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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/8KTpf51B"] [Date "2024.02.04"] [Round "-"] [White "Liam-Alexander"] [Black "teddy10000"] [Result "0-1"] [GameId "8KTpf51B"] [UTCDate "2024.02.04"] [UTCTime "16:29:21"] [WhiteElo "1268"] [BlackElo "1694"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+4"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "D00"] [Opening "Queen's Pawn Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.63] } 1... d5 { [%eval 0.77] } 2. e3?! { (0.77 → 0.19) Inaccuracy. c4 was best. } { [%eval 0.19] } { D00 Queen's Pawn Game } (2. c4 Nf6 3. Nc3 e6 4. Bf4 c5 5. e3 cxd4 6. exd4 Bb4) 2... Nc6 { [%eval 0.59] } 3. Qh5?? { (0.59 → -1.61) Blunder. c4 was best. } { [%eval -1.61] } (3. c4 Nf6 4. Nf3 Bf5 5. a3 g6 6. b4 e5 7. dxe5 Bg7) 3... Nf6 { [%eval -1.38] } 4. Qf3?! { (-1.38 → -2.22) Inaccuracy. Qd1 was best. } { [%eval -2.22] } (4. Qd1 e5) 4... e5 { [%eval -2.33] } 5. dxe5?! { (-2.33 → -3.69) Inaccuracy. Qe2 was best. } { [%eval -3.69] } (5. Qe2 Bd6 6. Nf3 Bf5 7. c3 a6 8. Nh4 Be6 9. Qc2 O-O 10. h3 e4 11. g4 g5) 5... Nxe5 { [%eval -3.65] } 6. Qh3?? { (-3.65 → -17.19) Blunder. Qg3 was best. } { [%eval -17.19] } (6. Qg3 Bd6) 6... Bxh3 { [%eval -16.23] } 7. gxh3 { [%eval -24.44] } 7... Ne4 { [%eval -23.26] } 8. Bb5+ { [%eval -25.75] } 8... c6 { [%eval -23.23] } 9. Ba4 { [%eval -36.79] } 9... Qa5+ { [%eval -25.72] } 10. c3 { [%eval -31.67] } 10... Qxa4 { [%eval -30.69] } 11. b3 { [%eval -30.77] } 11... Qa6 { [%eval -29.43] } 12. Kd1?! { (-29.43 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (12. f4) 12... Nxf2+?! { (Mate in 6 → -39.68) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -39.68] } (12... Qf1+ 13. Kc2 Qd3+ 14. Kb2 Qd1 15. a3 Nd3+ 16. Ka2 Qc2+ 17. Bb2 Qxb2#) 13. Kd2?! { (-39.68 → Mate in 7) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-7] } (13. Ke1 Nxh1) 13... Qd3+?! { (Mate in 7 → -51.38) Lost forced checkmate sequence. Qf1 was best. } { [%eval -51.38] } (13... Qf1 14. Nf3 Nxf3+ 15. Kc2 Qxh1 16. Kb2 Nd3+ 17. Kc2 Qxc1+ 18. Kxd3 Qd1+ 19. Nd2 Qxd2#) 14. Ke1 { [%eval #-6] } 14... Nxh1?! { (Mate in 6 → -46.32) Lost forced checkmate sequence. Kd7 was best. } { [%eval -46.32] } (14... Kd7 15. e4 Bc5 16. Nd2 Qe3+ 17. Ne2 Ned3+ 18. Kf1 Nd1 19. Nb1 Qf2#) 15. Ne2?! { (-46.32 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #-3] } (15. c4 Kd7 16. Nc3 dxc4 17. bxc4 Ke6 18. Bd2 Qxc4 19. Kd1 Rd8 20. Kc2 Nf2 21. Kc1) 15... Nf3+ { [%eval #-2] } 16. Kf1 { [%eval #-2] } 16... Ke7 { [%eval #-3] } 17. Kg2 { [%eval #-2] } 17... Ke6 { [%eval #-1] } 18. Kxf3 { [%eval #-1] } 18... Ke5# { Game ends by variant rule. } 0-1