FEN
[Event "casual blitz game"]
[Site "https://lichess.org/90kfdDbY"]
[Date "2024.08.18"]
[Round "-"]
[White "TaylorQuine"]
[Black "Bl4k3592"]
[Result "0-1"]
[GameId "90kfdDbY"]
[UTCDate "2024.08.18"]
[UTCTime "06:36:45"]
[WhiteElo "1463"]
[BlackElo "1418"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "C35"]
[Opening "King's Gambit Accepted: Cunningham Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.15] } 1... e5 { [%eval 0.21] } 2. f4?! { (0.21 → -0.39) Inaccuracy. Nf3 was best. } { [%eval -0.39] } (2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7) 2... exf4 { [%eval -0.36] } 3. Nf3 { [%eval -0.43] } 3... Be7 { [%eval -0.22] } { C35 King's Gambit Accepted: Cunningham Defense } 4. h4?! { (-0.22 → -0.94) Inaccuracy. Be2 was best. } { [%eval -0.94] } (4. Be2 Bh4+ 5. Kf1 Be7 6. Nc3 c6 7. d4 d5 8. Bxf4 Nf6) 4... d5 { [%eval -0.95] } 5. d4?? { (-0.95 → -4.18) Blunder. d3 was best. } { [%eval -4.18] } (5. d3 Nf6 6. Nc3 O-O 7. Bxf4 d4 8. Ne2 c5 9. g3 Nc6) 5... dxe4 { [%eval -4.15] } 6. Ng5 { [%eval -4.14] } 6... Bxg5 { [%eval -4.29] } 7. hxg5 { [%eval -4.62] } 7... Qxg5 { [%eval -4.62] } 8. Nc3?? { (-4.62 → Mate in 3) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-3] } (8. Qe2 Qg3+ 9. Qf2 Qxf2+ 10. Kxf2 e3+ 11. Kf3 g5 12. g3 Nc6 13. c3 Be6) 8... Nf6?? { (Mate in 3 → -4.11) Lost forced checkmate sequence. Qg3+ was best. } { [%eval -4.11] } (8... Qg3+ 9. Ke2 Bg4+ 10. Kd2 Qe3#) 9. Qe2 { [%eval -4.57] } 9... Bg4?? { (-4.57 → -2.18) Blunder. Qg3+ was best. } { [%eval -2.18] } (9... Qg3+ 10. Qf2 Qxf2+ 11. Kxf2 e3+ 12. Ke1 Nc6 13. Bd3 Nb4 14. Rf1 Nh5 15. Be2) 10. Bd2?? { (-2.18 → -7.50) Blunder. Nxe4 was best. } { [%eval -7.5] } (10. Nxe4 Bxe2 11. Nxg5 Bxf1 12. Kxf1 O-O 13. Bxf4 h6 14. Nf3 Nbd7 15. Rh3 Rfe8) 10... O-O?? { (-7.50 → -2.62) Blunder. Bxe2 was best. } { [%eval -2.62] } (10... Bxe2 11. Nxe2 e3 12. Bc3 Ne4 13. O-O-O Nf2 14. d5 Nxh1 15. Rd4 Nd7 16. Bb4) 11. Nxe4 { [%eval -2.69] } 11... Nxe4 { [%eval -2.05] } 12. Qxe4 { [%eval -1.9] } 12... h6?? { (-1.90 → 0.01) Blunder. Bf5 was best. } { [%eval 0.01] } (12... Bf5 13. Qxf4) 13. Bxf4? { (0.01 → -1.61) Mistake. Bd3 was best. } { [%eval -1.61] } (13. Bd3) 13... Qd8?? { (-1.61 → 0.62) Blunder. Bf5 was best. } { [%eval 0.62] } (13... Bf5) 14. Bxh6?? { (0.62 → -6.12) Blunder. Be5 was best. } { [%eval -6.12] } (14. Be5 f5 15. Qf4 Qd5 16. b3 Qe4+ 17. Qxe4 fxe4 18. Bxc7 Nc6 19. c3 Rac8) 14... gxh6?? { (-6.12 → 2.64) Blunder. Re8 was best. } { [%eval 2.64] } (14... Re8 15. Qxe8+ Qxe8+ 16. Kf2 gxh6 17. Re1 Qd8 18. Re4 Bf5 19. Rf4 Kg7 20. Rxf5) 15. Kd2?? { (2.64 → -4.69) Blunder. Qxg4+ was best. } { [%eval -4.69] } (15. Qxg4+ Qg5 16. Qxg5+ hxg5 17. Rh5 Re8+ 18. Kd2 Nd7 19. Rxg5+ Kf8 20. Rf5 Re6) 15... Nc6?? { (-4.69 → 1.43) Blunder. Qg5+ was best. } { [%eval 1.43] } (15... Qg5+ 16. Qe3 Qxe3+ 17. Kxe3 Kg7 18. Kd2 Nc6 19. c3 Ne7 20. Bd3 h5 21. a4) 16. Bd3?? { (1.43 → -4.66) Blunder. Qxg4+ was best. } { [%eval -4.66] } (16. Qxg4+) 16... Qg5+ { [%eval -4.73] } 17. Ke1? { (-4.73 → -9.18) Mistake. Qe3 was best. } { [%eval -9.18] } (17. Qe3 Qxe3+ 18. Kxe3 Kg7 19. c3 Rad8 20. Kd2 Rd5 21. Rae1 Rfd8 22. Bc4 R5d6) 17... Rae8 { [%eval -8.81] } 18. Qxe8? { (-8.81 → Mate in 9) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-9] } (18. Kf2 Rxe4 19. Bxe4 Qd2+ 20. Kg3 Qe3+ 21. Kh2 Qf4+ 22. Kg1 Qxe4 23. c3 Qe3+) 18... Rxe8+ { [%eval #-8] } 19. Kf2 { [%eval #-6] } 19... Qf4+ { [%eval #-8] } 20. Kg1 { [%eval #-8] } 20... Nxd4 { [%eval -11.51] } 21. Rf1?! { (-11.51 → Mate in 7) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-7] } (21. Rxh6 Qe3+ 22. Kh2 Qxh6+ 23. Kg3 Ne2+ 24. Bxe2 Bxe2 25. Rd1 Qg5+ 26. Kh2 Bxd1) 21... Qe3+?! { (Mate in 7 → -10.70) Lost forced checkmate sequence. Ne2+ was best. } { [%eval -10.7] } (21... Ne2+ 22. Bxe2 Qd4+ 23. Kh2 Rxe2 24. Kg3 Qe5+ 25. Kxg4 Rxg2+ 26. Kf3 Rg3+ 27. Kf2) 22. Rf2?! { (-10.70 → Mate in 8) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-8] } (22. Kh2 Qe5+ 23. g3 Nf3+ 24. Kg2 Qd5 25. Rh2 Kg7 26. b3 Re3 27. Kf2 Nxh2) 22... Qe1+ { [%eval #-7] } 23. Rf1 { [%eval #-2] } 23... Qg3 { [%eval #-6] } 24. Rf2 { [%eval #-4] } 24... Re1+ { [%eval #-3] } 25. Bf1 { [%eval #-3] } 25... Ne2+ { [%eval #-2] } 26. Rxe2 { [%eval #-2] } 26... Bxe2 { [%eval #-1] } 27. Rh3 { [%eval #-1] } 27... Rxf1# { Black wins by checkmate. } 0-1