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[Event "rated variant:atomic game"] [Site "https://lichess.org/COxGTX7n"] [Date "2022.11.16"] [Round "-"] [White "JTS_Dawnstar"] [Black "Murphy_the_Irish_red"] [Result "0-1"] [GameId "COxGTX7n"] [UTCDate "2022.11.16"] [UTCTime "00:46:38"] [WhiteElo "1937"] [BlackElo "1793"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+28"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.4] } 1... e5?? { (1.40 → 4.78) Blunder. f6 was best. } { [%eval 4.78] } (1... f6 2. e3 e6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4) 2. Ng5 { [%eval 4.67] } 2... f5 { [%eval 4.6] } 3. d4 { [%eval 4.97] } 3... d5 { [%eval 5.95] } 4. Ne6 { [%eval 5.7] } 4... Bxe6 { [%eval 5.18] } 5. Bg5 { [%eval 5.18] } 5... Qf6?! { (5.18 → 7.87) Inaccuracy. Qxg5 was best. } { [%eval 7.87] } (5... Qxg5 6. e4 h5 7. c3 Na6 8. exd5 Nb4 9. Bc4 Nc2+ 10. Kf1) 6. dxe5 { [%eval 7.9] } 6... Nf6 { [%eval 7.9] } 7. Bxf6 { [%eval 8.11] } 7... Nc6 { [%eval 8.17] } 8. c3 { [%eval 7.76] } 8... Ne5 { [%eval 9.44] } 9. e4 { [%eval 9.55] } 9... Ng4 { [%eval 30.75] } 10. exf5 { [%eval #10] } 10... Bc5 { [%eval #10] } 11. f4? { (Mate in 10 → 7.48) Lost forced checkmate sequence. Kd2 was best. } { [%eval 7.48] } (11. Kd2 Be3+ 12. Kc2 h5 13. Bb5+ Kd8 14. fxe3 Rf8 15. Qf3 Rxf3 16. Re1 d4 17. cxd4 c5) 11... Bf2+ { [%eval 7.67] } 12. Ke2?? { (7.67 → -1.03) Blunder. Kd2 was best. } { [%eval -1.03] } (12. Kd2 Be1+ 13. Ke2 O-O 14. Qa4 b5 15. Qa3 Rfe8+ 16. Kd1 Kh8 17. Bd3 h6 18. Qa6 Re6) 12... Kf7?? { (-1.03 → 5.05) Blunder. O-O-O was best. } { [%eval 5.05] } (12... O-O-O) 13. Qa4?? { (5.05 → 0.17) Blunder. Kf3 was best. } { [%eval 0.17] } (13. Kf3 g5 14. fxg5 Rhg8 15. Kf4 Kf8 16. Qh5 Be3+ 17. Kf5 Rg5+ 18. Kf6 Rxh5 19. Bd3 Re8) 13... b5 { [%eval 0.0] } 14. Qa6 { [%eval 0.0] } 14... Bb6 { [%eval 0.0] } 15. Qa3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Qc8 was best. } { [%eval #-8] } (15. Qc8 Raxc8 16. Kd2 Re8 17. Bxb5 Re2+ 18. Kd1 Re1+ 19. Kd2 Rd1+ 20. Ke2 Rd2+ 21. Ke1 Kf6) 15... b4 { [%eval #-7] } 16. Qa4 { [%eval #-7] } 16... c6 { [%eval #-6] } 17. Kd1 { [%eval #-5] } 17... Rhe8 { [%eval #-4] } 18. Bc4 { [%eval #-2] } 18... Re1+ { [%eval #-1] } 19. Kd2 { [%eval #-1] } 19... Be3+ { [%eval #-1] } 20. Kc2 { [%eval #-1] } 20... bxc3# { Game ends by variant rule. } 0-1