FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/70L6h2RY"]
[Date "2025.03.12"]
[Round "-"]
[White "mandariinikyy"]
[Black "Teor3m"]
[Result "0-1"]
[GameId "70L6h2RY"]
[UTCDate "2025.03.12"]
[UTCTime "10:43:16"]
[WhiteElo "2000"]
[BlackElo "1543"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6?! { (-0.79 → 0.19) Inaccuracy. c5 was best. } { [%eval 0.19] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. b4?! { (0.19 → -0.78) Inaccuracy. c4 was best. } { [%eval -0.78] } (2. c4 b5 3. cxb5 a6 4. bxa6 Bxa6 5. Qc2 Bxe2 6. Nxe2 Rxa2) 2... g6?! { (-0.78 → -0.22) Inaccuracy. f5 was best. } { [%eval -0.22] } (2... f5 3. gxf5 g5 4. fxg6 hxg6 5. Nf3 Rxh2 6. Nxh2 a5 7. bxa5) 3. c4 { [%eval -0.24] } 3... d5?? { (-0.24 → 3.11) Blunder. h5 was best. } { [%eval 3.11] } (3... h5 4. gxh5 gxh5 5. a4 Rh6 6. h4 b5 7. cxb5 a6 8. bxa6) 4. cxd5 { [%eval 1.87] } 4... Qxd5 { [%eval 1.59] } 5. Qc2? { (1.59 → 0.15) Mistake. a4 was best. } { [%eval 0.15] } (5. a4 Bxg4) 5... Qxa2?? { (0.15 → Mate in 13) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #13] } (5... Bxg4 6. Qxc7) 6. Rxa2 { [%eval #13] } 6... Bxg4 { [%eval #12] } 7. Rxa7 { [%eval #13] } 7... Bxe2 { [%eval #10] } 8. Nxe2 { [%eval #10] } 8... Rxa7 { [%eval #9] } 9. Qxc7 { [%eval #9] } 9... Rxc7 { [%eval #8] } 10. Nf4?? { (Mate in 8 → -1.30) Lost forced checkmate sequence. Nd4 was best. } { [%eval -1.3] } (10. Nd4 Rxc1 11. Na3 Rxe1 12. Bh3 Rxh1 13. b5 Rxh2 14. Bg2 Rxg2 15. f4 Rxd2) 10... Rxc1 { [%eval -0.3] } 11. Nxg6 { [%eval -1.42] } 11... Rxe1 { [%eval -1.23] } 12. Nxf8 { [%eval -0.71] } 12... Kxf8 { [%eval 0.51] } 13. Be2?? { (0.51 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-9] } (13. Ba6 Nxa6) 13... Rxb1 { [%eval #-9] } 14. Rxb1 { [%eval #-8] } 14... b5 { [%eval #-8] } 15. Bxb5 { [%eval #-7] } 15... Nd7 { [%eval #-7] } 16. Bxd7 { [%eval #-6] } 16... Ke8 { [%eval #-6] } 17. Bxe8 { [%eval #-5] } 17... h5 { [%eval #-5] } 18. Bxf7 { [%eval #-4] } 18... Nh6 { [%eval #-4] } 19. Bxh5 { [%eval #-3] } 19... Re8 { [%eval #-3] } 20. Bxe8 { [%eval #-2] } 20... Nf7 { [%eval #-2] } 21. Bxf7 { [%eval #-1] } 21... e6 { [%eval #-1] } 22. Bxe6# { Game ends by variant rule. } 0-1