FEN
[Event "Monthly Antichess Arena"]
[Site "https://lichess.org/7L4iPesv"]
[Date "2024.10.04"]
[Round "-"]
[White "hamzaal7"]
[Black "mrKopci"]
[Result "0-1"]
[GameId "7L4iPesv"]
[UTCDate "2024.10.04"]
[UTCTime "21:28:53"]
[WhiteElo "1715"]
[BlackElo "1323"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval -0.16] } 1... g5 { [%eval -0.08] } 2. Nxg5 { [%eval -0.1] } 2... h6 { [%eval -0.11] } 3. Nxf7 { [%eval -0.18] } 3... Kxf7 { [%eval -0.16] } 4. d3 { [%eval -0.44] } 4... Kg7 { [%eval -0.52] } 5. Bxh6 { [%eval -0.5] } 5... Rxh6 { [%eval -0.42] } 6. h4?? { (-0.42 → Mate in 12) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-12] } (6. Rg1 Rxh2 7. g3 Rxf2 8. Kxf2 Kg6 9. Qe1 Kg5 10. Kg2 Kf4) 6... Rxh4 { [%eval #-12] } 7. Rxh4 { [%eval #-11] } 7... Kh7?? { (Mate in 11 → -0.21) Lost forced checkmate sequence. Kh8 was best. } { [%eval -0.21] } (7... Kh8 8. Rxh8 d5 9. Rxg8 Qd6 10. Rxf8 Qh6 11. Rxc8 Nd7 12. Rxc7 Nf6 13. Rxe7) 8. Rxh7 { [%eval -0.46] } 8... Bg7 { [%eval 0.0] } 9. Rxg7 { [%eval -1.61] } 9... Qf8?? { (-1.61 → 1.40) Blunder. Nc6 was best. } { [%eval 1.4] } (9... Nc6 10. Rxe7 Ngxe7 11. Kd2 Nb4 12. a3 Nxc2 13. Kxc2 b5 14. Kc3 b4 15. Kxb4) 10. Rxe7 { [%eval 1.44] } 10... Qxf2 { [%eval 1.72] } 11. Kxf2 { [%eval 1.85] } 11... Nxe7 { [%eval 1.76] } 12. g4?! { (1.76 → 0.71) Inaccuracy. Qe1 was best. } { [%eval 0.71] } (12. Qe1 Na6) 12... Nf5?? { (0.71 → 3.69) Blunder. Na6 was best. } { [%eval 3.69] } (12... Na6 13. Qc1) 13. gxf5 { [%eval 3.46] } 13... b6?! { (3.46 → 5.00) Inaccuracy. Na6 was best. } { [%eval 5.0] } (13... Na6 14. c3) 14. b3? { (5.00 → 2.48) Mistake. Nd2 was best. } { [%eval 2.48] } (14. Nd2 a6 15. f6 a5 16. Rb1 Ra7 17. f7 Bb7 18. Bg2 Bxg2 19. Kxg2 Na6) 14... a6?? { (2.48 → 5.10) Blunder. Na6 was best. } { [%eval 5.1] } (14... Na6 15. c3) 15. f6 { [%eval 4.15] } 15... Ra7? { (4.15 → 6.85) Mistake. a5 was best. } { [%eval 6.85] } (15... a5 16. Qd2 Nc6 17. Qxa5 Rxa5 18. d4 Rxa2 19. Rxa2 Nxd4 20. Ra6 Nxc2 21. Rxb6) 16. Qe1 { [%eval 6.2] } 16... a5 { [%eval 7.82] } 17. Qxa5 { [%eval 7.7] } 17... Rxa5 { [%eval 8.75] } 18. Na3?! { (8.75 → 5.38) Inaccuracy. Ke3 was best. } { [%eval 5.38] } (18. Ke3 Rxa2) 18... Rxa3 { [%eval 6.75] } 19. c3?? { (6.75 → 0.00) Blunder. Kf3 was best. } { [%eval 0.0] } (19. Kf3 Rxb3) 19... Rxa2 { [%eval 0.0] } 20. Rxa2 { [%eval 0.93] } 20... Ba6?? { (0.93 → 10.14) Blunder. b5 was best. } { [%eval 10.14] } (20... b5 21. Ra6) 21. Rxa6 { [%eval 10.05] } 21... Nxa6 { [%eval 11.96] } 22. b4 { [%eval 9.44] } 22... Nxb4 { [%eval 7.99] } 23. cxb4 { [%eval 8.72] } 23... c5? { (8.72 → Mate in 10) Checkmate is now unavoidable. b5 was best. } { [%eval #10] } (23... b5 24. f7 d6 25. d4 c5 26. bxc5 dxc5 27. dxc5 b4 28. e4 b3 29. c6) 24. bxc5 { [%eval #10] } 24... bxc5 { [%eval #9] } 25. d4 { [%eval #9] } 25... cxd4 { [%eval #8] } 26. Ke3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. e3 was best. } { [%eval 0.0] } (26. e3 dxe3 27. Kxe3 d5 28. Ke4 dxe4 29. Bd3 exd3 30. f7 d2 31. f8=Q d1=K) 26... dxe3 { [%eval 0.0] } 27. f7 { [%eval 0.0] } 27... d5 { [%eval 0.0] } 28. f8=R { [%eval 0.0] } 28... d4 { [%eval 0.0] } 29. Rf2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-4] } (29. Bh3 d3 30. exd3 e2 31. Bg4 e1=B 32. Rf2 Bxf2 33. d4 Bxd4 34. Bd1 Bf2) 29... exf2 { [%eval #-4] } 30. e3 { [%eval #-3] } 30... dxe3 { [%eval #-3] } 31. Bh3 { [%eval #-2] } 31... f1=K { [%eval #-2] } 32. Bxf1 { [%eval #-1] } 32... e2 { [%eval #-1] } 33. Bxe2# { Game ends by variant rule. } 0-1