FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/7fBDeTMP"]
[Date "2024.06.20"]
[Round "-"]
[White "Dhairyakumar"]
[Black "minmiss"]
[Result "0-1"]
[GameId "7fBDeTMP"]
[UTCDate "2024.06.20"]
[UTCTime "16:30:14"]
[WhiteElo "1250"]
[BlackElo "1157"]
[WhiteRatingDiff "-70"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nh6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Bg7 was best. } { [%eval #16] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxe7?? { (Mate in 16 → 0.72) Lost forced checkmate sequence. Bxh6 was best. } { [%eval 0.72] } (3. Bxh6 Bxh6 4. Qc1 Bxc1 5. c4 Bxb2 6. Nf3 Bxa1 7. Ne5 Bxe5 8. Rg1 Bxh2) 3... Qxe7 { [%eval 1.27] } 4. g4 { [%eval 0.84] } 4... Qxe2?? { (0.84 → Mate in 13) Checkmate is now unavoidable. Nxg4 was best. } { [%eval #13] } (4... Nxg4 5. h3) 5. Kxe2 { [%eval #13] } 5... Nxg4 { [%eval #13] } 6. Kd2?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (6. b4 Bxb4 7. Nc3 Bxc3 8. Qb1 Bxa1 9. Qxb7 Bxb7 10. d4 Bxd4 11. Kd3 Bxf2) 6... Nxh2 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Bh6?? { (Mate in 12 → 0.45) Lost forced checkmate sequence. Ba3 was best. } { [%eval 0.45] } (7... Ba3 8. Rxh7 Rxh7 9. bxa3 Rh5 10. Qxh5 f6 11. Qxe8 d6 12. Qxc8 Nd7 13. Qxd7) 8. Rxh6 { [%eval 0.07] } 8... Rf8? { (0.07 → 1.66) Mistake. Rg8 was best. } { [%eval 1.66] } (8... Rg8 9. Rxh7 Rxg1 10. Rxf7 Rxf1 11. Qxf1 Kxf7 12. Qc1 d6 13. Ke3 Bh3 14. Qf1) 9. Rxh7 { [%eval 1.3] } 9... Rg8?? { (1.30 → 3.37) Blunder. Rh8 was best. } { [%eval 3.37] } (9... Rh8 10. Rxf7) 10. Rxf7 { [%eval 3.34] } 10... Rxg1 { [%eval 2.71] } 11. Rxd7 { [%eval 2.33] } 11... Rxf1 { [%eval 2.12] } 12. Rxc7 { [%eval 2.32] } 12... Rxf2?? { (2.32 → Mate in 16) Checkmate is now unavoidable. Rxd1 was best. } { [%eval #16] } (12... Rxd1) 13. Rxb7 { [%eval #16] } 13... Rxd2 { [%eval #15] } 14. Rxa7?? { (Mate in 15 → Mate in 5) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-5] } (14. Nxd2 Bxb7 15. Qf3 Bxf3 16. Nxf3 Kd8 17. c4 Kc7 18. Rh1 Kb7 19. c5 Kc7) 14... Rxc2 { [%eval #-33] } 15. Rxa8 { [%eval #-4] } 15... Rxb2 { [%eval #-4] } 16. Rxb8 { [%eval #-3] } 16... Rxa2 { [%eval #-3] } 17. Rxc8 { [%eval #-2] } 17... Rxa1 { [%eval #-2] } 18. Rxe8 { [%eval #-1] } 18... Rxb1 { [%eval #-1] } 19. Qxb1# { Game ends by variant rule. } 0-1

