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[Event "CL Summer... 8. Three-check Arena"] [Site "https://lichess.org/CK8lXkwJ"] [Date "2021.06.04"] [Round "-"] [White "grandmaster0717"] [Black "AlexTriapishko"] [Result "1-0"] [GameId "CK8lXkwJ"] [UTCDate "2021.06.04"] [UTCTime "13:25:35"] [WhiteElo "1983"] [BlackElo "1924"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-25"] [BlackTitle "IM"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.13] } { A00 Van't Kruijs Opening } 1... c6 { [%eval 0.31] } 2. Nf3 { [%eval 0.44] } 2... d5 { [%eval 0.77] } 3. Nc3 { [%eval 0.38] } 3... Bg4 { [%eval 0.48] } 4. d4 { [%eval 0.44] } 4... e6 { [%eval 0.08] } 5. Be2 { [%eval -0.04] } 5... Bb4? { (-0.04 → 1.17) Mistake. Nf6 was best. } { [%eval 1.17] } (5... Nf6 6. O-O) 6. Bd2?! { (1.17 → 0.21) Inaccuracy. O-O was best. } { [%eval 0.21] } (6. O-O Bxf3 7. Bxf3 Ne7 8. e4 O-O 9. Bg5 Nd7 10. Qd3 h6 11. Bd2 Ng6 12. Rae1 Qh4) 6... Nf6 { [%eval 0.21] } 7. Ne5 { [%eval 0.07] } 7... Bxe2 { [%eval -0.07] } 8. Qxe2 { [%eval 0.21] } 8... O-O { [%eval 0.31] } 9. O-O { [%eval 0.32] } 9... Nbd7 { [%eval 0.5] } 10. f4 { [%eval 0.42] } 10... Bxc3 { [%eval 0.36] } 11. Bxc3 { [%eval 0.49] } 11... Ne4 { [%eval 0.55] } 12. Be1?! { (0.55 → -0.49) Inaccuracy. Bb4 was best. } { [%eval -0.49] } (12. Bb4 c5) 12... Nxe5 { [%eval -0.53] } 13. fxe5 { [%eval -0.86] } 13... f5 { [%eval -0.83] } 14. Rf3?! { (-0.83 → -1.60) Inaccuracy. exf6 was best. } { [%eval -1.6] } (14. exf6 Rxf6) 14... Qg5 { [%eval -1.64] } 15. Rh3?? { (-1.64 → -3.82) Blunder. Bb4 was best. } { [%eval -3.82] } (15. Bb4 Rf7) 15... f4 { [%eval -3.78] } 16. Bh4?! { (-3.78 → -4.81) Inaccuracy. Bb4 was best. } { [%eval -4.81] } (16. Bb4 c5 17. Bxc5 Rf5 18. Rf1 Nxc5 19. dxc5 Raf8 20. Rhf3 fxe3 21. Rxf5 Rxf5 22. Rxf5 Qxf5) 16... Qg6?? { (-4.81 → -0.60) Blunder. f3 was best. } { [%eval -0.6] } (16... f3) 17. Rf1 { [%eval -0.49] } 17... Rf5 { [%eval -0.48] } 18. exf4 { [%eval -0.82] } 18... Raf8 { [%eval -0.2] } 19. Rhf3?? { (-0.20 → -4.68) Blunder. Qe3 was best. } { [%eval -4.68] } (19. Qe3) 19... Qg4?? { (-4.68 → -0.54) Blunder. Qh5 was best. } { [%eval -0.54] } (19... Qh5) 20. Bg3?? { (-0.54 → -9.35) Blunder. Qe1 was best. } { [%eval -9.35] } (20. Qe1 g5 21. Bxg5 Nxg5 22. Rg3 Qh5 23. Rxg5+ Qxg5 24. fxg5 Rxf1+ 25. Qxf1 Rxf1+ 26. Kxf1 b6) 20... Nxg3 { [%eval -11.99] } 21. hxg3 { [%eval -12.78] } 21... Rh5 { [%eval -16.25] } 22. Kf2?! { (-16.25 → Mate in 3) Checkmate is now unavoidable. Re3 was best. } { [%eval #-3] } (22. Re3 Qg6) 22... Rh2?? { (Mate in 3 → 0.67) Lost forced checkmate sequence. Qxg3+ was best. } { [%eval 0.67] } (22... Qxg3+ 23. Kxg3 Rg5+ 24. Kh3 Rg3+) 23. Qd3?? { (0.67 → Mate in 8) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-8] } (23. Ke1 Qf5 24. Rb3 b5 25. Kd1 Qg6 26. Kc1 a5 27. Kb1 a4 28. Rbf3 Qe4 29. R3f2 Qxe2) 23... Rf5 { [%eval #-7] } 24. Rg1 { [%eval #-3] } 24... h5?? { (Mate in 3 → -1.39) Lost forced checkmate sequence. Qxg3+ was best. } { [%eval -1.39] } (24... Qxg3+ 25. Rxg3 Rxf4+ 26. Ke1 Rf1+) 25. c4?? { (-1.39 → Mate in 3) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-3] } (25. Ke1 h4) 25... h4?! { (Mate in 3 → -27.00) Lost forced checkmate sequence. Qxg3+ was best. } { [%eval -27.0] } (25... Qxg3+ 26. Rxg3 Rxf4+ 27. Ke1 Rf1+) 26. cxd5?! { (-27.00 → Mate in 3) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-3] } (26. Ke1 h3) 26... hxg3+ { [%eval #-5] } 27. Ke1 { [%eval #-5] } 27... exd5 { [%eval #-5] } 28. Qe3 { [%eval #-5] } 28... Qh4 { [%eval #-5] } 29. Kd2 { [%eval #-3] } 29... Qh3 { [%eval #-7] } 30. Kc3 { [%eval #-7] } 30... Rxg2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. c5 was best. } { [%eval 0.0] } (30... c5 31. a3 Rxg2 32. Rxg2 cxd4+ 33. Kb3 Qxg2 34. Rf2 Qh1 35. Rc2 Qd1 36. Qc1 Qxc2+) 31. Rxg2 { [%eval 0.0] } 31... Qxg2 { [%eval 0.0] } 32. Rxg3 { [%eval 0.0] } 32... Qf1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Qh2 was best. } { [%eval #3] } (32... Qh2 33. Rh3 Qg2 34. Rg3) 33. Rxg7+ { [%eval #2] } 33... Kf8 { [%eval #2] } 34. Rg8+ { [%eval #1] } 34... Ke7 { [%eval #1] } 35. Rg7+ { Game ends by variant rule. } 1-0