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[Event "rated variant:antichess game"] [Site "https://lichess.org/CN4sRqPY"] [Date "2025.07.29"] [Round "-"] [White "Amir_FoX7"] [Black "Mr_bluNdEr-2011"] [Result "1-0"] [GameId "CN4sRqPY"] [UTCDate "2025.07.29"] [UTCTime "14:38:53"] [WhiteElo "1247"] [BlackElo "1415"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... Bf3?? { (Mate in 10 → 4.96) Lost forced checkmate sequence. h5 was best. } { [%eval 4.96] } (7... h5 8. Qxh5 Rh8 9. Qxh8 g6 10. Qxf8 Bf3 11. Nxf3 Na6 12. Qxe7) 8. Nxf3?? { (4.96 → Mate in 9) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-9] } (8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 h5 11. c5 Rb8 12. b4 Rxb4) 8... e5 { [%eval #-9] } 9. Nxe5 { [%eval #-8] } 9... Nd7?? { (Mate in 8 → 2.74) Lost forced checkmate sequence. h5 was best. } { [%eval 2.74] } (9... h5 10. Qxh5 g6 11. Qxg6 Rxg6 12. Nxg6 c6 13. Nxf8 Nd7 14. Nxd7 Rb8 15. Nxb8) 10. Nxd7 { [%eval 0.55] } 10... Bc5 { [%eval 0.96] } 11. Nxc5 { [%eval 3.3] } 11... Rge8?? { (3.30 → Mate in 11) Checkmate is now unavoidable. Rac8 was best. } { [%eval #11] } (11... Rac8 12. Nb7 h5 13. Qxh5 c5 14. Qxc5 Rxc5 15. Nxc5 a6 16. Nxa6 Rb8 17. Nxb8) 12. Ne6 { [%eval #11] } 12... Rxe6 { [%eval #10] } 13. e4 { [%eval #10] } 13... Rxe4 { [%eval #9] } 14. f4 { [%eval #9] } 14... Rxf4 { [%eval #8] } 15. h4 { [%eval #8] } 15... Rxh4 { [%eval #7] } 16. Qh1 { [%eval #7] } 16... Rxh1 { [%eval #6] } 17. Ke3 { [%eval #7] } 17... Rxc1 { [%eval #6] } 18. a4?? { (Mate in 6 → 4.15) Lost forced checkmate sequence. Nc3 was best. } { [%eval 4.15] } (18. Nc3 Rxc2 19. Ne4 Rxb2 20. Rd1 Rxa2 21. Nf6 gxf6 22. Rd8 Rxd8 23. Kd4 Rxd4#) 18... Rxb1 { [%eval 4.37] } 19. Rxb1 { [%eval 3.87] } 19... c6 { [%eval 4.79] } 20. Kd3?! { (4.79 → 3.05) Inaccuracy. Rf1 was best. } { [%eval 3.05] } (20. Rf1 Rf8 21. Rxf8 a5 22. c4 c5 23. Rf4 h5 24. Kd3 g5 25. Rf1 g4) 20... Rc8?? { (3.05 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #9] } (20... c5 21. Rd1) 21. c4?? { (Mate in 9 → 4.08) Lost forced checkmate sequence. Ke4 was best. } { [%eval 4.08] } (21. Ke4 Rh8 22. Kd5 cxd5 23. c4 dxc4 24. b3 cxb3 25. Rxb3 a6 26. a5 Rb8) 21... Ra8?! { (4.08 → 5.30) Inaccuracy. h5 was best. } { [%eval 5.3] } (21... h5 22. Ke4) 22. c5 { [%eval 4.76] } 22... Rc8 { [%eval 5.27] } 23. Kd4 { [%eval 5.48] } 23... Rg8 { [%eval 6.16] } 24. Kd5?? { (6.16 → 2.06) Blunder. Re1 was best. } { [%eval 2.06] } (24. Re1 Re8) 24... cxd5 { [%eval 1.92] } 25. Rc1 { [%eval 2.71] } 25... Rd8 { [%eval 2.84] } 26. Rc4?? { (2.84 → -0.64) Blunder. c6 was best. } { [%eval -0.64] } (26. c6 g5 27. b4 g4 28. b5 h5 29. a5 h4 30. a6 g3 31. c7 h3) 26... dxc4 { [%eval -0.14] } 27. b3 { [%eval -0.88] } 27... cxb3 { [%eval -0.61] } 28. a5 { [%eval -1.06] } 28... Rd6?? { (-1.06 → Mate in 8) Checkmate is now unavoidable. a6 was best. } { [%eval #8] } (28... a6 29. c6) 29. cxd6 { [%eval #8] } 29... g5 { [%eval #5] } 30. a6 { [%eval #8] } 30... b2 { [%eval #7] } 31. d7 { [%eval #7] } 31... b1=R { [%eval #6] } 32. d8=R { [%eval #6] } 32... Rb7 { [%eval #5] } 33. axb7 { [%eval #5] } 33... g4 { [%eval #4] } 34. Rd1 { [%eval #5] } 34... g3 { [%eval #4] } 35. Rf1 { [%eval #4] } 35... h5 { [%eval #3] } 36. Rf2 { [%eval #3] } 36... gxf2 { [%eval #2] } 37. b8=R { [%eval #2] } 37... a5 { [%eval #1] } 38. Rb4 { [%eval #1] } 38... axb4# { Game ends by variant rule. } 1-0