FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/9hQYVAhj"]
[Date "2025.11.17"]
[Round "-"]
[White "Mariia_Karpenko"]
[Black "Alexandr-n"]
[Result "0-1"]
[GameId "9hQYVAhj"]
[UTCDate "2025.11.17"]
[UTCTime "18:06:00"]
[WhiteElo "922"]
[BlackElo "802"]
[WhiteRatingDiff "-93"]
[BlackRatingDiff "+47"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e5?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Qh5 { [%eval #24] } 4... Qxd2 { [%eval #19] } 5. Qxh7?? { (Mate in 19 → Mate in 12) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-12] } (5. Nxd2 Ke7 6. Qxh7 Rxh7 7. Ba6 Rxh2 8. Rxh2 bxa6 9. Ne2 Nd7) 5... Rxh7 { [%eval #-12] } 6. Bxd2 { [%eval #-11] } 6... Rxh2 { [%eval #-11] } 7. Rxh2 { [%eval #-10] } 7... Ba3 { [%eval #-11] } 8. Nxa3 { [%eval #-10] } 8... b5 { [%eval #-10] } 9. Nxb5 { [%eval #-9] } 9... Nc6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (9... g5 10. Bxg5 a5 11. Nxc7 e5 12. Nxe8 Nf6 13. Nxf6 Bg4 14. Nxg4 Ra7 15. Nxe5) 10. Nxa7 { [%eval #11] } 10... Nxa7 { [%eval #10] } 11. Rh6 { [%eval #10] } 11... gxh6 { [%eval #9] } 12. Bxh6 { [%eval #9] } 12... Nxh6 { [%eval #8] } 13. Ba6 { [%eval #8] } 13... Bxa6 { [%eval #7] } 14. Rd1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. g4 was best. } { [%eval #-7] } (14. g4 Nxg4 15. Kd2 Nxf2 16. Nh3 Nxh3 17. Rg1 Nxg1 18. c4 Bxc4 19. Kc3 Bxa2) 14... Bf1 { [%eval #-7] } 15. Kxf1 { [%eval #-6] } 15... Ng4?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Kd7 was best. } { [%eval #9] } (15... Kd7 16. Rxd7 Rh8 17. Rxc7 Ng8 18. Rxa7 Ne7 19. Rxe7 Rh1 20. Rxe6 Rxg1 21. Kxg1#) 16. Rd8?? { (Mate in 9 → -1.74) Lost forced checkmate sequence. Rd6 was best. } { [%eval -1.74] } (16. Rd6 Nxf2 17. Kxf2 cxd6 18. b4 Kd7 19. b5 Nxb5 20. Nh3 Rxa2 21. Ke3 Rxc2) 16... Rxd8 { [%eval -1.61] } 17. g3?! { (-1.61 → -2.52) Inaccuracy. a3 was best. } { [%eval -2.52] } (17. a3 Nxf2) 17... Nxf2 { [%eval -1.77] } 18. Kxf2 { [%eval -2.77] } 18... Rd3? { (-2.77 → -0.98) Mistake. Nb5 was best. } { [%eval -0.98] } (18... Nb5 19. b3) 19. cxd3 { [%eval -0.91] } 19... c5 { [%eval -0.45] } 20. b4?! { (-0.45 → -1.19) Inaccuracy. d4 was best. } { [%eval -1.19] } (20. d4 cxd4 21. g4 e5 22. b4 Nc8 23. a4 e4 24. a5 Kd7 25. a6 e3) 20... cxb4 { [%eval -1.3] } 21. a3 { [%eval -1.23] } 21... bxa3 { [%eval -0.52] } 22. d4 { [%eval -0.95] } 22... e5?! { (-0.95 → -0.29) Inaccuracy. Nc8 was best. } { [%eval -0.29] } (22... Nc8 23. Nf3) 23. dxe5 { [%eval -0.22] } 23... Nc8 { [%eval -0.28] } 24. e6?! { (-0.28 → -0.97) Inaccuracy. g4 was best. } { [%eval -0.97] } (24. g4) 24... Nd6?! { (-0.97 → -0.21) Inaccuracy. a2 was best. } { [%eval -0.21] } (24... a2 25. e7 Nxe7 26. Nf3 Kd7 27. g4 Ng8 28. g5 Ke6 29. Nh4 Ke7 30. Nf3) 25. e7 { [%eval -0.14] } 25... Kxe7 { [%eval -0.19] } 26. g4 { [%eval -0.21] } 26... a2 { [%eval -1.02] } 27. g5?? { (-1.02 → Mate in 6) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-6] } (27. Nf3) 27... a1=Q?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. a1=B was best. } { [%eval #3] } (27... a1=B 28. g6 Bg7 29. Kf1 Ne8 30. Ke2 Kf7 31. gxf7 Bh6 32. fxe8=B Bd2 33. Kxd2#) 28. g6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kf3 was best. } { [%eval 0.0] } (28. Kf3 Qxg1 29. g6 Qxg6 30. Ke4 Nxe4#) 28... Qxg1 { [%eval 0.0] } 29. Kxg1 { [%eval 0.0] } 29... Nf7 { [%eval 0.0] } 30. gxf7 { [%eval 0.0] } 30... Kxf7 { [%eval 0.0] } 31. Kf2 { [%eval 0.0] } 31... Kf6 { [%eval 0.0] } 32. Ke2 { [%eval 0.0] } 32... Ke5 { [%eval 0.0] } 33. Kd1 { [%eval 0.0] } 33... Kd4 { [%eval 0.0] } 34. Ke1 { [%eval 0.0] } 34... Ke3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke4 was best. } { [%eval #1] } (34... Ke4 35. Kd1 Kd4 36. Kc1 Kc4 37. Kd1 Kd5 38. Kd2 Ke5 39. Ke2 Kd5 40. Kd2) 35. Kd1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-1] } (35. Kd2 Kxd2#) 35... Ke2 { [%eval #-1] } 36. Kxe2# { Game ends by variant rule. } 0-1

