FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/6UrPsz9v"]
[Date "2025.07.18"]
[Round "-"]
[White "cyruswhe"]
[Black "Keepitsimple500"]
[Result "0-1"]
[GameId "6UrPsz9v"]
[UTCDate "2025.07.18"]
[UTCTime "20:54:43"]
[WhiteElo "1500"]
[BlackElo "1441"]
[WhiteRatingDiff "-279"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Bb7?? { (Mate in 15 → 4.01) Lost forced checkmate sequence. Nf6 was best. } { [%eval 4.01] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 3.6] } 3... Bxe4 { [%eval 0.9] } 4. Bxe8 { [%eval 3.44] } 4... Bxg2?? { (3.44 → Mate in 15) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #15] } (4... Bxc2 5. Bxf7 Bxb1 6. Rxb1 Qxd2 7. Bxd2 h5 8. Qxh5 Rxh5 9. Bxh5) 5. Bxf7 { [%eval #15] } 5... Bxh1 { [%eval #14] } 6. Bxg8 { [%eval #14] } 6... Qxd2 { [%eval #11] } 7. Qxd2 { [%eval #10] } 7... Rxg8 { [%eval #9] } 8. Qd5 { [%eval #10] } 8... Bxd5 { [%eval #9] } 9. Nc3 { [%eval #14] } 9... Bxa2 { [%eval #13] } 10. Rxa2?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. Nxa2 was best. } { [%eval #-8] } (10. Nxa2 Rh8 11. Be3 c5 12. Bxc5 Nc6 13. Bxa7 Nxa7 14. Rd1 Rd8 15. Rxd8 Nc8) 10... Na6 { [%eval #-8] } 11. Rxa6 { [%eval #-7] } 11... Rd8 { [%eval #-7] } 12. Rxa7 { [%eval #-6] } 12... e5 { [%eval #-6] } 13. Rxc7 { [%eval #-5] } 13... g5?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. g6 was best. } { [%eval #8] } (13... g6 14. Rxh7 Ba3 15. bxa3 Rg7 16. Rxg7 Rd4 17. Rxg6 Re4 18. Nxe4#) 14. Rxh7?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Bxg5 was best. } { [%eval #-5] } (14. Bxg5 Rxg5 15. Rxh7 Rxg1 16. h3 Rxe1 17. b4 Bxb4 18. Rh6 Bxc3 19. Rh8 Rxh8) 14... Rg6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Be7 was best. } { [%eval #7] } (14... Be7 15. Rxe7 g4 16. Rxe5 Rd3 17. cxd3 g3 18. fxg3 Rxg3 19. hxg3#) 15. Bxg5 { [%eval #7] } 15... Rxg5 { [%eval #6] } 16. Nh3?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-3] } (16. Ke2 Rxg1 17. b4 Bxb4 18. Rh6 Bxc3 19. Rh8 Rxh8 20. h3 Rxh3 21. Kf3 Rxf3#) 16... Bg7?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Rd4 was best. } { [%eval #7] } (16... Rd4 17. Nxg5 Bg7 18. Rxg7 Re4 19. Ncxe4#) 17. Nxg5?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Rxg7 was best. } { [%eval #-2] } (17. Rxg7 Rxg7 18. Kd2 Rxd2 19. f3 Rxh2 20. Nf4 exf4 21. Nb1 Rxc2 22. Na3 Rxb2) 17... e4?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rd4 was best. } { [%eval #7] } (17... Rd4 18. Rxg7 Re4 19. Ncxe4#) 18. Rxg7?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Ncxe4 was best. } { [%eval #-2] } (18. Ncxe4 Bxb2 19. Rd7 Rxd7 20. Nh7 Rxh7 21. h3 Rxh3 22. f3 Rxf3 23. Kf1 Rxf1) 18... Rd6 { [%eval #-2] } 19. Ncxe4 { [%eval #-1] } 19... Re6 { [%eval #-1] } 20. Nxe6# { Game ends by variant rule. } 0-1
