---
title: The Qc7 variation of Alekhine's Defense, when White annoyingly plays Nc3
description: ... how to still have fun against chess accountants
image: https://image.lichess1.org/display?fmt=webp&h=550&op=thumbnail&path=r1Q29MySHwor.webp&w=880&sig=e816ef3b796b56c3872175144fcf7ccb7fe018d3
---

## Intro

I play the [Alekhine's Defense](https://lichess.org/opening/Alekhine_Defense) because it's fun, but also because - according to the Opening Explorer - it scores best in blitz against White's e4. And there are a lot of weird lines and gambits that I quite enjoy. However, I meet people who refuse to play the correct response after **1.e4 Nf6**, which is **2.e5**. It's the best move, but they would rather play their boring setups or follow the principles of other openings they are familiar with instead.

One such response is **2\. Nc3**, which annoyed me for a long time until I stumbled upon this variation of the Geschev Gambit!

## The Qc7 solution

There is a version of this line that is reached by the most played White moves which is gambit rich, fun to play and obscure enough that I have found no videos or courses about it. It starts with the [Geschev Gambit](https://lichess.org/opening/Alekhine_Defense_Scandinavian_Variation_Geschev_Gambit/e4_Nf6_Nc3_d5_exd5_c6), named after (but somewhat misspelled) [Georgi Geshev](https://en.wikipedia.org/wiki/Georgy_Geshev), a Bulgarian chess master from the beginning of the 20th century.

The basic line is [1. e4 Nf6 2. Nc3 d5 3. exd5 c6 4. dxc6 Qc7](https://lichess.org/analysis/pgn/1.e4+Nf6+2.Nc3+d5+3.exd5+c6+4.dxc6+Qc7%20) where we sacrifice 2 pawns for immediate development and kill the cowardly White king as soon as it runs for the safety of short castling.

In [the study](https://lichess.org/study/XY7QsFRV) that accompanies this post you will find exciting lines even if White insists on playing the most boring lines imaginable.

I didn't want to name it officially in any way, but personally I call it the Birthday variation. So let's delve into *the Geschev Gambit, Birthday variation*.

![image.png](https://image.lichess1.org/display?fmt=png&h=0&op=resize&path=65fLWhqMf84x.png&w=800&sig=62e162077c8351e125e3abfb87ecca4f356ee7aa)

## Why Nc3 sucks

The normal response to the Alekhine's Defense makes sense: push **e5** with tempo to gain space. The knight can only move back or to a square where it can be attacked again. The fun continuations are about a confident White player overextending and losing the pieces and pawns they brazenly sent into your territory.

But **Nc3** says "*I don't want space, or time, I will just defend my pawn and do absolutely nothing interesting*". There are three main responses to **2\. Nc3**:

* **e5** \- transposing to the Vienna Game\, Falkbeer Variation
* **d5** \- the so called Scandinavian variation of the Alekhine
* **d6** \- the Pirc Defense

From these three, I believe the most interesting to be **d5**. The most followed moves in this line, the so called Exchange variation, are [2... d5 3. exd5 Nxd5 4. Nxd5 Qxd5 ](https://lichess.org/analysis/pgn/1.e4+Nf6+2.Nc3+d5+3.exd5+Nxd5+4.Nxd5+Qxd5%20) and as the name implies it gets all the pieces exchanged, leading to a less interesting continuation. Still wins for Black 52% of the time, though.

So playing **Nc3** knowing the most likely outcome is a drawish kind of continuation (or not knowing where it leads at all) is just mean.

![image.png](https://image.lichess1.org/display?fmt=png&h=0&op=resize&path=S59lIE3xL1yN.png&w=800&sig=a895afe9a644162d605a9720648eab91cad5c25c)Ugh!

## Why Qc7 is cool

The Geschev Gambit's **3... c6** solves everything. It doesn't propose an exchange of knights, it baits the central White pawn away from the center. Even the [mainline](https://lichess.org/analysis/pgn/1.e4+Nf6+2.Nc3+d5+3.exd5+c6+4.dxc6+Nxc6%20?color=black), where **4\. dxc6** is followed by **4... Nxc6**, is interesting by developing an extra knight compared to White, for just a pawn sac.

But then, when White takes the **c6** pawn: **4... Qc7!?** Now the queen eyes **h2**, attacks the pawn on **c6**, defends **b7** and **e5**. The only reasonable response for White is to take on **b7**. If you look at the alternatives, **Nf3** and **d4** give back the pawn for nothing. **Bb5** is interesting, maybe I will look later into it, but the fact that the Black queen can fork the king and the bishop by going to **e5** can be a minus for White.

