lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/7SMbO7aH"] [Date "2026.03.06"] [Round "-"] [White "Daniil_Lutsss"] [Black "Egor82333"] [Result "1-0"] [GameId "7SMbO7aH"] [UTCDate "2026.03.06"] [UTCTime "07:20:12"] [WhiteElo "1239"] [BlackElo "1119"] [WhiteRatingDiff "+53"] [BlackRatingDiff "-74"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f6?? { (-2.16 → 0.56) Blunder. e6 was best. } { [%eval 0.56] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. e4?? { (0.56 → Mate in 16) Checkmate is now unavoidable. d3 was best. } { [%eval #-16] } (2. d3 f5 3. Bh6 Nxh6 4. Kf2 Nf7 5. Qe1 Rg8 6. b3 Na6) 2... d5?? { (Mate in 16 → 0.56) Lost forced checkmate sequence. b5 was best. } { [%eval 0.56] } (2... b5 3. Bxb5 d5 4. Bxe8 dxe4 5. fxe4 Qxd2 6. Kxd2 Nc6 7. Bxc6 h6 8. Bxa8) 3. exd5 { [%eval 1.19] } 3... Qxd5 { [%eval 1.08] } 4. Bc4?? { (1.08 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (4. Ba6) 4... Qxc4?? { (Mate in 16 → -1.52) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -1.52] } (4... Qxd2 5. Qxd2 Bg4 6. fxg4 f5 7. gxf5 e6 8. Bxe6 g5 9. Bxg8 Rxg8 10. Qxg5) 5. d4?? { (-1.52 → Mate in 15) Checkmate is now unavoidable. f4 was best. } { [%eval #-15] } (5. f4 Qxa2) 5... Qxc2?? { (Mate in 15 → 0.30) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 0.3] } (5... Qxa2 6. Rxa2 Bg4 7. fxg4 f5 8. gxf5 e6 9. fxe6 g5 10. Bxg5 Nf6 11. Bxf6) 6. Qxc2 { [%eval -1.29] } 6... e5?? { (-1.29 → Mate in 11) Checkmate is now unavoidable. f5 was best. } { [%eval #11] } (6... f5 7. Qxc7 Be6 8. Qxb7 Bxa2 9. Qxa7 Bxb1 10. Rxb1 Rxa7 11. Bh6) 7. Qxh7 { [%eval #13] } 7... Rxh7 { [%eval #11] } 8. dxe5 { [%eval #11] } 8... fxe5 { [%eval #10] } 9. Bh6 { [%eval #11] } 9... gxh6 { [%eval #10] } 10. f4 { [%eval #10] } 10... exf4 { [%eval #9] } 11. g4?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (11. b4 Bxb4 12. Nc3 Bxc3 13. Rb1 Bxe1 14. Rxb7 Bxb7 15. a4 Bxg2 16. a5 Bxh1) 11... fxg3 { [%eval #-11] } 12. hxg3 { [%eval #-11] } 12... h5?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Bc5 was best. } { [%eval #7] } (12... Bc5 13. Rxh6 Bxg1 14. Rxh7 Bg4 15. Rxc7 a5 16. Rxb7 Ra6 17. Rxb8 Rc6 18. Rxe8) 13. Rxh5 { [%eval #7] } 13... Rxh5 { [%eval #6] } 14. Nh3 { [%eval #7] } 14... Rxh3 { [%eval #6] } 15. Kd2 { [%eval #6] } 15... Rxg3 { [%eval #5] } 16. Nc3?? { (Mate in 5 → -3.49) Lost forced checkmate sequence. Kd3 was best. } { [%eval -3.49] } (16. Kd3 Rxd3 17. Na3 Bxa3 18. bxa3 Rxa3 19. Rd1 Rxa2 20. Ra1 Rxa1#) 16... Rxc3 { [%eval -3.98] } 17. bxc3 { [%eval -3.71] } 17... Bb4 { [%eval -3.73] } 18. cxb4 { [%eval -3.88] } 18... a5?? { (-3.88 → Mate in 4) Checkmate is now unavoidable. Nf6 was best. } { [%eval #4] } (18... Nf6 19. Ke3 Kf7 20. Kd2 Ke7 21. Kc3 b6 22. a3 Ke6 23. Ra2 Bb7 24. Kb2) 19. bxa5 { [%eval #4] } 19... Rxa5 { [%eval #3] } 20. Rh1 { [%eval #3] } 20... Rxa2 { [%eval #2] } 21. Ra1 { [%eval #2] } 21... Rxd2 { [%eval #1] } 22. Ra2 { [%eval #1] } 22... Rxa2# { Game ends by variant rule. } 1-0