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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/AbkIToXj"] [Date "2023.05.29"] [Round "-"] [White "Akramhhh"] [Black "Tuilashin"] [Result "0-1"] [GameId "AbkIToXj"] [UTCDate "2023.05.29"] [UTCTime "03:06:57"] [WhiteElo "1500"] [BlackElo "1315"] [WhiteRatingDiff "-381"] [BlackRatingDiff "+104"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d6?? { (-3.08 → -0.87) Blunder. Nh6 was best. } { [%eval -0.87] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. a3?? { (-0.87 → -5.18) Blunder. d3 was best. } { [%eval -5.18] } (2. d3 Bxh3 3. Nxh3 g5 4. Bxg5 Nd7 5. Bxe7 Nxe7 6. g3 Rc8) 2... Bxh3 { [%eval -4.98] } 3. Rxh3 { [%eval -4.69] } 3... Nh6?? { (-4.69 → 3.96) Blunder. Qc8 was best. } { [%eval 3.96] } (3... Qc8 4. Rxh7) 4. Rxh6 { [%eval 3.64] } 4... gxh6 { [%eval 4.2] } 5. Nf3?! { (4.20 → 3.16) Inaccuracy. c3 was best. } { [%eval 3.16] } (5. c3 Nd7) 5... Rg8?? { (3.16 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (5... h5) 6. Ng5 { [%eval #14] } 6... Rxg5 { [%eval #12] } 7. g3?? { (Mate in 12 → -0.59) Lost forced checkmate sequence. g4 was best. } { [%eval -0.59] } (7. g4 Rxg4 8. e4 Rxe4 9. Qg4 Rxe1 10. a4 Rxf1 11. Ra3 Rxf2 12. Qe2 Rxe2 13. d4 Rxc2) 7... Rxg3 { [%eval -0.03] } 8. fxg3 { [%eval -0.17] } 8... Nc6?? { (-0.17 → Mate in 13) Checkmate is now unavoidable. Na6 was best. } { [%eval #13] } (8... Na6 9. a4) 9. d4 { [%eval #13] } 9... Nxd4 { [%eval #12] } 10. Qxd4 { [%eval #12] } 10... Bg7 { [%eval #10] } 11. Qxd6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-11] } (11. Bxh6 Bxh6 12. Qxa7 Rxa7 13. Bg2 Rxa3 14. Bxb7 Rxa1 15. Nc3 Rxe1 16. Na2 Rxe2 17. c4 Rxb2) 11... Bxb2?? { (Mate in 11 → 5.34) Lost forced checkmate sequence. Qxd6 was best. } { [%eval 5.34] } (11... Qxd6 12. Bxh6 Qxg3 13. Bxg7 Qxa3 14. bxa3 e5 15. Bxe5 f5 16. Bxc7 f4 17. Bxf4 Rb8 18. Bxb8) 12. Qxc7 { [%eval 4.86] } 12... Bxa3?? { (4.86 → Mate in 9) Checkmate is now unavoidable. Bxc1 was best. } { [%eval #9] } (12... Bxc1 13. Qxb7 Bxa3 14. Qxa8 Qxa8 15. Nxa3 Qf3 16. exf3 a6 17. Bxa6 Kd8 18. Bc8 Kxc8 19. g4) 13. Rxa3?? { (Mate in 9 → 3.90) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 3.9] } (13. Qxb7 Bxc1 14. Qxa8 Qxa8 15. Rxa7 Qxa7 16. Kf2 Qxf2 17. Bh3 Qxg3 18. Be6 fxe6 19. Na3 Bxa3) 13... Qxc7 { [%eval 4.42] } 14. Rxa7?? { (4.42 → -0.28) Blunder. Bxh6 was best. } { [%eval -0.28] } (14. Bxh6 Qxg3) 14... Qxc2?? { (-0.28 → Mate in 14) Checkmate is now unavoidable. Qxg3 was best. } { [%eval #14] } (14... Qxg3 15. Bxh6 Qxe1 16. Rxb7 Qxe2 17. Rxe7 Kxe7 18. Bxe2 Re8 19. Bf3 Ra8 20. Bxa8 f5 21. Bf8) 15. Rxb7?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-7] } (15. Bxh6 Qxb1 16. Rxb7 Qxe1 17. Rxe7 Qxf1 18. Rxe8 Qxe2 19. Rxe2 f6 20. Re3 Rh8 21. Rd3 Rf8) 15... Qxe2?? { (Mate in 7 → 0.27) Lost forced checkmate sequence. Qxc1 was best. } { [%eval 0.27] } (15... Qxc1 16. Rxe7 Qxb1 17. Rxe8 Qxe1 18. Rxa8 Qxe2 19. Bxe2 h5 20. Bxh5 h6 21. Bxf7 h5 22. Bxh5#) 16. Rxe7 { [%eval 0.28] } 16... Kxe7 { [%eval 0.18] } 17. Kxe2?? { (0.18 → Mate in 5) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-5] } (17. Bxh6 Qxf1) 17... Ra3?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Kf6 was best. } { [%eval #5] } (17... Kf6 18. Bxh6 Rf8 19. Bxf8 h6 20. Bxh6 Kg5 21. Bxg5 f6 22. Bxf6#) 18. Bxa3?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #-4] } (18. Bxh6 Rxg3 19. Kf3 Rxf3 20. Bf8 Kxf8 21. Bh3 Rxh3 22. Nc3 Rxc3#) 18... h5?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. Kf8 was best. } { [%eval #12] } (18... Kf8 19. Bxf8 f5 20. Bxh6 f4 21. Bxf4 h6 22. Bxh6#) 19. Bxe7 { [%eval #12] } 19... h4 { [%eval #11] } 20. gxh4?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. Bxh4 was best. } { [%eval #-2] } (20. Bxh4 f5 21. g4 fxg4 22. Bh3 gxh3 23. Bf2 h2 24. Nd2 h5 25. Bg1 hxg1=B 26. Nf1 Bf2) 20... f6 { [%eval #-2] } 21. Bxf6 { [%eval #-1] } 21... h5 { [%eval #-1] } 22. Bh3# { Game ends by variant rule. } 0-1