FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/EscStMcM"]
[Date "2018.05.02"]
[Round "-"]
[White "neverhood123"]
[Black "Parkour1"]
[Result "0-1"]
[GameId "EscStMcM"]
[UTCDate "2018.05.02"]
[UTCTime "22:43:46"]
[WhiteElo "1260"]
[BlackElo "1667"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+5"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?? { (0.15 → -2.23) Blunder. e3 was best. } { [%eval -2.23] } (1. e3 b5) 1... e6 { [%eval -1.54] } 2. b4?? { (-1.54 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (2. e3 Bxa3 3. bxa3 b5 4. Bxb5 Qh4 5. Bxd7 Qxh2 6. Rxh2 Kxd7 7. Rxh7 Rxh7 8. Qh5 Rxh5) 2... Bxb4 { [%eval #-15] } 3. axb4 { [%eval #-15] } 3... c5 { [%eval #-14] } 4. Rxa7 { [%eval #-14] } 4... Rxa7 { [%eval #-14] } 5. bxc5 { [%eval #-14] } 5... d6?? { (Mate in 14 → -2.89) Lost forced checkmate sequence. Ra3 was best. } { [%eval -2.89] } (5... Ra3 6. Nxa3 Qb6 7. cxb6 Kd8 8. h4 Kc7 9. bxc7 b5 10. cxb8=Q e5 11. Qxc8 h5 12. Qxd7) 6. cxd6 { [%eval -2.82] } 6... Qxd6 { [%eval -2.69] } 7. Ba3 { [%eval -3.0] } 7... Rxa3 { [%eval -2.91] } 8. Nxa3 { [%eval -3.18] } 8... Qxh2 { [%eval -2.72] } 9. Rxh2 { [%eval -3.15] } 9... b5?! { (-3.15 → -2.38) Inaccuracy. Ne7 was best. } { [%eval -2.38] } (9... Ne7) 10. Rxh7 { [%eval -2.67] } 10... Rxh7 { [%eval -2.32] } 11. Nxb5 { [%eval -2.47] } 11... Nf6?? { (-2.47 → Mate in 9) Checkmate is now unavoidable. Kd8 was best. } { [%eval #9] } (11... Kd8) 12. e4?? { (Mate in 9 → 0.13) Lost forced checkmate sequence. g4 was best. } { [%eval 0.13] } (12. g4 Nxg4 13. Nd6 Nxf2 14. Nxe8 Nxd1 15. Nxg7 Rxg7 16. Kxd1 Rxg1 17. d4 Rxf1 18. e4 Rxd1) 12... Nxe4 { [%eval 0.81] } 13. Qb1?? { (0.81 → Mate in 9) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-9] } (13. Qh5 Rxh5) 13... Nxf2 { [%eval #-8] } 14. Kxf2 { [%eval #-8] } 14... Bb7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Ke7 was best. } { [%eval #8] } (14... Ke7 15. c3 Nc6 16. Qxh7 Kd6 17. Nxd6 e5 18. Nxf7 Nd4 19. cxd4 exd4 20. Qxg7 Ba6 21. Qxd4) 15. Qd1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Nc7 was best. } { [%eval #-7] } (15. Nc7 Bxg2 16. Nxe8 Bxf1 17. Nxg7 Rxg7 18. Qxb8 Rxg1 19. Kxf1 Rxf1 20. Qf4 Rxf4 21. d4 Rxd4) 15... Bxg2 { [%eval #-6] } 16. Bxg2 { [%eval #-5] } 16... Nc6 { [%eval #-4] } 17. Bxc6 { [%eval #-4] } 17... g6 { [%eval #-3] } 18. Bxe8 { [%eval #-3] } 18... Rh4 { [%eval #-2] } 19. Bxf7 { [%eval #-2] } 19... g5 { [%eval #-1] } 20. Bxe6 { [%eval #-1] } 20... Rh3 { [%eval #-1] } 21. Bxh3 { [%eval #-1] } 21... g4 22. Bxg4# { Game ends by variant rule. } 0-1
