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[Event "rated variant:antichess game"] [Site "https://lichess.org/8ua1Jgbw"] [Date "2024.10.09"] [Round "-"] [White "Rithwinn"] [Black "Technobro"] [Result "0-1"] [GameId "8ua1Jgbw"] [UTCDate "2024.10.09"] [UTCTime "03:11:04"] [WhiteElo "1029"] [BlackElo "818"] [WhiteRatingDiff "-71"] [BlackRatingDiff "+137"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?! { (0.15 → -0.75) Inaccuracy. e3 was best. } { [%eval -0.75] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... d6 { [%eval -0.43] } 2. Nh3?? { (-0.43 → -2.81) Blunder. f4 was best. } { [%eval -2.81] } (2. f4 Bh3 3. Nxh3 Nd7 4. g3 Qc8 5. Ng1 b6 6. h4 f6) 2... Bxh3 { [%eval -2.74] } 3. gxh3 { [%eval -2.67] } 3... Nf6 { [%eval -2.35] } 4. h4 { [%eval -2.91] } 4... Ng4 { [%eval -3.08] } 5. fxg4 { [%eval -4.56] } 5... g5 { [%eval -4.62] } 6. hxg5 { [%eval -4.28] } 6... Bh6 { [%eval -3.5] } 7. gxh6 { [%eval -2.32] } 7... f5 { [%eval -2.77] } 8. gxf5 { [%eval -2.97] } 8... e6 { [%eval -2.69] } 9. fxe6 { [%eval -1.96] } 9... Kf7?? { (-1.96 → 1.30) Blunder. Qf6 was best. } { [%eval 1.3] } (9... Qf6 10. e7) 10. exf7 { [%eval 1.31] } 10... Rg8?? { (1.31 → 4.17) Blunder. Nd7 was best. } { [%eval 4.17] } (10... Nd7 11. f8=Q) 11. fxg8=Q { [%eval 3.4] } 11... Qxg8 { [%eval 3.36] } 12. Bg2?? { (3.36 → Mate in 8) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-8] } (12. Kf2 Qxa2) 12... Qxg2?? { (Mate in 8 → 2.15) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 2.15] } (12... Qxa2 13. Bxb7 Qxb2 14. Rxa7 Qxb1 15. Bxa8 Qxc1 16. Rxc7 Qxd1 17. Kxd1 d5 18. Rxh7) 13. Kf1 { [%eval 3.11] } 13... Qxh2 { [%eval 3.84] } 14. Rxh2 { [%eval 3.31] } 14... Nd7 { [%eval 3.43] } 15. Kf2 { [%eval 3.07] } 15... Re8?? { (3.07 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #10] } (15... c5 16. Kf3 b5 17. Kf4 b4 18. Nc3 bxc3 19. bxc3 a5 20. Rg2 Nf8 21. e3) 16. Kf3?? { (Mate in 10 → 5.85) Lost forced checkmate sequence. e4 was best. } { [%eval 5.85] } (16. e4 Rxe4 17. Qg4 Rxg4 18. c4 Rxc4 19. Rh3 Rxc1 20. Na3 Rxa1 21. Nc2 Rxa2) 16... Rxe2 { [%eval 5.74] } 17. Kxe2 { [%eval 5.07] } 17... Nf6 { [%eval 6.38] } 18. Ke3?? { (6.38 → Mate in 5) Checkmate is now unavoidable. Rg2 was best. } { [%eval #-5] } (18. Rg2) 18... Ne4 { [%eval #-5] } 19. Kxe4 { [%eval #-4] } 19... d5 { [%eval #-4] } 20. Kxd5 { [%eval #-3] } 20... c6?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. c5 was best. } { [%eval #12] } (20... c5 21. Kxc5 b5 22. Kxb5 a6 23. Kxa6#) 21. Kxc6 { [%eval #12] } 21... bxc6 { [%eval #11] } 22. d4? { (Mate in 11 → 7.19) Lost forced checkmate sequence. Nc3 was best. } { [%eval 7.19] } (22. Nc3 a6 23. Rf2 c5 24. b4 cxb4 25. d3 bxc3 26. Bb2 cxb2 27. Qh5 bxa1=K) 22... c5 { [%eval #13] } 23. dxc5 { [%eval #13] } 23... a6 { [%eval #10] } 24. Qd3?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-3] } (24. Nc3 a5 25. b4 axb4 26. Qg4 bxc3 27. Bb2 cxb2 28. c4 bxa1=K 29. Rh3 Kxa2) 24... a5 { [%eval #-3] } 25. Qxh7 { [%eval #-2] } 25... a4 { [%eval #-2] } 26. b4 { [%eval #-1] } 26... axb3 { [%eval #-1] } 27. axb3# { Game ends by variant rule. } 0-1