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[Event "rated variant:antichess game"] [Site "https://lichess.org/BlSjYQsH"] [Date "2023.05.16"] [Round "-"] [White "Lubaba-FIRE11"] [Black "Rezaatooom69"] [Result "1-0"] [GameId "BlSjYQsH"] [UTCDate "2023.05.16"] [UTCTime "16:20:00"] [WhiteElo "1274"] [BlackElo "1367"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-202"] [WhiteTitle "WCM"] [WhiteFideId "10226516"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... Nc6?? { (-3.08 → 2.38) Blunder. Nh6 was best. } { [%eval 2.38] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. a3?? { (2.38 → -5.84) Blunder. d4 was best. } { [%eval -5.84] } (2. d4) 2... Nb4 { [%eval #-17] } 3. axb4 { [%eval #-20] } 3... a5?? { (Mate in 20 → 0.61) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.61] } (3... Nh6 4. Rxa7 Rxa7 5. f3 Ng4 6. fxg4 g5 7. d3 f5 8. Bxg5 fxg4 9. hxg4 e5 10. Bxd8) 4. Rxa5 { [%eval 0.23] } 4... Rxa5 { [%eval 0.69] } 5. bxa5 { [%eval 0.53] } 5... b6 { [%eval 1.01] } 6. axb6 { [%eval 0.85] } 6... cxb6 { [%eval 0.0] } 7. c3 { [%eval -0.35] } 7... Nf6?? { (-0.35 → 3.27) Blunder. Nh6 was best. } { [%eval 3.27] } (7... Nh6 8. Qc2) 8. Na3?? { (3.27 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (8. e4 Nxe4 9. Ba6 Nxf2 10. Kxf2 Bxa6 11. c4 Bxc4 12. d3 Bxd3 13. Qxd3 f5 14. Qxd7 Kxd7) 8... Ng4 { [%eval #-12] } 9. hxg4 { [%eval #-11] } 9... e6?? { (Mate in 11 → 1.40) Lost forced checkmate sequence. b5 was best. } { [%eval 1.4] } (9... b5 10. Nxb5 h5 11. Rxh5 Rxh5 12. gxh5 Qc7 13. Nxc7 e5 14. Nxe8 Ba3 15. bxa3 Bb7 16. Nxg7) 10. Rxh7 { [%eval 1.53] } 10... Rxh7 { [%eval 0.94] } 11. Qa4? { (0.94 → -0.36) Mistake. Qb3 was best. } { [%eval -0.36] } (11. Qb3 Bxa3 12. Qxb6 Bxb2 13. Bxb2 Qxb6 14. e3 Qxe3 15. fxe3 Ba6 16. Bxa6 Kd8 17. Be2 Ke7) 11... Bxa3 { [%eval -0.13] } 12. Qxd7 { [%eval -0.37] } 12... Qxd7? { (-0.37 → 0.76) Mistake. Kxd7 was best. } { [%eval 0.76] } (12... Kxd7 13. bxa3 Qh4 14. Bb2 Qxg4 15. Nh3 Qxg2 16. Bxg2 Rxh3 17. Bxh3 g5 18. Bxe6 fxe6 19. Kf1) 13. bxa3 { [%eval 0.6] } 13... Qxd2 { [%eval 0.53] } 14. Bxd2?? { (0.53 → Mate in 7) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-7] } (14. Kxd2 Kd7 15. g5 e5 16. Kc2 e4 17. f4 exf3 18. gxf3 g6 19. Bh3 Rxh3 20. Nxh3 Ke7) 14... Rh3?? { (Mate in 7 → 1.37) Lost forced checkmate sequence. g5 was best. } { [%eval 1.37] } (14... g5 15. Bxg5 f6 16. Bxf6 Kd8 17. Bxd8 Bb7 18. Bxb6 Bxg2 19. Bxg2 Rc7 20. Bxc7 e5 21. Bxe5#) 15. gxh3?? { (1.37 → Mate in 7) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-7] } (15. Nxh3 g6) 15... f5?? { (Mate in 7 → 3.06) Lost forced checkmate sequence. g5 was best. } { [%eval 3.06] } (15... g5 16. Bxg5 f6 17. Bxf6 Kd8 18. Bxd8 e5 19. Bxb6 Bxg4 20. hxg4 e4 21. f4 exf3 22. exf3#) 16. gxf5 { [%eval 3.47] } 16... exf5 { [%eval 4.13] } 17. Bh6 { [%eval 3.8] } 17... gxh6 { [%eval 3.33] } 18. e3?? { (3.33 → Mate in 5) Checkmate is now unavoidable. f4 was best. } { [%eval #-5] } (18. f4) 18... Ke7?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. b5 was best. } { [%eval #7] } (18... b5 19. Bxb5 Bb7 20. Bxe8 f4 21. exf4 Bf3 22. Nxf3 h5 23. Bxh5#) 19. e4?? { (Mate in 7 → 1.30) Lost forced checkmate sequence. Ba6 was best. } { [%eval 1.3] } (19. Ba6 Bxa6 20. c4 Bxc4 21. e4 fxe4 22. Nf3 exf3 23. Kf1 Bxf1 24. a4 Bxh3 25. a5 bxa5#) 19... fxe4 { [%eval 1.13] } 20. Nf3 { [%eval 1.36] } 20... Bxh3 { [%eval 1.13] } 21. Bxh3 { [%eval 1.58] } 21... exf3 { [%eval 1.07] } 22. Bg2?? { (1.07 → -3.45) Blunder. a4 was best. } { [%eval -3.45] } (22. a4 Kf6 23. c4 Kg5 24. Kd2 Kf4 25. Kd1 h5 26. a5 bxa5 27. c5 Kg4 28. Bxg4 hxg4) 22... fxg2 { [%eval -3.54] } 23. Kf1 { [%eval -2.22] } 23... gxf1=Q?? { (-2.22 → Mate in 3) Checkmate is now unavoidable. gxf1=N was best. } { [%eval #3] } (23... gxf1=N 24. f4) 24. c4?? { (Mate in 3 → -1.83) Lost forced checkmate sequence. f4 was best. } { [%eval -1.83] } (24. f4 Qxf4 25. a4 Qxa4 26. c4 Qxc4#) 24... Qxc4?? { (-1.83 → Mate in 2) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #2] } (24... Qxf2 25. a4 Qb2 26. a5 bxa5 27. c5 a4 28. c6 a3 29. c7 a2 30. c8=K Qb8 31. Kxb8) 25. a4 { [%eval #2] } 25... Qxa4 { [%eval #1] } 26. f4 { [%eval #1] } 26... Qxf4# { Game ends by variant rule. } 1-0