FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/7ZDSegmx"]
[Date "2026.01.24"]
[Round "-"]
[White "Z-BykovMiron-1Z"]
[Black "Haos666"]
[Result "1-0"]
[GameId "7ZDSegmx"]
[UTCDate "2026.01.24"]
[UTCTime "11:52:47"]
[WhiteElo "972"]
[BlackElo "785"]
[WhiteRatingDiff "+47"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.46] } 3... Qxd2?? { (0.46 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Bxb7 { [%eval #13] } 4... Bxb7 { [%eval #11] } 5. Bxd2 { [%eval #11] } 5... Bxg2 { [%eval #10] } 6. Qh5 { [%eval #11] } 6... Bxh1 { [%eval #10] } 7. Qxh7 { [%eval #10] } 7... Rxh7 { [%eval #9] } 8. Bh6 { [%eval #11] } 8... Nxh6 { [%eval #9] } 9. Nf3 { [%eval #9] } 9... Bxf3 { [%eval #8] } 10. Ke2?? { (Mate in 8 → -4.30) Lost forced checkmate sequence. Kd1 was best. } { [%eval -4.3] } (10. Kd1 Bxd1 11. a3 Bxc2 12. Ra2 Bxb1 13. f4 Bxa2 14. f5 Nxf5 15. h4 Nxh4) 10... Bxe2 { [%eval -4.72] } 11. f3 { [%eval -5.36] } 11... Bxf3 { [%eval -5.26] } 12. h3?! { (-5.26 → -8.61) Inaccuracy. a4 was best. } { [%eval -8.61] } (12. a4 Nd7) 12... Ng4 { [%eval -7.87] } 13. hxg4 { [%eval -6.15] } 13... Bxg4 { [%eval -6.14] } 14. Na3?? { (-6.14 → Mate in 10) Checkmate is now unavoidable. c3 was best. } { [%eval #-10] } (14. c3 Rh5) 14... Rh1 { [%eval #-10] } 15. Rxh1 { [%eval #-9] } 15... Bh3?? { (Mate in 9 → -6.19) Lost forced checkmate sequence. Bh5 was best. } { [%eval -6.19] } (15... Bh5 16. Rxh5 g5 17. Rxg5 c5 18. Rxc5 Nc6 19. Rxc6 Rc8 20. Rxc8 Kd8 21. Rxd8) 16. Rxh3 { [%eval -4.91] } 16... Nd7?! { (-4.91 → -3.25) Inaccuracy. g5 was best. } { [%eval -3.25] } (16... g5 17. Rh4) 17. Rh6?! { (-3.25 → -4.91) Inaccuracy. Rb3 was best. } { [%eval -4.91] } (17. Rb3 Rb8) 17... gxh6 { [%eval -4.46] } 18. Nb5?? { (-4.46 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (18. c4 Nf6) 18... Kd8?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. a5 was best. } { [%eval #4] } (18... a5 19. Nxc7 Ra7 20. Nxe8 Bg7 21. Nxg7 f5 22. Nxf5 Ra8 23. Nxe7 Rg8 24. Nxg8) 19. Nxa7 { [%eval #4] } 19... Rxa7 { [%eval #3] } 20. a4 { [%eval #3] } 20... Rxa4 { [%eval #2] } 21. b4 { [%eval #2] } 21... Rxb4 { [%eval #1] } 22. c4 { [%eval #1] } 22... Rxc4# { Game ends by variant rule. } 1-0