FEN
[Event "rated variant:racingKings game"]
[Site "https://lichess.org/6oXuJGsU"]
[Date "2016.04.04"]
[Round "-"]
[White "Fish_custard"]
[Black "Taker314"]
[Result "0-1"]
[GameId "6oXuJGsU"]
[UTCDate "2016.04.04"]
[UTCTime "18:33:58"]
[WhiteElo "1761"]
[BlackElo "1255"]
[WhiteRatingDiff "-216"]
[BlackRatingDiff "+231"]
[Variant "Racing Kings"]
[TimeControl "480+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"]
[SetUp "1"]
[Annotator "lichess.org"]
1. Kh3 { [%eval 1.02] } 1... Rb4?? { (1.02 → 7.93) Blunder. Be4 was best. } { [%eval 7.93] } (1... Be4 2. Ng3) 2. Rg3?? { (7.93 → 1.39) Blunder. Nxc2 was best. } { [%eval 1.39] } (2. Nxc2) 2... Nxf1 { [%eval 1.3] } 3. Rxf1 { [%eval 1.22] } 3... Bf4?? { (1.22 → 7.46) Blunder. Bb3 was best. } { [%eval 7.46] } (3... Bb3 4. Bc5 Rc4 5. Qd5 Qb2 6. Ng1 Bd2 7. Nd3 Qc3 8. Rf2 Nb2 9. Qd6 Qa5 10. Rf5) 4. Kh4?! { (7.46 → 4.95) Inaccuracy. Kg4 was best. } { [%eval 4.95] } (4. Kg4) 4... Nxf2?! { (4.95 → 6.33) Inaccuracy. Be4 was best. } { [%eval 6.33] } (4... Be4 5. Bd4) 5. Kh5?? { (6.33 → -4.49) Blunder. Rxf2 was best. } { [%eval -4.49] } (5. Rxf2) 5... Nxh1 { [%eval -3.67] } 6. Rxf4 { [%eval -3.46] } 6... Rxf4 { [%eval -3.22] } 7. Kh6?? { (-3.22 → -27.21) Blunder. Nxc2 was best. } { [%eval -27.21] } (7. Nxc2) 7... Nxg3 { [%eval -23.85] } 8. Nxf4?! { (-23.85 → Mate in 10) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #-10] } (8. Nxc2 Rb7) 8... Rxe1 { [%eval #-11] } 9. Ng6 { [%eval #-8] } 9... Re8?! { (Mate in 8 → -36.82) Lost forced checkmate sequence. Bxg6 was best. } { [%eval -36.82] } (9... Bxg6 10. Kxg6 Kb3 11. Kf7 Qa8 12. Kf6 Kb4 13. Kg5 Kc5 14. Kf4 Kd6 15. Kxg3 Kc7 16. Kf2) 10. Kh7?! { (-36.82 → Mate in 8) Checkmate is now unavoidable. Ne5 was best. } { [%eval #-8] } (10. Ne5 Nh5) 10... Ka3 { [%eval #-7] } 11. Kh6 { [%eval #-7] } 11... Bxg6 { [%eval #-6] } 12. Kxg6 { [%eval #-6] } 12... Qe1 { [%eval #-5] } 13. Kf7 { [%eval #-5] } 13... Ka4 { [%eval #-4] } 14. Kg7 { [%eval #-4] } 14... Ka5 { [%eval #-3] } 15. Kg6 { [%eval #-3] } 15... Ka6 { [%eval #-2] } 16. Kf7 { [%eval #-2] } 16... Ka7 { [%eval #-1] } 17. Kg7 { [%eval #-1] } 17... Ka8# { Game ends by variant rule. } 0-1