FEN
[Event "Hourly Three-check Arena"]
[Site "https://lichess.org/7OFKCwHr"]
[Date "2026.02.02"]
[Round "-"]
[White "Bwert"]
[Black "Diegoorhi24"]
[Result "0-1"]
[GameId "7OFKCwHr"]
[UTCDate "2026.02.02"]
[UTCTime "18:35:16"]
[WhiteElo "1841"]
[BlackElo "1610"]
[WhiteRatingDiff "-38"]
[BlackRatingDiff "+38"]
[WhiteTitle "CM"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Mieses Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → -2.96) Blunder. c4 was best. } { [%eval -2.96] } { A00 Mieses Opening } (1. c4 Nf6 2. Nf3 e6 3. d4 d5 4. Nc3 dxc4 5. e4 Bb4) 1... e6?? { (-2.96 → -0.46) Blunder. Nc6 was best. } { [%eval -0.46] } (1... Nc6 2. c3 e5 3. Nf3 d5 4. e4 Nf6 5. Be2 Bc5 6. O-O) 2. Nd2 { [%eval -0.6] } 2... d5?! { (-0.60 → 0.39) Inaccuracy. Nf6 was best. } { [%eval 0.39] } (2... Nf6 3. Ngf3 Nc6 4. c3 d5 5. g3 e5 6. Bg2 Bc5 7. d4 Bb6 8. Nxe5) 3. g3?! { (0.39 → -0.52) Inaccuracy. e4 was best. } { [%eval -0.52] } (3. e4) 3... Nc6 { [%eval -0.66] } 4. Bg2 { [%eval -0.75] } 4... Nf6 { [%eval -0.55] } 5. e4?? { (-0.55 → -5.07) Blunder. Ngf3 was best. } { [%eval -5.07] } (5. Ngf3 Bc5) 5... Bd7?? { (-5.07 → -0.67) Blunder. Bc5 was best. } { [%eval -0.67] } (5... Bc5 6. Nh3) 6. Ne2 { [%eval -0.79] } 6... dxe4?! { (-0.79 → 0.30) Inaccuracy. Bc5 was best. } { [%eval 0.3] } (6... Bc5 7. d4 Nxd4 8. Nxd4 e5 9. O-O Bxd4 10. Nf3 Bg4 11. c3 Bxf2+ 12. Rxf2) 7. dxe4?? { (0.30 → -5.31) Blunder. O-O was best. } { [%eval -5.31] } (7. O-O) 7... e5?? { (-5.31 → -0.91) Blunder. Bc5 was best. } { [%eval -0.91] } (7... Bc5 8. O-O) 8. O-O { [%eval -1.28] } 8... Bc5?? { (-1.28 → 0.61) Blunder. Bg4 was best. } { [%eval 0.61] } (8... Bg4 9. Qe1) 9. Kh1?? { (0.61 → -3.08) Blunder. Nb3 was best. } { [%eval -3.08] } (9. Nb3 Bd6) 9... Ng4 { [%eval -3.56] } 10. Qe1 { [%eval -3.14] } 10... Qf6? { (-3.14 → -1.62) Mistake. O-O was best. } { [%eval -1.62] } (10... O-O 11. a3) 11. c3?? { (-1.62 → -12.92) Blunder. Nf3 was best. } { [%eval -12.92] } (11. Nf3) 11... Nxf2+ { [%eval -10.34] } 12. Kg1?! { (-10.34 → Mate in 2) Checkmate is now unavoidable. Rxf2 was best. } { [%eval #-2] } (12. Rxf2 Bxf2) 12... Nh3+ { [%eval #-1] } 13. Kh1 { [%eval #-1] } 13... Nf2# { Game ends by variant rule. } 0-1
