FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/9CMBup2c"]
[Date "2024.07.09"]
[Round "-"]
[White "DeaSpasova_13"]
[Black "JeyJey2357"]
[Result "1-0"]
[GameId "9CMBup2c"]
[UTCDate "2024.07.09"]
[UTCTime "12:13:49"]
[WhiteElo "1209"]
[BlackElo "1256"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Na6?? { (0.48 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7?? { (Mate in 18 → 1.91) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 1.91] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Kxd7 { [%eval 3.01] } 4. Qh5?? { (3.01 → 0.77) Blunder. Qe2 was best. } { [%eval 0.77] } (4. Qe2 Nc5) 4... Nh6?? { (0.77 → Mate in 15) Checkmate is now unavoidable. Rb8 was best. } { [%eval #15] } (4... Rb8 5. Qxf7) 5. Qxf7 { [%eval #15] } 5... Nxf7 { [%eval #14] } 6. b4 { [%eval #14] } 6... Nxb4 { [%eval #13] } 7. a4 { [%eval #13] } 7... Nxc2 { [%eval #12] } 8. Ke2?? { (Mate in 12 → 1.15) Lost forced checkmate sequence. e4 was best. } { [%eval 1.15] } (8. e4 Nxa1 9. e5 Nxe5 10. d3 Nxd3 11. Be3 Nxf2 12. Bxa7 Rxa7 13. Kxf2 Rxa4) 8... Nxe3 { [%eval 1.63] } 9. dxe3?! { (1.63 → 1.00) Inaccuracy. fxe3 was best. } { [%eval 1.0] } (9. fxe3 e6) 9... Kc6?? { (1.00 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (9... a5 10. Na3) 10. Kd3 { [%eval #10] } 10... Qxd3 { [%eval #9] } 11. f3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (11. g4 Bxg4 12. Nf3 Bxf3 13. a5 Qxe3 14. fxe3 Bxh1 15. e4 Bxe4 16. Ra2 Bxb1) 11... Qxb1 { [%eval #-10] } 12. Rxb1 { [%eval #-9] } 12... Rb8 { [%eval #-10] } 13. Rxb8 { [%eval #-9] } 13... Kb5?? { (Mate in 9 → 2.32) Lost forced checkmate sequence. Bg4 was best. } { [%eval 2.32] } (13... Bg4 14. Rxf8 Rxf8 15. fxg4 h5 16. gxh5 g6 17. hxg6 Re8 18. gxf7 a5 19. fxe8=K) 14. Rxc8 { [%eval 2.31] } 14... Kxa4 { [%eval 2.84] } 15. Rxf8 { [%eval 3.0] } 15... Rxf8 { [%eval 2.54] } 16. Ba3 { [%eval 2.07] } 16... Kxa3 { [%eval 2.58] } 17. Nh3 { [%eval 3.2] } 17... Ng5?? { (3.20 → Mate in 14) Checkmate is now unavoidable. h6 was best. } { [%eval #14] } (17... h6) 18. Nxg5 { [%eval 10.67] } 18... Rxf3 { [%eval 7.71] } 19. Nxh7 { [%eval 5.25] } 19... Rxe3 { [%eval 4.82] } 20. Re1?? { (4.82 → -2.52) Blunder. Nf6 was best. } { [%eval -2.52] } (20. Nf6) 20... Rxe1 { [%eval -2.52] } 21. Nf6?! { (-2.52 → -3.28) Inaccuracy. h4 was best. } { [%eval -3.28] } (21. h4 Rf1) 21... exf6 { [%eval -2.03] } 22. g3?! { (-2.03 → -2.73) Inaccuracy. g4 was best. } { [%eval -2.73] } (22. g4 f5 23. gxf5 c5 24. h4 c4 25. h5 Re5 26. h6 Rxf5 27. hxg7 Rd5) 22... Rf1 { [%eval -2.46] } 23. g4 { [%eval -2.36] } 23... Rf5?? { (-2.36 → 0.00) Blunder. f5 was best. } { [%eval 0.0] } (23... f5 24. gxf5 Rxf5 25. h4 Rf3 26. h5 g5 27. hxg6 Rd3 28. g7 Kb4 29. g8=K) 24. gxf5 { [%eval -0.08] } 24... g6 { [%eval 0.0] } 25. fxg6 { [%eval 0.0] } 25... c5 { [%eval 0.0] } 26. h4 { [%eval 0.0] } 26... f5 { [%eval 0.0] } 27. g7?! { (0.00 → -0.68) Inaccuracy. h5 was best. } { [%eval -0.68] } (27. h5 f4 28. h6 f3 29. g7 f2 30. g8=R Kb2 31. Rg4 Kc3 32. Rc4 Kxc4) 27... a5?! { (-0.68 → 0.00) Inaccuracy. f4 was best. } { [%eval 0.0] } (27... f4 28. h5 f3 29. h6 f2 30. g8=R Kb2 31. Rg4 f1=Q 32. Rb4 cxb4 33. h7) 28. g8=R { [%eval 0.0] } 28... Kb3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #6] } (28... f4 29. h5 f3 30. h6 f2 31. h7 f1=B 32. Rg2 Bxg2 33. h8=B Kb2 34. Bxb2) 29. Rg1?? { (Mate in 6 → 3.15) Lost forced checkmate sequence. h5 was best. } { [%eval 3.15] } (29. h5 Kc3 30. h6 Kd4 31. h7 Ke5 32. Rg4 fxg4 33. h8=R g3 34. Rh2 gxh2#) 29... f4 { [%eval 5.03] } 30. Rg3?? { (5.03 → -4.04) Blunder. h5 was best. } { [%eval -4.04] } (30. h5) 30... fxg3 { [%eval -3.42] } 31. h5 { [%eval -3.6] } 31... g2 { [%eval -3.85] } 32. h6 { [%eval -2.74] } 32... g1=Q { [%eval -2.34] } 33. h7 { [%eval -1.08] } 33... Qg8?? { (-1.08 → Mate in 4) Checkmate is now unavoidable. Qd1 was best. } { [%eval #4] } (33... Qd1 34. h8=K a4 35. Kg7 a3 36. Kg6 Qh5 37. Kxh5 a2 38. Kg6 a1=R 39. Kf7) 34. hxg8=R { [%eval #5] } 34... Kc4 { [%eval #4] } 35. Rg1 { [%eval #4] } 35... Kd4 { [%eval #2] } 36. Rb1 { [%eval #2] } 36... Kc3 { [%eval #1] } 37. Rb4 { [%eval #1] } 37... Kxb4# { Game ends by variant rule. } 1-0