FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/6PvPhR36"]
[Date "2026.05.11"]
[Round "-"]
[White "Koalphin"]
[Black "harga21"]
[Result "1-0"]
[GameId "6PvPhR36"]
[UTCDate "2026.05.11"]
[UTCTime "07:10:43"]
[WhiteElo "1782"]
[BlackElo "1939"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4 { [%eval #17] } 4... Qxd2 { [%eval #16] } 5. Kxd2 { [%eval #17] } 5... Bxb4 { [%eval #16] } 6. Ne2?? { (Mate in 16 → 1.20) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.2] } (6. Qg4 Bxd2 7. Qxg7 Bxe3 8. Bxe3 c5 9. Bxc5 a6 10. Qxf7 Kxf7) 6... Bxd2 { [%eval 1.38] } 7. Nxd2?? { (1.38 → -0.30) Blunder. Bxd2 was best. } { [%eval -0.3] } (7. Bxd2 Bd7 8. Qf1 Ke7 9. Qc1 g6 10. Ng3 f5 11. Nxf5 gxf5 12. g4 fxg4) 7... Nc6 { [%eval 0.0] } 8. Nd4?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-12] } (8. Ne4 Nd4 9. Qxd4 Rb8 10. Qxg7 c5 11. Nxc5 Rb2 12. Bxb2 Nf6 13. Qxf7 Kxf7) 8... Nxd4 { [%eval #-12] } 9. exd4 { [%eval #-11] } 9... e5 { [%eval #-11] } 10. dxe5 { [%eval #-10] } 10... Bh3?? { (Mate in 10 → -1.23) Lost forced checkmate sequence. Bg4 was best. } { [%eval -1.23] } (10... Bg4 11. Qxg4 g5 12. Qxg5 Nf6 13. Qxf6 Rg8 14. Qxf7 Rxg2 15. Qxc7 Rxf2 16. Qxa7) 11. gxh3 { [%eval -1.67] } 11... Nh6?? { (-1.67 → 0.61) Blunder. Kd7 was best. } { [%eval 0.61] } (11... Kd7 12. c4) 12. e6?? { (0.61 → Mate in 17) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-17] } (12. Qg4 Nxg4 13. hxg4 c6 14. f4 Rg8 15. a4 c5 16. c4 a5 17. e6 fxe6) 12... fxe6 { [%eval #-16] } 13. Qg4 { [%eval #-15] } 13... Nxg4 { [%eval #-15] } 14. hxg4 { [%eval #-14] } 14... Ke7?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. e5 was best. } { [%eval #9] } (14... e5 15. g5 g6 16. f3 c5 17. c4 e4 18. fxe4 Rd8 19. Rg1 Rxd2 20. Bxd2) 15. Rb1 { [%eval #9] } 15... h5 { [%eval #8] } 16. gxh5 { [%eval #8] } 16... Rxh5 { [%eval #7] } 17. Rd1 { [%eval #7] } 17... Rxh2 { [%eval #6] } 18. Nf1 { [%eval #7] } 18... Rxf2 { [%eval #6] } 19. Ng3 { [%eval #6] } 19... Rxc2 { [%eval #5] } 20. Be3 { [%eval #5] } 20... Rxa2 { [%eval #4] } 21. Bxa7 { [%eval #4] } 21... R8xa7 { [%eval #3] } 22. Rb2 { [%eval #3] } 22... Rxb2 { [%eval #2] } 23. Rd2 { [%eval #2] } 23... Rxd2 { [%eval #1] } 24. Ne2 { [%eval #1] } 24... Rxe2# { Game ends by variant rule. } 1-0
