FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/B1ylFr6e"]
[Date "2025.09.05"]
[Round "-"]
[White "Lizalarionova"]
[Black "N_R_16"]
[Result "1-0"]
[GameId "B1ylFr6e"]
[UTCDate "2025.09.05"]
[UTCTime "09:26:27"]
[WhiteElo "1205"]
[BlackElo "1655"]
[WhiteRatingDiff "+170"]
[BlackRatingDiff "-14"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... dxc6?? { (5.05 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. Qg4 { [%eval #15] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. Ne2 { [%eval #13] } 7... Bxc2 { [%eval #12] } 8. Rd1?? { (Mate in 12 → 0.20) Lost forced checkmate sequence. Bc3 was best. } { [%eval 0.2] } (8. Bc3 Bxb1 9. Bxg7 Bxg7 10. Raxb1 Bxb2 11. Rxb2 Na6 12. Rb4 Nxb4) 8... Bxb1 { [%eval 0.82] } 9. Raxb1 { [%eval -0.06] } 9... e6?? { (-0.06 → Mate in 9) Checkmate is now unavoidable. Kd7 was best. } { [%eval #9] } (9... Kd7 10. Be1) 10. Bb4 { [%eval #9] } 10... Bxb4 { [%eval #8] } 11. Rd2 { [%eval #8] } 11... Bxd2 { [%eval #7] } 12. Re1?? { (Mate in 7 → -4.19) Lost forced checkmate sequence. f4 was best. } { [%eval -4.19] } (12. f4 Bxe3 13. Nc3 Bxf4 14. b4 Bxh2 15. g3 Bxg3 16. Re1 Bxe1 17. Nb1 Bxb4) 12... Bxe3 { [%eval -3.97] } 13. fxe3 { [%eval -3.88] } 13... Ne7 { [%eval -3.73] } 14. g3 { [%eval -4.46] } 14... Nd7 { [%eval -4.15] } 15. h3 { [%eval -5.1] } 15... h5 { [%eval -4.56] } 16. g4 { [%eval -4.89] } 16... hxg4 { [%eval -4.53] } 17. hxg4 { [%eval -5.46] } 17... Rh1 { [%eval -5.0] } 18. Rxh1 { [%eval -5.3] } 18... Nf5?? { (-5.30 → Mate in 20) Checkmate is now unavoidable. Nf8 was best. } { [%eval #20] } (18... Nf8) 19. gxf5 { [%eval #22] } 19... exf5 { [%eval 6.84] } 20. e4?? { (6.84 → -4.77) Blunder. Nc3 was best. } { [%eval -4.77] } (20. Nc3 f4) 20... fxe4 { [%eval -4.55] } 21. Re1?? { (-4.55 → Mate in 9) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-9] } (21. Ng1 f5) 21... Ne5?? { (Mate in 9 → -5.33) Lost forced checkmate sequence. f5 was best. } { [%eval -5.33] } (21... f5 22. Ra1 f4 23. Nxf4 g6 24. Nxg6 Ke7 25. Nxe7 e3 26. Nxc6 Rc8 27. Nxa7) 22. b3?? { (-5.33 → Mate in 9) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-9] } (22. Rd1 Nd7) 22... e3?? { (Mate in 9 → -7.00) Lost forced checkmate sequence. f5 was best. } { [%eval -7.0] } (22... f5 23. Ra1 Nc4 24. bxc4 f4 25. Nxf4 g6 26. Nxg6 Ke7 27. Nxe7 a5 28. Nxc6) 23. a4?? { (-7.00 → Mate in 9) Checkmate is now unavoidable. b4 was best. } { [%eval #-9] } (23. b4 c5) 23... Nc4 { [%eval #-9] } 24. bxc4 { [%eval #-8] } 24... Rb8?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. f5 was best. } { [%eval #4] } (24... f5 25. Nd4 Ke7 26. Nxc6 Rf8 27. Nxa7 Kf7 28. Rxe3 Ke6 29. Rxe6 g6 30. Rxg6) 25. a5?? { (Mate in 4 → -6.12) Lost forced checkmate sequence. Rb1 was best. } { [%eval -6.12] } (25. Rb1 Rxb1 26. Nc1 Rxc1 27. c5 Rxc5 28. a5 Rxa5#) 25... a6?? { (-6.12 → Mate in 3) Checkmate is now unavoidable. Ra8 was best. } { [%eval #3] } (25... Ra8 26. Rh1) 26. Rb1 { [%eval #3] } 26... Rxb1 { [%eval #2] } 27. Nc1 { [%eval #2] } 27... Rxc1 { [%eval #1] } 28. c5 { [%eval #1] } 28... Rxc5# { Game ends by variant rule. } 1-0

