FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/6043nZ5r"]
[Date "2021.03.07"]
[Round "-"]
[White "SamochernovNick"]
[Black "balbolon"]
[Result "0-1"]
[GameId "6043nZ5r"]
[UTCDate "2021.03.07"]
[UTCTime "21:16:50"]
[WhiteElo "1653"]
[BlackElo "1307"]
[WhiteRatingDiff "-54"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -15.05) Blunder. e3 was best. } { [%eval -15.05] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Qxd7 4. Qe2 Qxd2 5. Kxd2 Bxe2 6. Nxe2 Nd7 7. c4 Ne5) 1... g5?? { (-15.05 → -0.60) Blunder. e5 was best. } { [%eval -0.6] } (1... e5 2. fxe5 Ba3 3. bxa3 Qh4 4. e6 dxe6 5. Nh3 Qxh3 6. gxh3) 2. fxg5 { [%eval -0.32] } 2... Nh6 { [%eval -0.87] } 3. gxh6 { [%eval 1.06] } 3... Bxh6 { [%eval -0.92] } 4. d3 { [%eval 1.11] } 4... Bxc1 { [%eval 1.26] } 5. Qxc1 { [%eval -0.82] } 5... Kf8?? { (-0.82 → 2.00) Blunder. b6 was best. } { [%eval 2.0] } (5... b6 6. Qd2 h6 7. Qxh6 Rxh6 8. Nd2 Rxh2 9. Rxh2 Ba6 10. Rh7) 6. Qf4?? { (2.00 → 0.00) Blunder. Qe3 was best. } { [%eval 0.0] } (6. Qe3 c6) 6... f5?? { (0.00 → 3.07) Blunder. Rg8 was best. } { [%eval 3.07] } (6... Rg8 7. Qxf7 Kxf7 8. g4 Rxg4 9. h3 Rxg1 10. Rxg1 Qe8 11. Rg6 Kxg6 12. h4 h5 13. Nd2) 7. Qxc7 { [%eval 1.86] } 7... Qxc7 { [%eval 3.44] } 8. h4? { (3.44 → 1.46) Mistake. Nf3 was best. } { [%eval 1.46] } (8. Nf3) 8... Qxc2 { [%eval 1.59] } 9. g4?? { (1.59 → -1.12) Blunder. Nd2 was best. } { [%eval -1.12] } (9. Nd2 Qxb2) 9... Qxd3?? { (-1.12 → 3.33) Blunder. Qxb2 was best. } { [%eval 3.33] } (9... Qxb2 10. gxf5) 10. exd3 { [%eval 5.25] } 10... fxg4 { [%eval 3.08] } 11. Nf3?? { (3.08 → 0.00) Blunder. Rh3 was best. } { [%eval 0.0] } (11. Rh3 gxh3) 11... gxf3 { [%eval -0.16] } 12. Bg2 { [%eval -0.07] } 12... fxg2 { [%eval -0.08] } 13. Kf2?? { (-0.08 → -3.25) Blunder. Rf1 was best. } { [%eval -3.25] } (13. Rf1 gxf1=N) 13... gxh1=K { [%eval -3.63] } 14. Kg2?? { (-3.63 → -11.26) Blunder. Kf3 was best. } { [%eval -11.26] } (14. Kf3 Kf7 15. Kg4 Kf6 16. Kf3 d6 17. Ke2 Kf5 18. Ke1 Ke4 19. dxe4 d5 20. exd5 Be6) 14... Kxg2 { [%eval -10.98] } 15. b4?! { (-10.98 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #-15] } (15. h5 Kf3 16. h6 Rg8 17. b3 Ke8 18. b4 Kf8 19. a3 Ke8 20. Nd2 e5 21. Nxf3 b5) 15... a5?? { (Mate in 15 → -3.50) Lost forced checkmate sequence. Kf3 was best. } { [%eval -3.5] } (15... Kf3 16. d4 d5 17. a3 Rg8 18. h5 Kf7 19. h6 Rh8 20. Ra2 Kf2 21. Rxf2 Bg4 22. Rxf7) 16. bxa5 { [%eval -6.38] } 16... Rxa5 { [%eval -6.97] } 17. Na3 { [%eval -8.51] } 17... Rxa3 { [%eval -6.96] } 18. Rh1?? { (-6.96 → Mate in 15) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-15] } (18. Rc1) 18... Rxd3?? { (Mate in 15 → Mate in 5) Lost forced checkmate sequence. Kxh1 was best. } { [%eval #5] } (18... Kxh1 19. d4 Rxa2 20. h5 Rc2 21. d5 d6 22. h6 Be6 23. dxe6 Nd7 24. exd7 e5 25. d8=Q) 19. a3?? { (Mate in 5 → -1.05) Lost forced checkmate sequence. Rh3 was best. } { [%eval -1.05] } (19. Rh3 Kxh3 20. a4 Kxh4 21. a5 b6 22. axb6 Kf7 23. b7 Bxb7#) 19... Kxh1 { [%eval -0.82] } 20. h5 { [%eval -2.03] } 