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[Event "rated variant:antichess game"] [Site "https://lichess.org/8nxZM3H7"] [Date "2021.07.22"] [Round "-"] [White "AeroDRZ"] [Black "sasandu2013"] [Result "0-1"] [GameId "8nxZM3H7"] [UTCDate "2021.07.22"] [UTCTime "16:57:00"] [WhiteElo "800"] [BlackElo "1002"] [WhiteRatingDiff "-114"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.17) Blunder. e3 was best. } { [%eval -3.17] } (1. e3 e6) 1... e5?? { (-3.17 → 2.13) Blunder. d6 was best. } { [%eval 2.13] } (1... d6 2. f4 Bh3 3. Nxh3 f6 4. Nf2 Nd7 5. Nd3 c5 6. Nxc5) 2. d4?? { (2.13 → -1.63) Blunder. f4 was best. } { [%eval -1.63] } (2. f4 exf4 3. b4 Bxb4 4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6) 2... exd4 { [%eval -1.61] } 3. Qxd4 { [%eval -1.17] } 3... Bc5?! { (-1.17 → -0.28) Inaccuracy. Ba3 was best. } { [%eval -0.28] } (3... Ba3 4. Qxg7) 4. Qxd7?? { (-0.28 → -2.34) Blunder. Qxg7 was best. } { [%eval -2.34] } (4. Qxg7 Bxg1 5. Rxg1 Qh4 6. Qxg8 Qxe1 7. Qxe8 Qxc1 8. Qxf7 Qxc2 9. Qxh7 Qxb2 10. Qxh8 Qxe2) 4... Qxd7?? { (-2.34 → 0.16) Blunder. Bxg1 was best. } { [%eval 0.16] } (4... Bxg1 5. Rxg1) 5. Bh6?! { (0.16 → -0.62) Inaccuracy. Be3 was best. } { [%eval -0.62] } (5. Be3 Bxe3) 5... Bxg1 { [%eval -0.47] } 6. Bxg7?? { (-0.47 → Mate in 13) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-13] } (6. Rxg1) 6... Bxh2 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Qd1 { [%eval #-12] } 8. Bxh8 { [%eval #-10] } 8... Qxb1 { [%eval #-11] } 9. Rxh7 { [%eval #-10] } 9... Qxe1?? { (Mate in 10 → -4.66) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -4.66] } (9... Qxa2 10. Rxf7 Kxf7 11. Rxa2 Bf5 12. Rxa7 Bxc2 13. Rxa8 Nh6 14. Rxb8 Kg6 15. Rxb7 Bf5 16. Rxc7) 10. Rxf7 { [%eval -5.32] } 10... Kxf7 { [%eval -5.34] } 11. Rxe1 { [%eval -4.89] } 11... Bh3?! { (-4.89 → -3.75) Inaccuracy. Nf6 was best. } { [%eval -3.75] } (11... Nf6) 12. gxh3 { [%eval -4.43] } 12... Nc6?? { (-4.43 → Mate in 8) Checkmate is now unavoidable. Nh6 was best. } { [%eval #8] } (12... Nh6) 13. Be5 { [%eval #9] } 13... Nxe5 { [%eval #8] } 14. a4?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. e4 was best. } { [%eval #-6] } (14. e4 Nxf3 15. c4 Nxe1 16. Bd3 Nxd3 17. a4 Nxb2 18. c5 Nxa4 19. h4 Nxc5 20. h5 Nxe4) 14... Nxf3 { [%eval #-6] } 15. exf3 { [%eval #-5] } 15... Re8?? { (Mate in 5 → -3.99) Lost forced checkmate sequence. Ke6 was best. } { [%eval -3.99] } (15... Ke6 16. Rxe6 Ne7 17. Rxe7 a5 18. Rxc7 Rg8 19. Rxb7 Rb8 20. Rxb8#) 16. Rxe8 { [%eval -3.1] } 16... Kxe8 { [%eval -4.33] } 17. Ba6?? { (-4.33 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (17. c4 b5 18. axb5 Nf6 19. b6 axb6 20. c5 bxc5 21. b4 cxb4 22. h4 Nd7 23. Bd3 c5) 17... bxa6 { [%eval #-13] } 18. f4 { [%eval #-12] } 18... Nf6 { [%eval #-14] } 19. c4 { [%eval #-13] } 19... Nd5 { [%eval #-24] } 20. cxd5 { [%eval -5.61] } 20... c6 { [%eval -10.4] } 21. dxc6 { [%eval -5.62] } 21... a5 { [%eval -8.08] } 22. f5? { (-8.08 → Mate in 18) Checkmate is now unavoidable. c7 was best. } { [%eval #-18] } (22. c7 a6) 22... Kd8?? { (Mate in 18 → -2.23) Lost forced checkmate sequence. a6 was best. } { [%eval -2.23] } (22... a6 23. b4 axb4 24. c7 b3 25. c8=N b2 26. Na7 Kd7 27. a5 Kc6 28. Nxc6 b1=R 29. Na7) 23. b4?? { (-2.23 → Mate in 12) Checkmate is now unavoidable. f6 was best. } { [%eval #-12] } (23. f6 a6) 23... axb4 { [%eval #-12] } 24. a5 { [%eval #-11] } 24... Kc7 { [%eval #-13] } 25. a6 { [%eval #-10] } 25... Kxc6 { [%eval #-10] } 26. h4 { [%eval #-8] } 26... Kd7 { [%eval #-8] } 27. h5 { [%eval #-6] } 27... Ke7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. b3 was best. } { [%eval 0.0] } (27... b3 28. f6 b2 29. f7 b1=Q 30. h6 Qg1 31. h7 Ke8 32. fxe8=K Qg8 33. hxg8=K#) 28. f6 { [%eval 0.0] } 28... Kxf6 { [%eval 0.0] } 29. h6 { [%eval 0.0] } 29... Ke7?? { (0.00 → Mate in 7) Checkmate is now unavoidable. b3 was best. } { [%eval #7] } (29... b3 30. h7 Kg6 31. h8=K Kg5 32. Kg7 Kh6 33. Kxh6 b2 34. Kg6 b1=R 35. Kf6 Rd1 36. Kf7) 30. h7 { [%eval #7] } 30... Kf6 { [%eval #3] } 31. h8=Q?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. h8=R was best. } { [%eval #-2] } (31. h8=R Ke5 32. Rc8 Ke4 33. Rc3 bxc3#) 31... b3 { [%eval #-2] } 32. Qxf6 { [%eval #-1] } 32... b2 { [%eval #-1] } 33. Qxb2# { Game ends by variant rule. } 0-1