf7 Bxa2 10. Qxe6 Bxe6 11. g4 Bxg4 12. c6 Nxc6 13. Nf3 Bxf3 14. Rb1 Bxh1) 9... Rxg8 { [%eval #-26] } 10. Rxb1 { [%eval #-25] } 10... Nc6?? { (Mate in 25 → 8.61) Lost forced checkmate sequence. Rc8 was best. } { [%eval 8.61] } (10... Rc8 11. Rxb8 Rxc5 12. Rxa8 Rxc1 13. Rxa7 Rxe1 14. Rxf7 Rxg1 15. Rxg7 Rxh1 16. Rxh7) 11. Rb8? { (8.61 → 4.70) Mistake. a4 was best. } { [%eval 4.7] } (11. a4) 11... Raxb8?? { (4.70 → Mate in 10) Checkmate is now unavoidable. Nxb8 was best. } { [%eval #10] } (11... Nxb8) 12. e4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-8] } (12. Bb2 Rxb2 13. Kd2 Rxa2 14. h4 Rxa3 15. Kd3 Rxd3 16. f4 Rxe3 17. Ne2 Rxe2) 12... Rb2 { [%eval #-8] } 13. Bxb2 { [%eval #-7] } 13... Re8 { [%eval #-8] } 14. Bxg7 { [%eval #-7] } 14... Nb4 { [%eval #-18] } 15. axb4 { [%eval #-17] } 15... a5 { [%eval #-17] } 16. bxa5 { [%eval #-16] } 16... f6?? { (Mate in 16 → -3.91) Lost forced checkmate sequence. Rf8 was best. } { [%eval -3.91] } (16... Rf8 17. Bxf8 h6 18. Bxh6 f5 19. exf5 exf5 20. g4 fxg4 21. Nf3 gxf3 22. Ke2) 17. Bxf6 { [%eval #-19] } 17... Rh8 { [%eval #-19] } 18. Bxh8 { [%eval #-18] } 18... e5 { [%eval -8.28] } 19. Bxe5 { [%eval -2.85] } 19... h6?? { (-2.85 → 6.48) Blunder. h5 was best. } { [%eval 6.48] } (19... h5) 20. Nf3?? { (6.48 → 1.22) Blunder. h3 was best. } { [%eval 1.22] } (20. h3) 20... h5 { [%eval 1.09] } 21. g4 { [%eval 1.28] } 21... hxg4 { [%eval 1.42] } 22. Rg1 { [%eval 0.24] } 22... gxf3 { [%eval 0.82] } 23. Rg2?! { (0.82 → 0.23) Inaccuracy. Ke2 was best. } { [%eval 0.23] } (23. Ke2 fxe2 24. Rg5 e1=K 25. f4 Kd2 26. Bd6 Kc3 27. a4 Kd4 28. c6 Kxe4) 23... fxg2 { [%eval 1.01] } 24. Kf1?? { (1.01 → -2.28) Blunder. f4 was best. } { [%eval -2.28] } (24. f4 g1=K) 24... gxf1=R?? { (-2.28 → Mate in 6) Checkmate is now unavoidable. gxf1=K was best. } { [%eval #6] } (24... gxf1=K 25. f4 Kf2 26. h3 Ke3 27. f5 Kxe4 28. Bf6 Kxf5 29. Bg5 Kxg5 30. h4) 25. h3 { [%eval #6] } 25... Rxf2 { [%eval #5] } 26. h4 { [%eval #5] } 26... Rxa2 { [%eval #4] } 27. h5 { [%eval #4] } 27... Rxa5 { [%eval #3] } 28. h6 { [%eval #4] } 28... Rxc5 { [%eval #3] } 29. h7 { [%eval #3] } 29... Rxe5 { [%eval #2] } 30. h8=R { [%eval #2] } 30... Rxe4 { [%eval #1] } 31. Re8 { [%eval #1] } 31... Rxe8# { Game ends by variant rule. } 1-0