20... Rxa3 { [%eval -1.89] } 21. h6 { [%eval -2.44] } 21... Kg7 { [%eval -1.94] } 22. hxg7 { [%eval -1.86] } 22... Nc6?! { (-1.86 → -0.96) Inaccuracy. b5 was best. } { [%eval -0.96] } (22... b5 23. gxh8=K Rf3 24. Kxh7 b4 25. Kg6 Rf7 26. Kxf7 d6 27. Kxe7 Na6 28. Kxd6 Nc7 29. Kxc7) 23. gxh8=N?? { (-0.96 → Mate in 9) Checkmate is now unavoidable. gxh8=B was best. } { [%eval #-9] } (23. gxh8=B Nd4) 23... h6 { [%eval #-9] } 24. Nf7 { [%eval #-8] } 24... Ne5?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Ra5 was best. } { [%eval #2] } (24... Ra5 25. Nxh6 Rf5 26. Nxf5 Ne5 27. Nxe7 Nd3 28. Nxc8 b6 29. Nxb6 d5 30. Nxd5 Nf4 31. Nxf4) 25. Nxh6?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Nxe5 was best. } { [%eval #-8] } (25. Nxe5 Ra8 26. Nxd7 Bxd7#) 25... Nf7?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Ng4 was best. } { [%eval #3] } (25... Ng4 26. Nxg4 Re3 27. Nxe3 d5 28. Nxd5 Kg2 29. Nxe7 Kf3 30. Nxc8 Ke4 31. Na7 b5 32. Nxb5) 26. Nxf7 { [%eval #3] } 26... e5 { [%eval #2] } 27. Nxe5 { [%eval #2] } 27... Rd3 { [%eval #1] } 28. Nxd3?? { (Mate in 1 → Mate in 13) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #-13] } (28. Nxd7 Bxd7#) 28... d5?! { (Mate in 13 → -114.40) Lost forced checkmate sequence. b5 was best. } { [%eval -114.4] } (28... b5 29. Nc5 Bb7 30. Nxd7 b4 31. Nf8 Kg2 32. Ng6 b3 33. Ne5 Bc6 34. Nxc6 b2 35. Ne7) 29. Nb2 { [%eval #-15] } 29... d4 { [%eval #-15] } 30. Nd3 { [%eval #-11] } 30... Bd7 { [%eval #-14] } 31. Nb4 { [%eval #-13] } 31... d3 { [%eval #-13] } 32. Nxd3 { [%eval #-12] } 32... b5?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Be6 was best. } { [%eval #2] } (32... Be6 33. Nc1 Ba2 34. Nxa2 b5 35. Nc1 Kg2 36. Ne2 Kg3 37. Nxg3 b4 38. Ne2 b3 39. Ng3) 33. Ne5?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. Nb2 was best. } { [%eval #-9] } (33. Nb2 Bc8 34. Na4 bxa4#) 33... Kg2 { [%eval #-10] } 34. Nxd7 { [%eval #-9] } 34... Kf3?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. b4 was best. } { [%eval #3] } (34... b4 35. Nf6 b3 36. Ne8 b2 37. Nd6 Kg3 38. Nb7 b1=B 39. Nd8 Kf4 40. Nb7 Be4 41. Nd8) 35. Nb6 { [%eval #4] } 35... b4 { [%eval #3] } 36. Na4?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Nc4 was best. } { [%eval #-9] } (36. Nc4 Ke3 37. Nxe3 b3 38. Nc2 bxc2#) 36... b3 { [%eval #-9] } 37. Nb6 { [%eval #-6] } 37... b2 { [%eval #-6] } 38. Nd7 { [%eval #-5] } 38... b1=N { [%eval #-9] } 39. Nb6 { [%eval #-8] } 39... Ke3 { [%eval #-10] } 40. Nd7 { [%eval #-9] } 40... Nc3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Kf3 was best. } { [%eval #7] } (40... Kf3 41. Nb8 Nc3 42. Nd7 Nb5 43. Nf8 Nd6 44. Nd7 Ke3 45. Nc5 Nb7 46. Nxb7 Kd3 47. Nd8) 41. Nb8?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Ne5 was best. } { [%eval #-3] } (41. Ne5 Kf3 42. Nxf3 Nd5 43. Ne5 Nc3 44. Nd3 Nb5 45. Nc5 Na3 46. Nb3 Nc2 47. Nd4 Nxd4#) 41... Nd5 { [%eval #-3] } 42. Nc6 { [%eval #-2] } 42... Nb4 { [%eval #-2] } 43. Nxb4 { [%eval #-1] } 43... Kd3 { [%eval #-1] } 44. Nxd3# { Game ends by variant rule. } 0-1
