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[Event "rated variant:antichess game"] [Site "https://lichess.org/BFBjptJo"] [Date "2024.04.22"] [Round "-"] [White "Diablo4747"] [Black "Gomana_Sherif_14"] [Result "1-0"] [GameId "BFBjptJo"] [UTCDate "2024.04.22"] [UTCTime "20:17:15"] [WhiteElo "962"] [BlackElo "971"] [WhiteRatingDiff "+121"] [BlackRatingDiff "-22"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.03] } 1... d5?! { (-0.03 → 0.70) Inaccuracy. e6 was best. } { [%eval 0.7] } (1... e6 2. a4 Bd6 3. Nf3 Bxh2 4. Nxh2 Ne7 5. g4 Rf8 6. g5) 2. cxd5 { [%eval 0.08] } 2... Qxd5 { [%eval 0.56] } 3. e4?? { (0.56 → -30.25) Blunder. g4 was best. } { [%eval -30.25] } (3. g4 Bxg4) 3... Qxa2 { [%eval #-14] } 4. Rxa2 { [%eval #-13] } 4... Bf5 { [%eval #-13] } 5. exf5 { [%eval #-12] } 5... g6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (5... b5 6. Bxb5 h6 7. Bxe8 Rh7 8. Bxf7 Nd7 9. Bxg8 c6 10. Bxh7 Rc8 11. Rxa7 g5 12. Rxd7) 6. fxg6 { [%eval #12] } 6... hxg6 { [%eval #11] } 7. Rxa7 { [%eval #11] } 7... Rxa7 { [%eval #10] } 8. Qa4 { [%eval #10] } 8... Rxa4 { [%eval #9] } 9. Ba6?? { (Mate in 9 → -0.06) Lost forced checkmate sequence. h4 was best. } { [%eval -0.06] } (9. h4 Rhxh4 10. Rxh4 Rxh4 11. d4 Rxd4 12. Bd3 Rxd3 13. Kd1 Rxd1 14. Nf3 Rxc1 15. b3 Rxb1) 9... Nxa6?? { (-0.06 → Mate in 8) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #8] } (9... Rxa6 10. h3 Rxh3 11. Rxh3 f5 12. Na3 Rxa3 13. Rxa3 f4 14. g4 fxg3 15. fxg3 Kd7 16. b3) 10. Na3?? { (Mate in 8 → -2.70) Lost forced checkmate sequence. h4 was best. } { [%eval -2.7] } (10. h4 Rhxh4 11. Rxh4 Rxh4 12. d4 Rxd4 13. Kd1 Rxd1 14. Nf3 Rxc1 15. b3 Rxb1 16. g4 Rxb3) 10... Rxa3 { [%eval -2.64] } 11. bxa3 { [%eval -2.49] } 11... Rxh2 { [%eval -2.43] } 12. Rxh2 { [%eval -2.32] } 12... Bh6 { [%eval -1.89] } 13. Rxh6 { [%eval -2.32] } 13... Nxh6 { [%eval -3.09] } 14. g4 { [%eval -2.05] } 14... Nxg4 { [%eval -2.44] } 15. f3?? { (-2.44 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (15. a4) 15... Nb4?? { (Mate in 9 → -1.97) Lost forced checkmate sequence. Ne3 was best. } { [%eval -1.97] } (15... Ne3 16. dxe3 Nb4 17. axb4 c5 18. bxc5 b6 19. cxb6 g5 20. b7 g4 21. fxg4 f5 22. gxf5) 16. axb4?? { (-1.97 → Mate in 8) Checkmate is now unavoidable. fxg4 was best. } { [%eval #-8] } (16. fxg4 Na6 17. g5 f5 18. gxf6 exf6 19. Nf3 f5 20. Nd4 Kd7 21. Nxf5 gxf5 22. Bb2 f4) 16... c5?? { (Mate in 8 → 1.98) Lost forced checkmate sequence. Ne3 was best. } { [%eval 1.98] } (16... Ne3 17. dxe3 c5 18. bxc5 b6 19. cxb6 g5 20. b7 g4 21. fxg4 f5 22. gxf5 e6 23. fxe6) 17. bxc5?? { (1.98 → Mate in 7) Checkmate is now unavoidable. fxg4 was best. } { [%eval #-7] } (17. fxg4) 17... b6?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Ne3 was best. } { [%eval #5] } (17... Ne3 18. dxe3 b6 19. cxb6 g5 20. b7 g4 21. fxg4 f5 22. gxf5 e6 23. fxe6 Kd7 24. exd7#) 18. cxb6?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. fxg4 was best. } { [%eval #-6] } (18. fxg4 bxc5 19. d4 cxd4 20. Be3 dxe3 21. Kf2 exf2 22. g5 fxg1=K#) 18... f5?? { (Mate in 6 → 2.56) Lost forced checkmate sequence. Ne3 was best. } { [%eval 2.56] } (18... Ne3 19. dxe3 g5 20. Ke2 g4 21. fxg4 f5 22. gxf5 e6 23. fxe6 Kd7 24. exd7#) 19. fxg4 { [%eval 2.13] } 19... fxg4 { [%eval 2.23] } 20. Nf3?? { (2.23 → 0.24) Blunder. Bb2 was best. } { [%eval 0.24] } (20. Bb2 e5) 20... gxf3 { [%eval 0.12] } 21. Ke2?? { (0.12 → -2.06) Blunder. Kf2 was best. } { [%eval -2.06] } (21. Kf2 g5 22. Kxf3 g4 23. Kxg4 e5 24. b7 e4 25. d3 exd3 26. Bb2 Kd8 27. Be5 Kc7) 21... fxe2 { [%eval -1.8] } 22. Bb2 { [%eval -1.95] } 22... Kd7?? { (-1.95 → 0.21) Blunder. e5 was best. } { [%eval 0.21] } (22... e5 23. Bxe5 g5 24. Ba1 g4 25. d4 e1=R 26. d5 Rxa1 27. d6 g3 28. d7 Kxd7 29. b7) 23. Bf6?? { (0.21 → -1.99) Blunder. Be5 was best. } { [%eval -1.99] } (23. Be5 Ke8) 23... exf6 { [%eval -2.3] } 24. d4 { [%eval -1.79] } 24... Kc7?? { (-1.79 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (24... g5 25. d5) 25. bxc7 { [%eval #12] } 25... f5 { [%eval #10] } 26. d5 { [%eval #10] } 26... g5 { [%eval #9] } 27. d6 { [%eval #9] } 27... e1=Q { [%eval #7] } 28. d7 { [%eval #8] } 28... Qe8 { [%eval #5] } 29. dxe8=Q { [%eval #5] } 29... f4 { [%eval #4] } 30. Qe3 { [%eval #4] } 30... fxe3 { [%eval #3] } 31. c8=Q?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. c8=R was best. } { [%eval #-2] } (31. c8=R e2 32. Rf8 e1=B 33. Rf4 gxf4#) 31... e2?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. g4 was best. } { [%eval #2] } (31... g4 32. Qxg4 e2 33. Qxe2#) 32. Qf8 { [%eval #2] } 32... e1=Q { [%eval #1] } 33. Qf4 { [%eval #1] } 33... gxf4# { Game ends by variant rule. } 1-0