![image.png](https://image.lichess1.org/display?fmt=png&h=0&op=resize&path=xw30lPeymDO1.png&w=800&sig=1db2a0ccd33f5f68158b70429e678f6e86c50186)

White can still try to ruin our fun with any of those moves and the study looks into the **5\. Nf3** line, where we have a surprise for them as well, but the focus is on White taking the pawn with **5\. cxb7**. After we take with the bishop, Black basically has three pieces developed to White's one. We're doing great!

An important move is **a6**, which looks weird after all that talk about development of pieces, but that I recommend to play at the earliest convenience. For example, best White moves now are **Nf3**, which is played the most, and **d4**. But as good in terms of eval is **Nb5**, attacking our queen immediately and also eyeing **d6**, where in many lines a dark squared bishop is essential. Yet **Nb5** almost never played. So here, after let's say **Nf3**, play **6...a6**, preventing anything White from coming on **b5**.

In fact it's such an important move that an **a6** Geschev variation, where a6 is played before Qc7, looks promising. I've added an extra short chapter at the end of the study about it.

From here there are two plans: **Nd7** and **e6**. Both moves are good and lead to similar ideas. **e6** needs to be played eventually, to liberate the dark square bishop, but I recommend **Nd7** first. This protects the king for random checks, but also allows an unintuitive idea: long castle, which in some lines frees the last piece, the rook on **a8**, for attack by castling on the side that has no pawns. In fact, we are waiting for White to short castle. If they don't, you keep developing pieces, so if you started with **Nd7** and White still doesn't castle, you can play **e6** next.

![image.png](https://image.lichess1.org/display?fmt=png&h=0&op=resize&path=9mm0Nqo8TM17.png&w=800&sig=e1b6b6101824b7e23016665ff4b1d6447a18a5b4)
The blow comes with **Ng4** immediately as White castles. **h2** is attacked by knight and queen and the only defender of that square is attacked by the bishop on **b7**. You protect the knight on **g4** with the **h5** pawn. If the knight is captured, even by a pawn, the h8 rook will continue keeping pressure on **h2**. The bishop can go to **d6**, adding more pressure to **h2** or **g3**. All of Black's pieces, except maybe the **a8** rook, are laser focused on the king side while White has three pieces completely not developed: a rook, a bishop and their queen.

White is in dire straits and most of the time, they misplay the position anyway, even if objectively they are on top.

## The situation

Based on the position (there are several combinations of moves that reach similar positions) White has multiple options, but chooses poorly. **h3** is usually played, **g3** is a close second, and although sometimes they are decent moves, they almost always end up badly. If the light square bishop can reach **e4**, **Be4** is usually great for White, but hard to find. Other things like **Re1** can be good, but are almost never played.

**h3** is met with **h5, g3** seems to solve a lot of problems, but the knight on **g4** can take on **h2** anyway, making room for the rook, and in some situations the **f2** pawn is pinned to the king rendering **g3** undefended. Any **g3** pawn can be taken with a bishop sac anyway, inviting the queen in. The light square bishop on **b7** is a monster which can coordinate with any other piece for sacrifices, pins or give support to a rook mate.

![image.png](https://image.lichess1.org/display?fmt=png&h=0&op=resize&path=YMzhdrl4zvaw.png&w=800&sig=5027ccfee0f6015b23c2a6dd60248eba4554eb02)
In the situation above, for example, **Re1** is the best move and was played once. **h3** is a close second, but after that 69.4% of games ended with Black winning.

In the following moves after h3, you get to this:
![image.png](https://image.lichess1.org/display?fmt=png&h=0&op=resize&path=M-rR7PEWzpsV.png&w=800&sig=4cada640988a13b4cdf5c2edeba3dd357829ad77)
**Re1** still the best move, **g3** a decent one, everything else loses. The most common continuation leads to -5 eval and is won by Black most of the times even if they don't make the best move which at some point if **Qf4**.

![image.png](https://image.lichess1.org/display?fmt=png&h=0&op=resize&path=4CJDrdwBJal6.png&w=800&sig=bcaa78a25592f3045f5d381d40da0b9eda479062)

## The study

So here is the study I made for this. It's pretty rough, but it shows some nice lines where Black absolutely bamboozles White. Yes, I am bringing "bamboozle" back! It's time it is used more in clickbait chess video titles.

https://lichess.org/study/XY7QsFRV

## Conclusion

Responding to **e4** with the Alekhine, we invite White to a wild game with lots of tricks and traps. **Nc3** is often the reply from people who don't want that level of action. The **Qc7** variation of the Geschev Gambit returns fun to the game and forces White to navigate some very tricky situations.

Black's win percentage from the moment White plays **cxb7** is 57% for Blitz or slower games rated 1800+, for White's 40%.

[The attached study](https://lichess.org/study/XY7QsFRV) is showing what the plans are and the most likely lines.

Hope you use this in your games. Let me know!
