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[Event "rated variant:racingKings game"] [Site "https://lichess.org/CrFiX2dz"] [Date "2025.04.03"] [Round "-"] [White "thelostcupbearer"] [Black "BeTtA2004"] [Result "1-0"] [GameId "CrFiX2dz"] [UTCDate "2025.04.03"] [UTCTime "20:23:09"] [WhiteElo "1974"] [BlackElo "2085"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-11"] [BlackTitle "FM"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.0] } 1... Kb3 { [%eval 0.39] } 2. Nxc2 { [%eval 0.2] } 2... Kc4 { [%eval 0.34] } 3. Rg6 { [%eval 0.0] } 3... Qa3 { [%eval 0.0] } 4. R1g3 { [%eval 0.0] } 4... Qe7 { [%eval 0.0] } 5. Kh3 { [%eval 0.0] } 5... Nxf1 { [%eval 0.0] } 6. Qxf1 { [%eval 0.0] } 6... Rxc2 { [%eval 0.0] } 7. Qxd1?? { (0.00 → -1.99) Blunder. Kg4 was best. } { [%eval -1.99] } (7. Kg4 Kd5 8. Nxc1 Rbxc1 9. Qf6 Qd6 10. Kf5 Rc8 11. Rg7 R1c7) 7... Rxe2? { (-1.99 → -0.37) Mistake. Qxe2 was best. } { [%eval -0.37] } (7... Qxe2) 8. Kg4 { [%eval 0.2] } 8... Kb5 { [%eval 0.32] } 9. Kf5?? { (0.32 → -2.38) Blunder. Rd3 was best. } { [%eval -2.38] } (9. Rd3) 9... Bg5?? { (-2.38 → 3.39) Blunder. Bf4 was best. } { [%eval 3.39] } (9... Bf4) 10. Qf1 { [%eval 3.67] } 10... Bh4 { [%eval 3.09] } 11. R3g4 { [%eval 2.52] } 11... Rb4?? { (2.52 → 8.86) Blunder. Qh7 was best. } { [%eval 8.86] } (11... Qh7 12. Be5 Rb4 13. Ke6 Qb7 14. Rg7 Rxg4 15. Rxg4 Ka6 16. Rxh4 Ka7 17. Rh8) 12. Re6 { [%eval 7.57] } 12... Qd7 { [%eval 10.94] } 13. Rxh4 { [%eval 8.69] } 13... Kc4 { [%eval 10.82] } 14. Kf6 { [%eval 9.59] } 14... Kd5? { (9.59 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (14... Rb8) 15. Qxe2 { [%eval 16.62] } 15... Rb7?! { (16.62 → Mate in 10) Checkmate is now unavoidable. Qc7 was best. } { [%eval #10] } (15... Qc7 16. Qa6) 16. Qa6 { [%eval 23.33] } 16... Qd6 { [%eval 22.0] } 17. Rg4 { [%eval 18.75] } 17... Rc7?! { (18.75 → Mate in 7) Checkmate is now unavoidable. Rd7 was best. } { [%eval #7] } (17... Rd7 18. Rg7) 18. Rg7 { [%eval #6] } 18... Rc6 { [%eval #3] } 19. Kf7 { [%eval #2] } 19... Qd8 { [%eval #2] } 20. Re8 { [%eval #1] } 20... Kd6 { [%eval #1] } 21. Kg8# { Game ends by variant rule. } 1-0