FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/AkobKnAA"]
[Date "2023.04.20"]
[Round "-"]
[White "DimanthaLakvin"]
[Black "Amisam"]
[Result "1-0"]
[GameId "AkobKnAA"]
[UTCDate "2023.04.20"]
[UTCTime "16:40:36"]
[WhiteElo "1350"]
[BlackElo "1248"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-33"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. f3?? { (Mate in 16 → -2.86) Lost forced checkmate sequence. b4 was best. } { [%eval -2.86] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Nxd7) 2... Ba3 { [%eval -3.24] } 3. bxa3 { [%eval -2.4] } 3... Qh4 { [%eval -3.02] } 4. gxh4 { [%eval -2.98] } 4... g5 { [%eval -3.73] } 5. hxg5 { [%eval -2.78] } 5... Nf6 { [%eval -3.95] } 6. gxf6 { [%eval -3.61] } 6... Ke7?? { (-3.61 → 0.69) Blunder. Kf8 was best. } { [%eval 0.69] } (6... Kf8 7. c3 Kg7 8. fxg7 d5 9. gxh8=Q b5 10. Qxc8 Nd7 11. Qxa8 e5 12. Qxd5 Nc5 13. Qxc5) 7. fxe7 { [%eval 0.08] } 7... Rf8 { [%eval 0.75] } 8. exf8=N { [%eval 0.38] } 8... Nc6 { [%eval 0.68] } 9. Nxd7?? { (0.68 → -9.79) Blunder. Nxe6 was best. } { [%eval -9.79] } (9. Nxe6 dxe6 10. Kf2 a5 11. f4 Ne7 12. f5 Nxf5 13. Bh3 Ne7 14. Bxe6 fxe6 15. Qf1 a4) 9... Bxd7 { [%eval -9.57] } 10. d4? { (-9.57 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (10. a4 a5) 10... Nxd4 { [%eval #-8] } 11. Qxd4 { [%eval #-7] } 11... c5 { [%eval #-8] } 12. Qxc5 { [%eval #-7] } 12... Bb5?? { (Mate in 7 → 8.61) Lost forced checkmate sequence. Rd8 was best. } { [%eval 8.61] } (12... Rd8 13. Qxa7 f6 14. Qxb7 Be8 15. Qxh7 Bg6 16. Qxg6 e5 17. Qxf6 Rd7 18. Qxe5 Rd4 19. Qxd4#) 13. Qxa7 { [%eval 7.54] } 13... Rxa7 { [%eval 9.31] } 14. a4 { [%eval 9.49] } 14... Bxa4 { [%eval 6.62] } 15. Ba3 { [%eval 8.92] } 15... Bxc2 { [%eval #17] } 16. Nc3? { (Mate in 17 → 7.77) Lost forced checkmate sequence. Nd2 was best. } { [%eval 7.77] } (16. Nd2 Rxa3 17. Nb3 Bxb3 18. axb3 Rxb3 19. Bh3 Rxf3 20. Bxe6 fxe6 21. Nxf3 e5 22. Nxe5 b6) 16... Rxa3 { [%eval 7.87] } 17. Rd1 { [%eval #21] } 17... Rxa2 { [%eval #18] } 18. Nxa2 { [%eval #18] } 18... Bxd1 { [%eval #17] } 19. Kxd1 { [%eval #20] } 19... b5 { [%eval #14] } 20. Nc1 { [%eval #15] } 20... b4 { [%eval #13] } 21. Nb3 { [%eval #13] } 21... f5 { [%eval #11] } 22. Bg2 { [%eval #13] } 22... f4 { [%eval #12] } 23. e3 { [%eval #12] } 23... fxe3 { [%eval #9] } 24. Ne2 { [%eval #9] } 24... h5 { [%eval #7] } 25. h3 { [%eval #8] } 25... h4 { [%eval #7] } 26. Ng3 { [%eval #18] } 26... hxg3 { [%eval #17] } 27. Rh2?? { (Mate in 17 → 1.68) Lost forced checkmate sequence. Kc2 was best. } { [%eval 1.68] } (27. Kc2 e5 28. Rb1 e2 29. Bf1 exf1=K 30. Rxf1 e4 31. fxe4 g2 32. Rf2 g1=B 33. h4 Bxf2) 27... gxh2 { [%eval 1.74] } 28. Bf1 { [%eval 1.74] } 28... e2?? { (1.74 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #12] } (28... e5 29. h4 e4 30. fxe4 h1=K 31. Be2 Kg2 32. Nd2 exd2 33. Kxd2 b3 34. h5 b2 35. h6) 29. Bxe2?? { (Mate in 12 → 5.30) Lost forced checkmate sequence. Kxe2 was best. } { [%eval 5.3] } (29. Kxe2 e5 30. Kd2 e4 31. fxe4 h1=K 32. Bg2 Kxg2 33. e5 Kxh3 34. e6 Kg4 35. e7 Kf5) 29... e5?? { (5.30 → Mate in 13) Checkmate is now unavoidable. h1=K was best. } { [%eval #13] } (29... h1=K 30. Bd3) 30. f4?? { (Mate in 13 → 1.69) Lost forced checkmate sequence. Bf1 was best. } { [%eval 1.69] } (30. Bf1 e4 31. fxe4 h1=K 32. Bg2 Kxg2 33. e5 Kxh3 34. e6 Kg3 35. e7 Kf3 36. Kc2 Ke4) 30... exf4 { [%eval 1.72] } 31. Bd3 { [%eval 1.71] } 31... f3 { [%eval 1.76] } 32. Kc2 { [%eval 1.85] } 32... f2?? { (1.85 → Mate in 6) Checkmate is now unavoidable. h1=K was best. } { [%eval #6] } (32... h1=K 33. h4 f2 34. Bg6 Kg2 35. h5 f1=N 36. h6 Kf3 37. Nd2 Nxd2 38. Kxd2 Ke3 39. Kxe3) 33. Bf1 { [%eval #6] } 33... h1=Q { [%eval #4] } 34. h4 { [%eval #4] } 34... Qxh4 { [%eval #3] } 35. Nd4 { [%eval #3] } 35... Qxd4 { [%eval #2] } 36. Kc3 { [%eval #2] } 36... bxc3 { [%eval #1] } 37. Bd3 { [%eval #1] } 37... Qxd3# { Game ends by variant rule. } 1-0

