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[Event "rated variant:antichess game"] [Site "https://lichess.org/Dkfmr9Nm"] [Date "2021.07.09"] [Round "-"] [White "ElKarno12"] [Black "Saroshhh"] [Result "1-0"] [GameId "Dkfmr9Nm"] [UTCDate "2021.07.09"] [UTCTime "11:59:17"] [WhiteElo "1066"] [BlackElo "1103"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... d5?? { (Mate in 15 → 0.51) Lost forced checkmate sequence. b5 was best. } { [%eval 0.51] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.0] } 3... Qxd2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7 8. Rxh2) 4. Bxb7 { [%eval #13] } 4... Bxb7 { [%eval #11] } 5. Bxd2 { [%eval #11] } 5... Bxg2 { [%eval #10] } 6. Qh5 { [%eval #11] } 6... Bxh1 { [%eval #10] } 7. Qxf7 { [%eval #11] } 7... Kxf7 { [%eval #10] } 8. Nf3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. Bh6 { [%eval #11] } 9... gxh6 { [%eval 1.58] } 10. Ke2?? { (1.58 → -3.05) Blunder. Na3 was best. } { [%eval -3.05] } (10. Na3 Bd1) 10... Bxe2 { [%eval -3.28] } 11. f3 { [%eval -3.56] } 11... Bxf3 { [%eval -3.29] } 12. h4?! { (-3.29 → -4.83) Inaccuracy. c4 was best. } { [%eval -4.83] } (12. c4) 12... Bg2?? { (-4.83 → -1.93) Blunder. h5 was best. } { [%eval -1.93] } (12... h5) 13. Na3?? { (-1.93 → -11.67) Blunder. h5 was best. } { [%eval -11.67] } (13. h5) 13... h5?? { (-11.67 → Mate in 5) Checkmate is now unavoidable. Bf1 was best. } { [%eval #5] } (13... Bf1 14. Rxf1 Bg7 15. Rxf7 Bxb2 16. Rxh7 Bxa3 17. Rxe7 Nxe7 18. c3 Nd7 19. c4 Rad8 20. c5) 14. Rf1 { [%eval #5] } 14... Bxf1 { [%eval #4] } 15. Nb5 { [%eval #5] } 15... Bxb5 { [%eval #4] } 16. c4 { [%eval #4] } 16... Bxc4 { [%eval #3] } 17. a4?? { (Mate in 3 → Mate in 17) Lost forced checkmate sequence. b4 was best. } { [%eval #-17] } (17. b4 Bxa2 18. b5 Na6 19. bxa6 Rd8#) 17... Bf1 { [%eval #-17] } 18. b4 { [%eval #-14] } 18... c5 { [%eval #-14] } 19. bxc5 { [%eval #-13] } 19... Nf6?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Bb5 was best. } { [%eval #2] } (19... Bb5 20. axb5 Na6 21. bxa6 Ke8 22. c6 Rb8 23. c7 Rb5 24. c8=Q Kd8 25. Qxd8 e6 26. Qxf8) 20. c6 { [%eval #2] } 20... Nxc6 { [%eval #1] } 21. a5 { [%eval #1] } 21... Nxa5# { Game ends by variant rule. } 1-0